Difference between revisions of "Shock Pulse"

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(Add passive synergies)
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{{Skill effects|Shock Pulse|IconShockPulse.png|[[Academic spell|Academic]] ([[clvl|Level]] 3)|
 
{{Skill effects|Shock Pulse|IconShockPulse.png|[[Academic spell|Academic]] ([[clvl|Level]] 3)|
Release a pulse of {{c_lime|3}} unpredictable charges of electricity that deal {{c_lime|4 - 9}} Lightning damage to enemies they hit.<br>Cost: {{c_lime|15}} Arcane Power<br>{{c_grey|This is an Academic spell. Academic spells cost 1 less Arcane Power every time you gain a level.}}}}
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Release a pulse of {{c_lime|3}} unpredictable charges of electricity that deal {{c_lime|36 - 72}} Lightning damage to enemies they hit.<br>Cost: {{c_lime|0}} Arcane Power<br>{{c_grey|This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.}}}}
  
 
| width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]]
 
| width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]]
 
| width="140px" | [[Fire Bolts]]
 
| width="140px" | [[Fire Bolts]]
| Casts out bolts of fire to deal {{c_lime|X - X}} Fire damage per bolt.
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| Casts out bolts of fire to deal {{c_lime|73 - 148}} Fire damage per bolt.
 
|-
 
|-
 
| width="40px" | [[image:IconIndigo.jpg|40px|link=Indigo]]
 
| width="40px" | [[image:IconIndigo.jpg|40px|link=Indigo]]
 
| [[Lightning Orb]]  
 
| [[Lightning Orb]]  
| Turn the bolts into a floating orb of static lightning that drifts directly forward, zapping up to {{c_lime|X}} nearby enemies for {{c_lime|X - X}} Lightning damage.
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| Turn the bolts into a floating orb of static lightning that drifts directly forward, zapping up to {{c_lime|5}} nearby enemies for {{c_lime|18 - 35}} Lightning damage.
 
|-
 
|-
 
| width="40px" | [[image:IconObsidian.jpg|40px|link=Obsidian]]
 
| width="40px" | [[image:IconObsidian.jpg|40px|link=Obsidian]]
 
| [[Piercing Orb]]  
 
| [[Piercing Orb]]  
| Merge the bolts in a a single giant orb that oscillates forward dealing {{c_lime|X - X}} Lightning damage to everything it hits with a {{c_lime|X%}} chance to pierce through enemies.
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| Merge the bolts in a a single giant orb that oscillates forward dealing {{c_lime|36 - 72}} Lightning damage to everything it hits with a {{c_lime|100%}} chance to pierce through enemies.
 
|-
 
|-
 
| width="40px" | [[image:IconGolden.jpg|40px|link=Golden]]
 
| width="40px" | [[image:IconGolden.jpg|40px|link=Golden]]
 
| [[Lightning Affinity]]  
 
| [[Lightning Affinity]]  
| Every target hit by a pulse restores {{c_lime|X}} Arcane Power.
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| Every target hit by a pulse restores {{c_lime|7}} Arcane Power.
 
|-
 
|-
 
| width="40px" | [[image:IconAlabaster.jpg|40px|link=Alabaster]]
 
| width="40px" | [[image:IconAlabaster.jpg|40px|link=Alabaster]]
 
| [[Explosive Bolts]]  
 
| [[Explosive Bolts]]  
| Slain enemies have a {{c_lime|X%}} chance to explode dealing {{c_lime|X - X}} Lightning damage to every enemy within {{c_lime|X}} yards.
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| Slain enemies have a {{c_lime|100%}} chance to explode dealing {{c_lime|124 - 252}} Lightning damage to every enemy within {{c_lime|10}} yards.
 
|-
 
|-
 
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<p style="text-align:center">Note: Information is based on a level 60 character and rank 7 runestones.</p>
  
 
==Skill Design==
 
==Skill Design==

Revision as of 18:07, 13 September 2011

IconShockPulse.png

Shock Pulse (known as Charged Bolt prior to July 2011) is a Rapid Cast Wizard skill unlocked at Level 3, launching electric charges that travel randomly on the floor, dealing lightning damage.

This is an Academic spell. Academic spells cost 1 less Arcane Power every time you gain a level.



Background

Shock Pulse in action

The true essence of Electromagnetism exists on the threshold of the Ethereal and the Physical Realms. While it is very efficient to transform Mana into electrical energy, it is extremely difficult to control. This spell calls into being multiple pockets of lightning which seem to have a will of their own.

