Difference between revisions of "Vision Quest"

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[[File:IconVisionQuest.png|left]]
 
[[File:IconVisionQuest.png|left]]
'''Vision Quest''' is a [[Witch Doctor passive]] skill unlocked at [[clvl|Level]] 25, which increases mana regeneration when several skills are on cooldown.
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'''Vision Quest''' is a [[Witch Doctor passive]] skill unlocked at [[clvl|Level]] 25, which increases [[mana]] regeneration when several skills are on [[cooldown]].
  
 
<br><br><br>__TOC__
 
<br><br><br>__TOC__
  
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==Background==
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''Hide this section unless there is some background information.''
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==Description==
 
==Description==
Anytime you have {{c_lime|4}} or more skills on [[cooldown]] your [[mana]] regeneration is increased by {{c_lime|300%}}.
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{{c_slate|''"You sense but do not see. Walk beside yourself in the Unformed Land. Walk until you find yourself again, or wander lost forever."'' — Chant of Ordeal}}
  
===Lore===
 
''"You sense but do not see. Walk beside yourself in the unformed land. Walk until you find yourself again, or wander lost forever."'' - Chant of Ordeal
 
  
===Level===
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{{Witch Doctor Passive Vision Quest}}
Unlocked at [[clvl|Level]] 25.
 
  
  

Revision as of 22:02, 18 January 2012

IconVisionQuest.png

Vision Quest is a Witch Doctor passive skill unlocked at Level 25, which increases mana regeneration when several skills are on cooldown.




Description

"You sense but do not see. Walk beside yourself in the Unformed Land. Walk until you find yourself again, or wander lost forever." — Chant of Ordeal


{{{icon}}} [[{{{name}}}]] 40 {{{desc}}}


Synergies

The following Witch Doctor skills have cooldowns and can contribute to Vision Quest:

Icon Skill Description
IconSummonZombieDog.png Summon Zombie Dogs
Command
Summon (Level 2)

[e]

Cost: 176 Mana
Cooldown: 60 seconds

Summons 3 zombie dogs from the depths to fight by your side.

IconGraspDead.png Grasp of the Dead
Command
(Level 3)

[e]

Cost: 53 Mana
Cooldown: 8 seconds

Hands reach out from the ground slowing enemy movement by 50% and dealing 50% weapon damage per second as Physical for 8 seconds.

IconHex.png Hex
Command
Summon (Level 6)

[e]

Cost: 176 Mana
Cooldown: 10 seconds

Summon a Fetish Shaman for 8 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 20% additional damage.

IconHorrify.png Horrify
Spirit Realm
(Level 8)

[e]

Cooldown: 20 seconds

Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in fear for 5 seconds.

IconSpiritWalk.png Spirit Walk
Spirit Realm
Movement (Level 12)

[e]

Cost: 176 Mana
Cooldown: 15 seconds

Enter the spirit realm for 3 seconds. While in the spirit realm, your movement is unhindered.

Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum health in damage.

IconSoulHarvest.png Soul Harvest
Spirit Realm
(Level 14)

[e]

Cooldown: 15 seconds

Feed on the life force of up to 5 nearby enemies within 15 yards. Gain 126 Attack for each affected enemy. This effect lasts 30 seconds.

IconGargantuan.png Gargantuan
Command
Summon (Level 18)

[e]

Cost: 528 Mana
Cooldown: 120 seconds

Summon a large zombie follower to fight for you. The Gargantuan swings for 30% of your weapon damage as Physical damage with every swing.

IconMassConfusion.png Mass Confusion
Spirit Realm
(Level 24)

[e]

Cooldown: 60 seconds

Incite paranoia in enemies, causing some to fight for you for 8 seconds.

IconBigBadVoodoo.png Big Bad Voodoo
Command
Summon (Level 25)

[e]

Cooldown: 120 seconds

Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by 15% for 20 seconds.

IconFetishArmy.png Fetish Army
Command
Summon (Level 29)

Cooldown: 120 seconds [e]

Summon an army of Fetish creatures to fight by your side for 20 seconds. Dagger-wielding fetishes attack for 28% of your weapon damage as Physical.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Vision Quest was not seen until it showed up in the Diablo III beta as a level 25 passive.


References