Difference between revisions of "Vermin"

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==Synergies==
 
==Synergies==
No [[synergies]] with any [[active skills]] or other [[Witch Doctor passives]] are known.
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The following [[Witch Doctor skills]] are enhanced by Vermin:
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{{Active skills header}}
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{{Witch Doctor Skill Plague of Toads}}
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{{Witch Doctor Skill Corpse Spiders}}
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{{Witch Doctor Skill Firebats}}
  
  

Revision as of 02:15, 18 September 2011

IconVermin.png

Vermin is a Witch Doctor passive skill unlocked at Level 10, which increases the damage of Plague of Toads, Corpse Spiders and Firebats.




Description

Your Plague of Toads, Corpse Spiders and Firebats abilities do 20% more damage.

Lore

"You think the creatures a nuisance, but they are legion and you are alone. What will you say when they come for you?" - Seera the Weaver

Level

Unlocked at Level 10.


Synergies

The following Witch Doctor skills are enhanced by Vermin:

Icon Skill Description
IconPlagueToads.png Plague of Toads
Physical Realm
(Level 2)

[e]

Cost: 211 Mana

Release a handful of toads that deal 155% weapon damage as Poison to enemies they come in contact with.

IconCorpseSpiders.png Corpse Spiders
Physical Realm
(Level 7)

[e]

Cost: 473 Mana

Summon 4 spiders to attack nearby enemies for 38% weapon damage as Physical.

IconFirebats.png Firebats
Physical Realm
(Level 9)

[e]

Cost: 352 Mana per second

A swarm of fiery bats burn enemies in front of you for 130% weapon damage per second as Fire.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Vermin was not seen until it showed up in the Diablo III beta as a level 10 passive.


References