Difference between revisions of "Exploding Palm"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
(Skill Rank Table)
(updated with official data)
Line 1: Line 1:
 
<noinclude>
 
<noinclude>
[[File:IconExplodingPalm.jpg|left]]
+
[[File:IconExplodingPalm.png|left]]
'''Exploding Palm''' is a [[Monk skill]] enabled at [[clvl|level]] 12. The Monk inflicts internal damage that can cause a target to explode.
+
'''Exploding Palm''' is a Spirit Generating [[Monk skill]] unlocked at [[clvl|Level]] 12. The Monk inflicts internal damage that can cause a target to explode.
  
This is one of the Monk's [[combo]] skills. Combo skills generate Spirit.<br>
+
This is one of the Monk's [[combo]] skills. Combo skills generate Spirit.
It's also a [[signature skill]] of the Monk.
 
 
 
<br>__TOC__
 
  
 +
<br><br>__TOC__
 
==Background==
 
==Background==
{{Skillbox D3
+
[[File:Monk-exploding-palm.jpg|thumb|200px|right|Exploding Palm in action]]
|portrait= Monk-exploding-palm.jpg
 
<!-- |portrait-width= -->
 
|name= Exploding Palm
 
|user= Monk
 
|clvl= 12
 
|description= The first two strikes in the attack deal X% weapon damage. The third strike causes the target to bleed for X% of weapon damage per second for X seconds. If the target dies while bleeding, it explodes, dealing X% of the target's maximum Life as physical damage to all other enemies nearby. Generates X Spirit per attack.
 
|type= [[Combo]]/[[AoE]] [[Damage]]
 
|resource= Generates [[Spirit]]
 
|alabaster= Unknown
 
|crimson= Unknown
 
|golden= Unknown
 
|indigo= Unknown
 
|obsidian= Unknown
 
}}
 
 
Using innate knowledge of internal parts of humanoids, the [[Monk]] sets off organ damage that potentially can have very explosive effects.
 
Using innate knowledge of internal parts of humanoids, the [[Monk]] sets off organ damage that potentially can have very explosive effects.
  
  
 +
==Skill Effects==
 +
The following is a very quick list. See the [[Exploding Palm rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
  
==Skill Design==
+
{{Active skills header}}
[[Image:Monk-exploding-palm.jpg|thumb|left|200px|Pop!]]
+
</noinclude>{{Exploding Palm info}}
This was probably the coolest spell most people saw at [[BlizzCon 2009]], just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with [[Way of the Hundred Fists|100 Fists]], was almost certain to clear any room, killing every [[monster]] anywhere near [[melee]] range.
 
 
 
It will have to be [[nerf]]ed in the final game since this is just insane for such a low level skill.
 
 
 
{{clear-left}}
 
[[Combo]] skills are essential for Monks. Combos do bonus damage, grant special properties (i.e. lightning damage and interrupt attacks on Hands of Lightning), and build up the [[Spirit]] needed to cast other skills. All combos have three stages, each progressively more powerful and flashier.
 
 
 
  
 
+
| [[image:IconCrimson.jpg|40px|center|link=Crimson]]
==Exploding Palm Video==
+
| [[Impending Doom]]
A video of Exploding Palm can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel].
+
| Increases the duration of the bleed effect to {{c_lime|10}} seconds.
<br>
 
<youtube>4gVXss9ERUo</youtube>
 
<br>
 
 
 
 
 
==Skill Effect==
 
{{Active skill header}}
 
</noinclude>
 
{{Skill effects|Exploding Palm|IconExplodingPalm.jpg|([[clvl|Level]] 12)|
 
The first two strikes in the attack deal {{c_lime|100%}} weapon damage. The third strike causes the target to bleed for {{c_lime|65%}} of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing {{c_lime|40%}} of the target's maximum Life as physical damage to all other enemies nearby. Generates {{c_lime|6}} Spirit Per Hit
 
}}
 
 
 
| width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]]
 
| width="140px" | [[Impending Doom (rune effect)|Impending Doom]]
 
| Increases the duration of the bleed effect to {{c_lime|X}} seconds. DOT lasts longer and will stack if applied multiple times. Stacking the DOT refreshes the duration.
 
 
|-
 
|-
| width="40px" | [[image:IconIndigo.jpg|40px|link=Indigo]]
+
| [[image:IconIndigo.jpg|40px|center|link=Indigo]]
| [[Creeping Demise (rune effect)|Creeping Demise]]  
+
| [[Creeping Demise]]  
| The bleed effect hits up to {{c_lime|X}} targets standing in front of the Monk. Stage 3 places the DOT on multiple targets, preferably through a 'zeal-like' effect, but a 'cleave-like' effect could work if it limits the number of targets hit. Higher level runes will increase the number of targets up to a cap, and will also increase DOT damage.
+
| The bleed effect hits up to {{c_lime|8}} targets standing in front of you.
 
