Difference between revisions of "Glass Cannon"

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| [[File:IconGlassCannon.png|40px]]
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{{Passive skill effect
| [[Glass Cannon]]
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|IconGlassCannon.png|Glass Cannon|
| Increases all [[damage]] done by {{c_lime|20%}} but decreases [[armor]] and [[resistances]] by {{c_lime|10%}}.  
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Increases all [[damage]] done by {{c_lime|20%}} but decreases [[armor]] and [[resistances]] by {{c_lime|10%}}.  
| 13
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| ([[clvl|Level]] 13)
 
| Wizard  
 
| Wizard  
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Revision as of 08:22, 15 September 2011

IconGlassCannon.png

Glass Cannon is a Wizard passive skill unlocked at Level 13, which increases all damage done by the Wizard while reducing armor and resistances.




Description

Increases all damage done by 20% but decreases armor and resistances by 10%.

Lore

"How will I survive? I don't intend to get hit in the first place. If you even touch me, it's because I allowed it." - Maloth, Renegade Wizard

Level

Unlocked at Level 13.


Synergies

No synergies with any active skills or other Wizard passives are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Like many passive skills, Glass Cannon was moved directly from a low-level trait of the same name when traits were changed back to passive skills in early 2011. Neither the name nor the function changed, though the stats may have been tweaked slightly. When Glass Cannon first appeared as a passive, it was at level 13.

See the traits page for more details on previous versions of this and many other passive skills.


References