Difference between revisions of "Inner Sanctuary"

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(Skill Rune Effects)
(updated with official data)
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<noinclude>
 
<noinclude>
[[File:IconInnerSanctuary.jpg|left]]
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[[File:IconInnerSanctuary.png|left]]
'''Inner Sanctuary''' is a [[Monk skill]] enabled at [[clvl|level]] 11. The Monk casts a rune on the ground that cannot be passed.
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'''Inner Sanctuary''' is a Spirit Spending [[Monk skill]] unlocked at [[clvl|Level]] 11. The Monk casts a rune on the ground that cannot be passed.
  
 
<br><br><br>__TOC__
 
<br><br><br>__TOC__
 
 
==Background==
 
==Background==
{{Skillbox D3
+
[[File:Inner_Sanctuary.jpg|thumb|200px|right|Inner Sanctuary in action]]
|portrait= Inner_Sanctuary.jpg
 
<!-- |portrait-width= -->
 
|name= Inner Sanctuary
 
|user= Monk
 
|clvl= 11
 
|description= Create a circle of protection on the ground for X seconds that cannot be passed by enemies. Cost: X Spirit.
 
|type= Defensive [[Buff]]
 
|resource= Costs [[Spirit]]
 
|alabaster= Unknown
 
|crimson= Unknown
 
|golden= Unknown
 
|indigo= Unknown
 
|obsidian= Unknown
 
}}
 
 
The [[Monk]] uses holy energy to create a protected region on the ground for a few seconds that can not be bypassed by enemies.
 
The [[Monk]] uses holy energy to create a protected region on the ground for a few seconds that can not be bypassed by enemies.
  
  
 +
==Skill Effects==
 +
The following is a very quick list. See the [[Inner Sanctuary rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
  
==Skill Design==
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{{Active skills header}}
When cast, this [[skill]] creates a large rune on the ground where the Monk is standing, with a small, [[Slow Time]]-like bubble shield surrounding the character. It seems to be impermeable to the movement of [[melee]] attackers, however it does not protect against long-ranged melee attacks. (A [[Fallen Overseer]] has enough range to hit the character standing in the middle, while regular [[Fallen]] cannot.)
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</noinclude>{{Inner Sanctuary info}}
 
 
It is unknown as to how this skill functions with ranged projectiles, flying enemies, or boss fights.
 
 
 
  
 
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| [[image:IconCrimson.jpg|40px|center|link=Crimson]]
==Skill Effect==
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| [[Forbidden Palace]]
{{Active skill header}}
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| Enemies within the area of effect of Inner Sanctuary when it is activated take {{c_lime|185-199}} Holy damage.
</noinclude>
 
{{Skill effects|Inner Sanctuary|IconInnerSanctuary.jpg|([[clvl|Level]] 11)|
 
Create a circle of protection on the ground for {{c_lime|8}} seconds that cannot be passed by enemies. Spends {{c_lime|80}} Spirit Per Use.
 
}}
 
 
 
| width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]]
 
| width="140px" | [[Forbidden Palace (rune effect)|Forbidden Palace]]
 
| Enemies within the area of effect of Inner Sanctuary when it is activated take Holy damage.
 
 
|-
 
|-
| width="40px" | [[image:IconIndigo.jpg|40px|link=Indigo]]
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| [[image:IconIndigo.jpg|40px|center|link=Indigo]]
| [[Consecration  (rune effect)|Consecration ]]  
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| [[Consecration]]  
| Increase the duration of Inner Sanctuary to {{c_lime|X}} seconds.
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| Increase the duration of Inner Sanctuary to {{c_lime|15}} seconds.
 
|-
 
|-
| width="40px" | [[image:IconObsidian.jpg|40px|link=Obsidian]]
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| [[image:IconObsidian.jpg|40px|center|link=Obsidian]]
| [[Circle of Protection (rune effect)|Circle of Protection]]  
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| [[Circle of Protection]]  
| The Monk and any allies standing in the area of effect of Inner Sanctuary take less damage from attacks.
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| You and all allies standing in the area of effect of Inner Sanctuary take {{c_lime|55%}} less damage from attacks.
 
|-
 
|-
| width="40px" | [[image:IconGolden.jpg|40px|link=Golden]]
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| [[image:IconGolden.jpg|40px|center|link=Golden]]
| [[Safe Haven (rune effect)|Safe Haven]]  
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| [[Safe Haven]]  
| The Monk and any allies regenerate {{c_lime|X}} Life per second while inside the circle.
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| You and all allies regenerate {{c_lime|1170.9}} Life per second while inside the circle.
 