|-
 
|-
| width="40px" | [[image:IconObsidian.jpg|40px|link=Obsidian]]
+
| [[image:IconObsidian.jpg|40px|center|link=Obsidian]]
| [[The Flesh is Weak (rune effect)|The Flesh is Weak]]  
+
| [[The Flesh is Weak]]  
| The first two strikes cause the enemy to take {{c_lime|X}} additional damage for {{c_lime|Y}} seconds. This effect stacks up to {{c_lime|Z}} times on each target. Stage 1 and 2 add a stacking debuff that causes the DOT to do more damage.
+
| The first two strikes cause the enemy to take {{c_lime|10%}} additional damage for {{c_lime|5}} seconds. This effect stacks up to {{c_lime|8}} times on each target.
 
|-
 
|-
| width="40px" | [[image:IconGolden.jpg|40px|link=Golden]]
+
| [[image:IconGolden.jpg|40px|center|link=Golden]]
| [[Strong Spirit (rune effect)|Strong Spirit]]  
+
| [[Strong Spirit]]  
| If a target dies and explodes with the bleed on them, gain {{c_lime|X}} Spirit for each enemy hit by the explosion. The DOT leeches Spirit back to the Monk.
+
| If a target dies and explodes with the bleed on them, gain {{c_lime|7}} Spirit for each enemy hit by the explosion.
 
|-
 
|-
| width="40px" | [[image:IconAlabaster.jpg|40px|link=Alabaster]]
+
| [[image:IconAlabaster.jpg|40px|center|link=Alabaster]]
| [[Heart Burn (rune effect)|Heart Burn]]  
+
| [[Essence Burn]]  
| The third strike causes the target to burn for {{c_lime|X%}} weapon damage as Fire damage every second for {{c_lime|Y}} seconds. If the target dies while burning it explodes causing all nearby enemies to burn for {{c_lime|A%}} weapon damage as Fire damage for {{c_lime|B}} seconds. This effect can chain repeatedly. Monsters that die to a monster explosion have a chance to explode for lesser damage.
+
| The third strike causes the target to burn for {{c_lime|95%}} weapon damage as Fire damage every second for {{c_lime|3}} seconds. If the target dies while burning it explodes causing all nearby enemies to burn for {{c_lime|100%}} weapon damage as Fire damage for {{c_lime|2}} seconds. This effect can chain repeatedly.
 
|-
 
|-
 
<noinclude>
 
<noinclude>
 
|}
 
|}
 +
{{center|Note: Information is based on a level 60 character and rank 7 runestones.}}
 +
  
==Synergies==
+
===Exploding Palm Video===
* No [[synergies]] with any of the [[passive skill]]s are yet known.
+
A video of Exploding Palm can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel].
 +
 
 +
<youtube>4gVXss9ERUo</youtube>
 +
 
 +
 
 +
==Skill Design==
 +
[[Image:Monk-exploding-palm.jpg|thumb|left|200px|Pop!]]
 +
This was probably the coolest spell most people saw at [[BlizzCon 2009]], just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with [[Way of the Hundred Fists|100 Fists]], was almost certain to clear any room, killing every [[monster]] anywhere near [[melee]] range.
  
 +
It will have to be [[nerf]]ed in the final game since this is just insane for such a low level skill.
  
 +
[[Combo]] skills are essential for Monks. Combos do bonus damage, grant special properties (i.e. lightning damage and interrupt attacks on Hands of Lightning), and build up the [[Spirit]] needed to cast other skills. All combos have three stages, each progressively more powerful and flashier.
  
==Skill Rune Effects==
 
* No [[rune]] effects for Exploding Palm are known.
 
  
 +
{{clear-left}}
 +
==Synergies==
 +
* No [[synergies]] with any of the [[passive skill]]s are yet known.
  
  
Line 96: Line 72:
 
===Previous Versions===
 
===Previous Versions===
 
See the [[Monk skill archive]] for more details on previous versions of Exploding Palm and other Monk skills.
 
See the [[Monk skill archive]] for more details on previous versions of Exploding Palm and other Monk skills.
 