The Wizard has not only the fancy illegal spells at her disposal. Shock Pulse, something even the newest of Vizjerei neonytes learn, is one of the few spells she picked up in actual classes at the old mage clan, or possibly at Zann Esu before they kicked her out.


Skill Effects

The following is a very quick list. See the Shock Pulse rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Skill Effect
IconShockPulse.png
Shock Pulse
Academic (Level 3)

Release a pulse of 3 unpredictable charges of electricity that deal 36 - 72 Lightning damage to enemies they hit.
Cost: 0 Arcane Power
This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.

IconCrimson.jpg Fire Bolts Casts out bolts of fire to deal 73 - 148 Fire damage per bolt.
IconIndigo.jpg Lightning Orb Turn the bolts into a floating orb of static lightning that drifts directly forward, zapping up to 5 nearby enemies for 18 - 35 Lightning damage.
IconObsidian.jpg Piercing Orb Merge the bolts in a a single giant orb that oscillates forward dealing 36 - 72 Lightning damage to everything it hits with a 100% chance to pierce through enemies.
IconGolden.jpg Lightning Affinity Every target hit by a pulse restores 7 Arcane Power.
IconAlabaster.jpg Explosive Bolts Slain enemies have a 100% chance to explode dealing 124 - 252 Lightning damage to every enemy within 10 yards.

Note: Information is based on a level 60 character and rank 7 runestones.

Skill Design

The Wizard and her carpet.

The spell familiar from Diablo I and Diablo II returns in Diablo III. As Charged Bolt did previously, Shock Pulse sends out a smattering of randomly-scattering charges, each of which deal minor damage to any enemy that passes over them. The strength of Shock Pulse comes not from the damage of each bolt, but from the carpeting effect of repeated casts, since it's a spell with very low resource cost. These can turn the floor into a field of death for any enemy without lightning immunity.


Synergies

Shock Pulse benefits from the following passive skills:

Template:Passive skill header

IconProdigy.png

Prodigy is a Wizard passive skill unlocked at Level 20, which grants Arcane Power every time the Wizard casts a Signature spell.




Description

Name Level Description

<skill class="Wizard">Prodigy</skill>


Synergies

No synergies with any active skills or other Wizard passives are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.

Beta

Prodigy was not seen until it showed up in the Diablo III beta as a level 15 passive. When passives were reorganized for Beta Patch 14, Prodigy was moved to level 20.


References


IconArcaneDynamo.png

Arcane Dynamo is a Wizard passive skill unlocked at Level 29, which powers up the Wizard's next non-signature spell by using Signature spells.




Description

Name Level Description

<skill class="Wizard">Arcane Dynamo</skill>


Synergies

Signature spells are required to gain Flashes of Light.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.

Beta

Arcane Dynamo was not seen until it showed up in the Diablo III beta as a level 28 passive. For the Beta Patch 13, it became a level 29 skill, and when passives were reorganized for Beta Patch 14, Arcane Dynamo was moved up to level 55.


References


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Development

Shock Pulse was first shown at BlizzCon 2008 (as charged Bolt) when the Wizard debuted, where it was at Tier I on the Storm Skill Tree. Flux was able to try it out:[1]

Three little crackling bits of lightning are sent forth along the ground, where they zig and zag a bit, but move in a more or less straight line away from the Sorceress. I didn’t use this spell much, but it seemed to me that the bolts spread out quite a bit more than they did in D2, and that made it hard to hit anything in front of me with more than one bolt. That’s now how it looks in screenshots though, where the bolts seem to carpet the dungeon floor quite nicely. More testing will be required.

It was still in the game at BlizzCon 2009; there, it had a much lower mana cost, and significantly lower damage than in 2008, indicating the spell was intended to be used more for the "carpet effect" of previous games.

At BlizzCon 2010, it was still in the game but wasn't one of the Wizard's starting skills. For the July 2011 Press Event, this skill was renamed Shock Pulse and became a level 3 skill.


Previous Versions

See the Wizard skill archive for more details on previous versions of Shock Pulse (or Charged Bolt) and other Wizard skills.
Or see Charged Bolt (BlizzCon 2008) for the original version of this skill.


In Other Games

Charged Bolt was introduced in Diablo I, where it was, as it is now, a very cheap spell to cast multiple times in hopes of killing many enemies with a carpet of lightning. The spell calls in pockets of lightning that just crawls around randomly, in a general direction.

The second iteration of Charged Bolt was a Sorceress spell in Diablo II, and is basically identical in design. It's one of few Tier 1 spells in the skill trees that scale well even at higher levels, being quite useful at max level.


Media

Shock Pulse can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References