Difference between revisions of "Demon Hunter passives"

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(updated passives)
(Demon Hunter Passives)
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==Demon Hunter Passives==
 
==Demon Hunter Passives==
 
 
This list is tentative and based on the beta build. Expect further refinements in the final game.
 
This list is tentative and based on the beta build. Expect further refinements in the final game.
  
  
===Brooding===
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{{Passive skill header}}
[[File:IconBrooding.png|left]]
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{{Demon Hunter Passive Brooding}}
[[Brooding]] is unlocked at [[clvl|Level]] 10.<br>
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{{Demon Hunter Passive Thrill of the Hunt}}
Grants Life to Demon Hunters who have not been injured recently.
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{{Demon Hunter Passive Vengeance}}
{{clear-left}}
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{{Demon Hunter Passive Steady Aim}}
'''Description:''' As long as you have not taken [[damage]] in the last {{c_lime|5}} seconds you gain {{c_lime|2%}} of your maximum [[health]] per second.
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{{Demon Hunter Passive Cull the Weak}}
 
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{{Demon Hunter Passive Fundamentals}}
 
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{{Demon Hunter Passive Hot Pursuit}}
===Thrill of the Hunt===
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{{Demon Hunter Passive Archery}}
[[File:IconThrillHunt.png|left]]
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{{Demon Hunter Passive Perfectionist}}
[[Thrill of the Hunt]] is unlocked at [[clvl|Level]] 10.<br>
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{{Demon Hunter Passive Custom Engineering}}
Helps immobilize monsters.
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{{Demon Hunter Passive Grenadier}}
{{clear-left}}
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{{Demon Hunter Passive Sharpshooter}}
'''Description:''' Every {{c_lime|10}} seconds your next normal attack will immobilize your target for {{c_lime|3}} seconds.
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{{Demon Hunter Passive Ballistics}}
 
 
 
 
===Vengeance===
 
[[File:IconVengeance.png|left]]
 
[[Vengeance]] is unlocked at [[clvl|Level]] 12.<br>
 
Adds resource gains to the benefits of health globes.
 
{{clear-left}}
 
'''Description:''' Gain {{c_lime|10}} [[Hatred]] and {{c_lime|1}} [[Discipline]] whenever you are healed by a [[health globe]].
 
 
 
 
 
===Steady Aim===
 
[[File:IconSteadyAim.png|left]]
 
[[Steady Aim]] is unlocked at [[clvl|Level]] 13.<br>
 
Increases damage done by the Demon Hunter when she is not in melee range of any monster.
 
{{clear-left}}
 
'''Description:''' As long as there are no enemies within {{c_lime|10}} yards, all [[damage]] is increased by {{c_lime|10%}}.
 
 
 
 
 
===Cull the Weak===
 
[[File:IconCullWeak.png|left]]
 
[[Cull the Weak]] is unlocked at [[clvl|Level]] 15.<br>
 
Increases damage done to slowed enemies. 
 
{{clear-left}}
 
'''Description:''' Damage against [[slowed]] enemies increased by {{c_lime|20%}}.
 
 
 
 
 
===Fundamentals===
 
[[File:IconFundamentals.png|left]]
 
[[Fundamentals]] is unlocked at [[clvl|Level]] 17.<br>
 
Increases the damage of the Demon Hunter's basic attacks.
 
{{clear-left}}
 
'''Description:''' Increases the [[damage]] of your basic attacks by {{c_lime|100%}}. Your basic attacks restore {{c_lime|15}} [[Hatred]].
 
 
 
 
 
===Hot Pursuit===
 
[[File:IconHotPursuit.png|left]]
 
[[Hot Pursuit]] is unlocked at [[clvl|Level]] 19.<br>
 
Increases run speed when the Demon Hunter is full of Hatred.
 
{{clear-left}}
 
'''Description:''' Whenever you are at full [[Hatred]], movement speed is increased by {{c_lime|10%}}.
 