  
  
Line 108: Line 83:
  
 
''...blood explosion is the AE damaging effect of the skill that occurs when the subject dies. It occurs along with the death effect of whatever it’s applied to, and isn’t an increase of their normal death effect.</blockquote>
 
''...blood explosion is the AE damaging effect of the skill that occurs when the subject dies. It occurs along with the death effect of whatever it’s applied to, and isn’t an increase of their normal death effect.</blockquote>
 
  
  
Line 125: Line 99:
 
Image:Exploding-Palm-by-GAMi.jpg|Exploding Palm by [[GAMi]]
 
Image:Exploding-Palm-by-GAMi.jpg|Exploding Palm by [[GAMi]]
 
</gallery>
 
</gallery>
 
  
  
Line 131: Line 104:
 
* [http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/ BlizzCon 2009 Full Monk Skill Tree stats and discussion]
 
* [http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/ BlizzCon 2009 Full Monk Skill Tree stats and discussion]
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
 +
* [http://diablo.incgamers.com/forums/showthread.php?p=8008273#post8008273 Silva's Monk Runestone Effects] -- IncGamers 6th Sep 2011
 +
* [http://us.battle.net/d3/en/class/monk/active/ Monk Active Skills] -- Diablo III 12th Sep 2011
  
  
 
{{Skill navbox Diablo III|Monk}}
 
{{Skill navbox Diablo III|Monk}}
  
[[category:combo skills]]
+
[[category:Monk skills]]
 +
[[category:Active skills]]
 +
[[category:Combo skills]]
 +
</noinclude>

Revision as of 19:25, 13 September 2011

IconExplodingPalm.png

Exploding Palm is a Spirit Generating Monk skill unlocked at Level 12. The Monk inflicts internal damage that can cause a target to explode.

This is one of the Monk's combo skills. Combo skills generate Spirit.



Background

Exploding Palm in action

Using innate knowledge of internal parts of humanoids, the Monk sets off organ damage that potentially can have very explosive effects.


Skill Effects

The following is a very quick list. See the Exploding Palm rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.


Icon Skill Description
IconExplodingPalm.png Exploding Palm
Spirit Generator
Combo (Level 12)

[e]

Generate: 6 Spirit per attack

The first two strikes in the attack deal 100% weapon damage. The third strike causes the target to bleed for 65% of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing 30% of the target's maximum Life as physical damage to all other enemies nearby.

|
IconCrimson.jpg

| Impending Doom | Increases the duration of the bleed effect to 10 seconds. |-

|
IconIndigo.jpg

| Creeping Demise | The bleed effect hits up to 8 targets standing in front of you. |-

|
IconObsidian.jpg

| The Flesh is Weak | The first two strikes cause the enemy to take 10% additional damage for 5 seconds. This effect stacks up to 8 times on each target. |-

|
IconGolden.jpg

| Strong Spirit | If a target dies and explodes with the bleed on them, gain 7 Spirit for each enemy hit by the explosion. |-

|
IconAlabaster.jpg

| Essence Burn | The third strike causes the target to burn for 95% weapon damage as Fire damage every second for 3 seconds. If the target dies while burning it explodes causing all nearby enemies to burn for 100% weapon damage as Fire damage for 2 seconds. This effect can chain repeatedly. |-

|}

Note: Information is based on a level 60 character and rank 7 runestones.


Exploding Palm Video

A video of Exploding Palm can be seen below, courtesy of the DiabloInc You Tube channel.


Skill Design

Pop!

This was probably the coolest spell most people saw at BlizzCon 2009, just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with 100 Fists, was almost certain to clear any room, killing every monster anywhere near melee range.

It will have to be nerfed in the final game since this is just insane for such a low level skill.

Combo skills are essential for Monks. Combos do bonus damage, grant special properties (i.e. lightning damage and interrupt attacks on Hands of Lightning), and build up the Spirit needed to cast other skills. All combos have three stages, each progressively more powerful and flashier.


Synergies


Development

Exploding Palm was first shown at BlizzCon 2009 as one of the originals when the Monk was unveiled. Flux was able to try it out:[1]

This was probably the coolest spell most people saw at Blizzcon, just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with 100 Fists, was almost certain to clear any room, killing every monster anywhere near melee range.

This skill was indeed moved from Tier 2 down to Tier 5 for BlizzCon 2010. Skill tiers were removed for the July 2011 Press Event, and Exploding Palm became a level 12 skill.


Previous Versions

See the Monk skill archive for more details on previous versions of Exploding Palm and other Monk skills.


Graphics

Exploding Palm is always a red and bloody mess.

Fans have occasionally pointed out the oddity of this skill causing a huge, red-blooded explosion no matter what it's used on; bloodless skeletons, monsters with green or blue blood, etc. This issue was playfully addressed by Bashiok, the Diablo 3 community manager, in a forum post in April 2010. [2]

We have tons of unique death types, the exploding palm effect you’re talking about though is an effect of the skill itself though and not the makeup of the creature it’s used against.

When you apply the bleed-DoT from Exploding Palm a beating heart appears over the creature it’s applied to. After they take enough steps or are otherwise killed the heart explodes and deals AE damage. So it’s not actually the skeleton exploding (although that happens too) that’s causing the blood effect, but the skill itself.

...blood explosion is the AE damaging effect of the skill that occurs when the subject dies. It occurs along with the death effect of whatever it’s applied to, and isn’t an increase of their normal death effect.


Media

Exploding Palm can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References