Difference between revisions of "Weapons Master"
m |
(updated with official data) |
||
Line 24: | Line 24: | ||
--> | --> | ||
==Synergies== | ==Synergies== | ||
− | No [[synergies]] with any [[active skills]] or other [[ | + | No [[synergies]] with any [[active skills]] or other [[Barbarian passives]] are known. |
Line 34: | Line 34: | ||
==References== | ==References== | ||
* [http://diablo.incgamers.com/forums/showthread.php?p=8012653#post8012653 Kastigar's Really Big Barb thread] -- IncGamers 8th Sep 2011 | * [http://diablo.incgamers.com/forums/showthread.php?p=8012653#post8012653 Kastigar's Really Big Barb thread] -- IncGamers 8th Sep 2011 | ||
− | * [http://us.battle.net/d3/en/class/barbarian/ | + | * [http://us.battle.net/d3/en/class/barbarian/passive/ Barbarian Passive Skills] -- Diablo III 12th Sep 2011 |
Line 45: | Line 45: | ||
<!-- When this page is transcluded, only the following section appears --> | <!-- When this page is transcluded, only the following section appears --> | ||
<includeonly> | <includeonly> | ||
− | | | + | {{Passive skill effect |
− | + | |IconWeaponMaster.png|Weapons Master| | |
− | + | Gain a bonus based on the weapon type of your main hand weapon:<br>• [[Swords]]/[[Daggers]]: {{c_lime|10%}} increased [[damage]]<br>• [[Maces]]/[[Axes]]: {{c_lime|5%}} chance to [[critical hit]]<br>• [[Polearms]]/[[Spears]]: {{c_lime|10%}} [[attack speed]]<br>• [[Mighty Weapons]]: {{c_lime|1}} [[Fury]] per hit | |
− | | 13 | + | | ([[clvl|Level]] 13) |
| Barbarian | | Barbarian | ||
− | + | }} | |
</includeonly> | </includeonly> |
Revision as of 07:44, 15 September 2011
Weapons Master is a Barbarian passive skill unlocked at Level 13, which provides a bonus based on weapon type.
Description
Gain a bonus based on the weapon type of your main hand weapon:
• Swords/Daggers: 10% increased damage
• Maces/Axes: 5% chance to critical hit
• Polearms/Spears: 10% attack speed
• Mighty Weapons: 1 Fury per hit
Lore
"My men ambushed the traveler in the woods, but it was we who were surprised. Such keen senses, swift motions, flawless strikes. We never stood a chance." - Redjack the Bandit
Level Requirement
Unlocked at Level 13.
Synergies
No synergies with any active skills or other Barbarian passives are known.
Development
Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Weapons Master was not seen until it showed up in the Diablo III beta as a level 13 passive.
References
- Kastigar's Really Big Barb thread -- IncGamers 8th Sep 2011
- Barbarian Passive Skills -- Diablo III 12th Sep 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|