 
 
 
 
===Archery===
 
[[File:IconArchery.png|left]]
 
[[Archery]] is unlocked at [[clvl|Level]] 20.<br>
 
Grants bonuses to attacks made by bows or crossbows.
 
{{clear-left}}
 
'''Description:''' Gain bonuses based on weapon held:<br>
 
[[Bow]]: {{c_lime|+10%}} increased damage<br>
 
Bonus with [[crossbows]]: {{c_lime|+100%}} critical damage<br>
 
Bonus with [[hand xbows]]: {{c_lime|+5%}} chance to critical hit
 
 
 
 
 
===Perfectionist===
 
[[File:IconPerfectionist.png|left]]
 
[[Perfectionist]] is unlocked at [[clvl|Level]] 22.<br>
 
Reduces the Discipline cost of skills.
 
{{clear-left}}
 
'''Description:''' Reduces the [[Discipline]] cost of all skills by {{c_lime|20%}}.
 
 
 
 
 
===Custom Engineering===
 
[[File:IconCustomEngineering.png|left]]
 
[[Custom Engineering]] is unlocked at [[clvl|Level]] 24.<br>
 
Increases the duration of the Demon Hunter's [[traps]].
 
{{clear-left}}
 
'''Description:''' The duration of your [[Caltrops]], [[Marked for Death]], [[Spike Trap]] and [[Sentry]] abilities are increased by {{c_lime|100%}}.
 
 
 
 
 
===Grenadier===
 
[[File:IconGrenadier.png|left]]
 
[[Grenadier]] is unlocked at [[clvl|Level]] 26.<br>
 
Reduces the cost of [[Grenade]] and [[Cluster Arrow]].
 
{{clear-left}}
 
'''Description:''' Reduces the [[Hatred]] cost of your [[Grenade]] and [[Cluster Arrow]] abilities by {{c_lime|15}}. Upon death you drop a giant grenade that explodes for {{c_lime|91 - 137}} damage.
 
 
 
 
 
===Sharpshooter===
 
[[File:IconSharpshooter.png|left]]
 
[[Sharpshooter]] is unlocked at [[clvl|Level]] 28.<br>
 
Grants a bonus to the Demon Hunter's critical hit chance.
 
{{clear-left}}
 
'''Description:''' Gain a {{c_lime|3%}} chance to [[critical hit]] every second. This bonus is reset {{c_lime|1}} second after you successfully critical hit.
 
 
 
 
 
===Ballistics===
 
[[File:IconBallistics.png|left]]
 
[[Ballistics]] is unlocked at [[clvl|Level]] 30.<br>
 
Increases damage dealt by rockets.
 
{{clear-left}}
 
'''Description:''' Damage from [[rockets]] increased by {{c_lime|100%}}.<br>{{c_grey|Rockets are fired from certain socketed skill effects.}}
 
 
 
  
 
==Development==
 
==Development==

Revision as of 14:56, 19 September 2011

Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.


Demon Hunter Passives

This list is tentative and based on the beta build. Expect further refinements in the final game.


Template:Passive skill header

{{{icon}}} [[{{{name}}}]] 25 {{{desc}}}

<skill class="DemonHunter">Thrill of the Hunt</skill>

{{{icon}}} [[{{{name}}}]] 13 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 16 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 20 {{{desc}}}
IconFundamentals.png Fundamentals (Level 17)

Increases the damage of your Basic Attack by 100%. Your Basic Attack restores 4 Hatred.

{{{icon}}} [[{{{name}}}]] 27 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 30 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 35 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 40 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 45 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 50 {{{desc}}}
{{{icon}}} [[{{{name}}}]]
See: Rockets
55 {{{desc}}}

Development

  • See the Demon Hunter skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.


By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 2 of the Demon Hunter's traits were turned into passives, the other 5 were removed, and 11 passives were brand new.

The list of Demon Hunter passives shown at the press event is likely still in development and may change before game release. Also, the levels of the passives are a hold-over from when they were traits and will be changed.


References