Difference between revisions of "Revenge"

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<noinclude>
 
[[File:IconRevenge.png|left]]
 
[[File:IconRevenge.png|left]]
'''Revenge''' is a [[Barbarian skill]] enabled at [[clvl|level]] 12, which hits all enemies in an [[AoE]] around the Barbarian and [[heal]]s him. Only usable if the Barbarian's been hit.
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'''Revenge''' is a Situational [[Barbarian skill]] unlocked at [[clvl|level]] 12, which hits all enemies in an [[AoE]] around the Barbarian and [[heal]]s him. Only usable if the Barbarian's been hit.
  
<br><br><br>__TOC__
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<br><br>__TOC__
  
 
==Background==
 
==Background==
{{Skillbox D3
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[[Image:Diablo_III_Logo.jpg|thumb|200px|right|Revenge in action.]]
<!-- |portrait= -->
 
<!-- |portrait-width= -->
 
|name= Revenge
 
|user= Barbarian
 
|clvl= 12
 
|description= Revenge has X% chance to be usable when hit by an enemy. Smash the ground dealing Y% weapon damage to all nearby monsters. You gain Z% of your maximum health for each enemy hit.
 
|type= [[Damage]]/[[AoE]]/[[Buff]]
 
|resource= [[Fury]] free
 
|alabaster= Unknown
 
|crimson= Unknown
 
|golden= Unknown
 
|indigo= Unknown
 
|obsidian= Unknown
 
}}
 
 
The Barbarian retaliates by smashing the ground with a vengeance, taking the life force of enemies who still cling to life.
 
The Barbarian retaliates by smashing the ground with a vengeance, taking the life force of enemies who still cling to life.
  
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==Skill Effects==
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The following is a very quick list. See the [[Revenge rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
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{{Active skill header}}
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</noinclude>
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{{Skill effects|Revenge|IconRevenge.png|([[clvl|Level]] 12)|
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Inflict {{c_lime|150%}} weapon damage to all enemies within {{c_lime|8}} yards and gain {{c_lime|5.0%}} Life for each enemy hit.<br>{{c_grey|Revenge has a {{c_lime|10%}} change to become active for a short time each time you are hit by an attack.}}}}
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| width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]]
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| width="140px" | [[Retribution]]
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| Increase damage to {{c_lime|X%}} weapon damage.
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|-
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| width="40px" | [[image:IconIndigo.jpg|40px|link=Indigo]]
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| [[Provocation]]
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| Increases the chance Revenge will become active for use to {{c_lime|X%}} each time the Barbarian is hit by an attack.
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|-
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| width="40px" | [[image:IconObsidian.jpg|40px|link=Obsidian]]
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| [[Grudge]]
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| Knocks enemies back {{c_lime|X}} yards when Revenge is used.
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|-
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| width="40px" | [[image:IconGolden.jpg|40px|link=Golden]]
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| [[Vengeance is Mine]]
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| Gain {{c_lime|X}} Fury each time Revenge is used and improve Life gained from each enemy hit to {{c_lime|X%}}.
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|-
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| width="40px" | [[image:IconAlabaster.jpg|40px|link=Alabaster]]
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| [[Best Served Cold]]
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| After using Revenge, your critical strike chance is increased by {{c_lime|X%}} for {{c_lime|X}} seconds.
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|-
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<noinclude>
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|}
  
  
 
==Skill Design==
 
==Skill Design==
 
Revenge is a good [[skill]] to heal up when swarmed, as when surrounded by [[monster]]s, the chances of Revenge being usable becomes quite high. The amount healed is in percentages, so hitting 5 enemies will give you 10% of your total health at rank 1. The damage is also good with 150% of a very damaging yet slow weapon will make this skill useful to cause some havoc and heal up.
 
Revenge is a good [[skill]] to heal up when swarmed, as when surrounded by [[monster]]s, the chances of Revenge being usable becomes quite high. The amount healed is in percentages, so hitting 5 enemies will give you 10% of your total health at rank 1. The damage is also good with 150% of a very damaging yet slow weapon will make this skill useful to cause some havoc and heal up.
 
 
 
==Skill Rank Table==
 
*'''Rank 1:''' Revenge has 10% chance to be usable when hit by an enemy. Smash the ground dealing 110% weapon damage to all nearby monsters. You gain 2% of your maximum health for each enemy hit.
 
