Difference between revisions of "Galvanizing Ward"
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[[File:IconGalvanizingWard.png|left]] | [[File:IconGalvanizingWard.png|left]] | ||
− | '''Galvanizing Ward''' is a [[passive | + | '''Galvanizing Ward''' is a [[Wizard passive]] skill unlocked at [[clvl|Level]] 23, which increases the duration of Armor Spells and grants Life. |
<br><br><br>__TOC__ | <br><br><br>__TOC__ | ||
− | == | + | ==Description== |
− | + | Increases the duration of your [[Armor spell]]s by {{c_lime|120}} seconds. As long as an Armor spell is active, you gain {{c_lime|32}} [[Life]] per second. | |
− | |||
− | |||
− | |||
The following skills are improved:<br> | The following skills are improved:<br> | ||
• [[Energy Armor]]<br> | • [[Energy Armor]]<br> | ||
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• [[Storm Armor]] | • [[Storm Armor]] | ||
− | === | + | ===Lore=== |
− | + | ''"Power begets power. The excess energy from one spell is absorbed by the other, and so the effect is sustained."'' - Excerpt from Grand Master Zaven's Lecture on Synergistic Effects in Esoteric Arcane Spheres | |
+ | |||
+ | |||
+ | ===Level=== | ||
+ | Unlocked at [[clvl|Level]] 23. | ||
+ | <!-- | ||
+ | ==Design== | ||
+ | ''Hide this section unless there is some design information.'' | ||
+ | --> | ||
==Synergies== | ==Synergies== | ||
− | No [[synergies]] with any [[active skills]] or other [[ | + | No [[synergies]] with any [[active skills]] or other [[Wizard passives]] are known. |
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==References== | ==References== | ||
* [http://diablo.incgamers.com/forums/showthread.php?p=8008951#post8008951 HardRock's Wizard Passive Skills] -- IncGamers 6th Sep 2011 | * [http://diablo.incgamers.com/forums/showthread.php?p=8008951#post8008951 HardRock's Wizard Passive Skills] -- IncGamers 6th Sep 2011 | ||
+ | * [http://us.battle.net/d3/en/class/wizard/passive/ Wizard Passive Skills] -- Diablo III 12th Sep 2011 | ||
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| [[File:IconGalvanizingWard.png|40px]] | | [[File:IconGalvanizingWard.png|40px]] | ||
| [[Galvanizing Ward]] | | [[Galvanizing Ward]] | ||
− | | Increases the duration of your [[ | + | | Increases the duration of your [[Armor spell]]s by {{c_lime|120}} seconds. As long as an Armor spell is active, you gain {{c_lime|32}} [[Life]] per second. |
+ | |||
+ | The following skills are improved:<br>• [[Energy Armor]]<br>• [[Ice Armor]]<br>• [[Storm Armor]] | ||
| 23 | | 23 | ||
| Wizard | | Wizard | ||
|- | |- | ||
</includeonly> | </includeonly> |
Revision as of 03:17, 15 September 2011
Galvanizing Ward is a Wizard passive skill unlocked at Level 23, which increases the duration of Armor Spells and grants Life.
Description
Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 32 Life per second.
The following skills are improved:
• Energy Armor
• Ice Armor
• Storm Armor
Lore
"Power begets power. The excess energy from one spell is absorbed by the other, and so the effect is sustained." - Excerpt from Grand Master Zaven's Lecture on Synergistic Effects in Esoteric Arcane Spheres
Level
Unlocked at Level 23.
Synergies
No synergies with any active skills or other Wizard passives are known.
Development
Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Galvanizing Ward was not seen until it showed up in the Diablo III beta as a level 23 passive.
References
- HardRock's Wizard Passive Skills -- IncGamers 6th Sep 2011
- Wizard Passive Skills -- Diablo III 12th Sep 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
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