Difference between revisions of "Gruesome Feast"

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'''Gruesome Feast''' is a [[Witch Doctor passive]] skill unlocked at [[clvl|Level]] 15, which increases Attack after consuming health globes.
 
'''Gruesome Feast''' is a [[Witch Doctor passive]] skill unlocked at [[clvl|Level]] 15, which increases Attack after consuming health globes.
  
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| [[Gruesome Feast]]
 
| [[Gruesome Feast]]
 
| Gain {{c_lime|10%}} [[Attack]] for {{c_lime|10}} seconds whenever you are healed by a [[health globe]]. This effect can stack up to {{c_lime|5}} times.
 
| Gain {{c_lime|10%}} [[Attack]] for {{c_lime|10}} seconds whenever you are healed by a [[health globe]]. This effect can stack up to {{c_lime|5}} times.

Revision as of 17:29, 12 September 2011

IconGruesomeFeast.png

Gruesome Feast is a Witch Doctor passive skill unlocked at Level 15, which increases Attack after consuming health globes.




Description

Gain 10% Attack for 10 seconds whenever you are healed by a health globe. This effect can stack up to 5 times.

Lore

"We are all connected in life and in death. Partake of the spirits of the dead and flourish like the jungle that grows wild after the fire." - Shadewalker Zunimassa.

Level

Unlocked at Level 15.


Synergies

No synergies with any active skills or other passive skills are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Gruesome Feast was not seen until it showed up in the Diablo III beta as a level 15 passive.


References