Difference between revisions of "Tough as Nails"

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==References==
 
==References==
 
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* [http://diablo.incgamers.com/forums/showthread.php?p=8012653#post8012653 Kastigar's Really Big Barb thread] -- IncGamers 8th Aug 2011
  
  

Revision as of 04:04, 9 September 2011

IconToughAsNails.png

Tough As Nails is a passive skill unlocked for the Barbarian at Level 22, which increases the Barbarian's armor and thorns damage.




Lore

After a while the scars serve as their own layer of armor.


Design

Increases armor by 100%.
Thorns damage dealt increased by 100%.

Level Requirement


Synergies

No synergies with any active skills or other passive skills are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Tough As Nails was first revealed by Zarhym in a blue post:[1]

Each class gets equal base benefit from armor value on items, however, there are passives and skills which could allow one class to benefit more from armor than another class. For example, barbarians have a passive available to them called Tough As Nails which increases the barbarian’s armor by 100%, among other things.

The skill's required level was not revealed at the time, but in the beta, the skill was at level 22.


References