|-
 
|-
| width="40px" | [[image:IconAlabaster.jpg|40px|link=Alabaster]]
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| [[image:IconAlabaster.jpg|40px|center|link=Alabaster]]
| [[Sanctified Ground (rune effect)|Sanctified Ground]]  
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| [[Sanctified Ground]]  
| When Inner Sanctuary expires it becomes Sanctified Ground for {{c_lime|X}} seconds, slowing the movement of all enemies on it by {{c_lime|Y%}}.
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| When Inner Sanctuary expires it becomes Sanctified Ground for {{c_lime|6}} seconds, slowing the movement of all enemies on it by {{c_lime|60%}}.
 
|-
 
|-
 
<noinclude>
 
<noinclude>
 
|}
 
|}
 +
{{center|Note: Information is based on a level 60 character and rank 7 runestones.}}
 +
 +
 +
==Skill Design==
 +
When cast, this [[skill]] creates a large rune on the ground where the Monk is standing, with a small, [[Slow Time]]-like bubble shield surrounding the character. It seems to be impermeable to the movement of [[melee]] attackers, however it does not protect against long-ranged melee attacks. (A [[Fallen Overseer]] has enough range to hit the character standing in the middle, while regular [[Fallen]] cannot.)
 +
 +
It is unknown as to how this skill functions with ranged projectiles, flying enemies, or boss fights.
 +
  
 
==Synergies==
 
==Synergies==
 
* No [[synergies]] with any of the [[passive skill]]s are yet known.
 
* No [[synergies]] with any of the [[passive skill]]s are yet known.
 
  
  
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Skill tiers were removed for the [[July 2011 Press Event]], and Inner Sanctuary became a level 11 skill.  
 
Skill tiers were removed for the [[July 2011 Press Event]], and Inner Sanctuary became a level 11 skill.  
 
  
  
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Image:monk_trailer_innerS|From the Monk Trailer
 
Image:monk_trailer_innerS|From the Monk Trailer
 
</gallery>
 
</gallery>
 
  
  
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* [http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/ BlizzCon 2009 Full Monk Skill Tree Stats and Discussion]
 
* [http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/ BlizzCon 2009 Full Monk Skill Tree Stats and Discussion]
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
 +
* [http://diablo.incgamers.com/forums/showthread.php?p=8008273#post8008273 Silva's Monk Runestone Effects] -- IncGamers 6th Sep 2011
 +
* [http://us.battle.net/d3/en/class/monk/active/ Monk Active Skills] -- Diablo III 12th Sep 2011
  
  
 
{{Skill navbox Diablo III|Monk}}
 
{{Skill navbox Diablo III|Monk}}
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 +
[[category:Monk skills]]
 +
[[category:Active skills]]
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</noinclude>

Revision as of 19:10, 13 September 2011

IconInnerSanctuary.png

Inner Sanctuary is a Spirit Spending Monk skill unlocked at Level 11. The Monk casts a rune on the ground that cannot be passed.




Background

Inner Sanctuary in action

The Monk uses holy energy to create a protected region on the ground for a few seconds that can not be bypassed by enemies.


Skill Effects

The following is a very quick list. See the Inner Sanctuary rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.


Icon Skill Description
IconInnerSanctuary.png Inner Sanctuary
Spirit Spender
(Level 11)

[e]

Cost: 80 Spirit

Create a circle of protection on the ground for 8 seconds that cannot be passed by enemies.

|
IconCrimson.jpg

| Forbidden Palace | Enemies within the area of effect of Inner Sanctuary when it is activated take 185-199 Holy damage. |-

|
IconIndigo.jpg

| Consecration | Increase the duration of Inner Sanctuary to 15 seconds. |-

|
IconObsidian.jpg

| Circle of Protection | You and all allies standing in the area of effect of Inner Sanctuary take 55% less damage from attacks. |-

|
IconGolden.jpg

| Safe Haven | You and all allies regenerate 1170.9 Life per second while inside the circle. |-

|
IconAlabaster.jpg

| Sanctified Ground | When Inner Sanctuary expires it becomes Sanctified Ground for 6 seconds, slowing the movement of all enemies on it by 60%. |-

|}

Note: Information is based on a level 60 character and rank 7 runestones.


Skill Design

When cast, this skill creates a large rune on the ground where the Monk is standing, with a small, Slow Time-like bubble shield surrounding the character. It seems to be impermeable to the movement of melee attackers, however it does not protect against long-ranged melee attacks. (A Fallen Overseer has enough range to hit the character standing in the middle, while regular Fallen cannot.)

It is unknown as to how this skill functions with ranged projectiles, flying enemies, or boss fights.


Synergies


Development

Probably Inner Sanctuary.

Inner Sanctuary was first shown at BlizzCon 2009 as one of the originals when the Monk was unveiled. It wasn't needed in that demo, since the Monk was hugely powerful, but there may be more utility for it in the final game.

Skill tiers were removed for the July 2011 Press Event, and Inner Sanctuary became a level 11 skill.


Media

Inner Sanctuary can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References