Difference between revisions of "Galvanizing Ward"

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[[File:IconGalvanizingWard.png|left]]
 
[[File:IconGalvanizingWard.png|left]]
'''Galvanizing Ward''' is a [[Wizard passive]] skill unlocked at [[clvl|Level]] 23, which increases the duration of Armor Spells and grants Life.
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'''Galvanizing Ward''' is a [[Wizard passive]] skill unlocked at [[clvl|Level]] 23, which increases the duration of [[Armor spell]]s and grants [[Life]] regeneration.
  
 
<br><br><br>__TOC__
 
<br><br><br>__TOC__
  
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==Background==
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''Hide this section unless there is some background information.''
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==Description==
 
==Description==
Increases the duration of your [[Armor spell]]s by {{c_lime|120}} seconds. As long as an Armor spell is active, you gain {{c_lime|32}} [[Life]] per second.
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{{c_slate|''"Power begets power. The excess energy from one spell is absorbed by the other, and so the effect is sustained."'' — Excerpt from Grand Master Clavaught's Lecture on Synergistic Effects in Esoteric Arcane Spheres}}
  
The following skills are improved:<br>
 
• [[Energy Armor]]<br>
 
• [[Ice Armor]]<br>
 
• [[Storm Armor]]
 
  
===Lore===
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{{Wizard Passive Galvanizing Ward}}
''"Power begets power. The excess energy from one spell is absorbed by the other, and so the effect is sustained."'' - Excerpt from Grand Master Zaven's Lecture on Synergistic Effects in Esoteric Arcane Spheres
 
 
 
 
 
===Level===
 
Unlocked at [[clvl|Level]] 23.
 
  
  

Revision as of 19:04, 18 January 2012

IconGalvanizingWard.png

Galvanizing Ward is a Wizard passive skill unlocked at Level 23, which increases the duration of Armor spells and grants Life regeneration.




Description

"Power begets power. The excess energy from one spell is absorbed by the other, and so the effect is sustained." — Excerpt from Grand Master Clavaught's Lecture on Synergistic Effects in Esoteric Arcane Spheres


{{{icon}}} [[{{{name}}}]]
See:
Armor spell
40 {{{desc}}}


Synergies

No synergies with any active skills or other Wizard passives are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Galvanizing Ward was not seen until it showed up in the Diablo III beta as a level 23 passive.


References