*'''Rank 2:''' Revenge has 15% chance to be usable when hit by an enemy. Smash the ground dealing 120% weapon damage to all nearby monsters. You gain 3% of your maximum health for each enemy hit. (A)
 
*'''Rank 3:''' Revenge has 20% chance to be usable when hit by an enemy. Smash the ground dealing 130% weapon damage to all nearby monsters. You gain 4% of your maximum health for each enemy hit. (A)
 
*'''Rank 4:''' Revenge has 25% chance to be usable when hit by an enemy. Smash the ground dealing 140% weapon damage to all nearby monsters. You gain 5% of your maximum health for each enemy hit. (A)
 
*'''Rank 5:''' Revenge has 30% chance to be usable when hit by an enemy. Smash the ground dealing 150% weapon damage to all nearby monsters. You gain 6% of your maximum health for each enemy hit. (A)
 
 
(A) = Assumed
 
 
  
  
 
==Synergies==
 
==Synergies==
 
* No [[synergies]] with any of the [[passive skill]]s are yet known.  
 
* No [[synergies]] with any of the [[passive skill]]s are yet known.  
 
 
 
==Skill Rune Effects==
 
* No [[rune]] effects for Revenge are known.
 
 
  
  
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* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-barbarian BlizzCon 2010 Barbarian Hands-on Report]
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-barbarian BlizzCon 2010 Barbarian Hands-on Report]
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
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* [http://diablo.incgamers.com/forums/showpost.php?p=8007726&postcount=1 Silva's Barbarian Runestone Effects] -- IncGamers 6th Sep 2011
  
  
 
{{Skill navbox Diablo III|Barbarian}}
 
{{Skill navbox Diablo III|Barbarian}}
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[[category:Barbarian skills]]
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[[category:Active skills]]
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</noinclude>

Revision as of 15:18, 11 September 2011

IconRevenge.png

Revenge is a Situational Barbarian skill unlocked at level 12, which hits all enemies in an AoE around the Barbarian and heals him. Only usable if the Barbarian's been hit.



Background

Revenge in action.

The Barbarian retaliates by smashing the ground with a vengeance, taking the life force of enemies who still cling to life.


Skill Effects

The following is a very quick list. See the Revenge rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Skill Effect
IconRevenge.png
Revenge
(Level 12)

Inflict 150% weapon damage to all enemies within 8 yards and gain 5.0% Life for each enemy hit.
Revenge has a 10% change to become active for a short time each time you are hit by an attack.

IconCrimson.jpg Retribution Increase damage to X% weapon damage.
IconIndigo.jpg Provocation Increases the chance Revenge will become active for use to X% each time the Barbarian is hit by an attack.
IconObsidian.jpg Grudge Knocks enemies back X yards when Revenge is used.
IconGolden.jpg Vengeance is Mine Gain X Fury each time Revenge is used and improve Life gained from each enemy hit to X%.
IconAlabaster.jpg Best Served Cold After using Revenge, your critical strike chance is increased by X% for X seconds.


Skill Design

Revenge is a good skill to heal up when swarmed, as when surrounded by monsters, the chances of Revenge being usable becomes quite high. The amount healed is in percentages, so hitting 5 enemies will give you 10% of your total health at rank 1. The damage is also good with 150% of a very damaging yet slow weapon will make this skill useful to cause some havoc and heal up.


Synergies


Development

Revenge was first introduced in the BlizzCon 2008 demo as a Tier III skill in the Juggernaut Skill Tree, which did 100% weapon damage. The BlizzCon 2009 version was pretty much the same, but with increased damage.

Revenge was one of the preset skills for the Barbarian in the BlizzCon 2010 demo. Flux had this to say about its functionality:[1]

What happens with Revenge is that you put it on the 1-5 keys, and it stays grayed out/unusuable until you get into a fight. At some point during the battle, if you have enough Fury and you get hit, it activates. Then you can hit the hotkey to use it, and your Barb makes a kind of spinning back swing, like a counter in a fighting game.

...I didn’t actually need it during the demo with the Barb; I was never low on hit points and could have passed up 75% of the health globes I earned. But the whole game won’t be as easy as this demo, and with more points in Revenge, or perhaps with skill runes, the life leech might be raised (or the activation might be increased in frequency) up enough to make this a really valuable source of health.

Skill tiers were removed for the July 2011 Press Event, and Revenge became a level 12 skill.


Previous Versions

See the Barbarian skill archive for more details on previous versions of Revenge and other Barbarian skills.


In Other Games

The mechanic for this skill was probably inspired from Warrior skills in World of Warcraft, where you can only cast some skills if you've been hit in the last X seconds. With the restraints on the use of the skill, it's not strange that it is Fury free.


Media

You can find pictures in the Diablo III screenshot and picture gallery:


References