Difference between revisions of "Arcane Orb"

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<noinclude>
 
[[File:IconArcaneOrb.png|left]]
 
[[File:IconArcaneOrb.png|left]]
'''Arcane Orb''' is a [[Wizard skill]] unlocked at [[clvl|Level]] 8, exploding on touch, delivering [[Arcane]] damage.
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'''Arcane Orb''' is an Offensive [[Wizard skill]] unlocked at [[clvl|Level]] 8, which explodes on touch, delivering [[Arcane]] damage.
  
 
<br><br><br>__TOC__
 
<br><br><br>__TOC__
 
 
==Background==
 
==Background==
{{Skillbox D3
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[[File:Wiz-arcane-orb1.jpg|thumb|200px|right|Arcane Orb in action]]
|portrait= Wiz-arcane-orb1.jpg
 
|portrait-width= 200px
 
|name= Arcane Orb
 
|user= Wizard
 
|clvl= 8
 
|description= Hurl an orb of pure energy that explodes when it hits, dealing {{c_lime|12 - 21}} Arcane damage to all enemies within {{c_lime|10}} yards.<br>
 
Cost: {{c_lime|35}} Arcane Power
 
|type= Direct [[Damage]]/[[AoE]]
 
|resource= Costs [[Arcane Power]]
 
|alabaster= Unknown
 
|crimson= Unknown
 
|golden= Unknown
 
|indigo= Unknown
 
|obsidian= Unknown
 
}}
 
 
The Wizard summons a glowing orb that upon touch will deal great damage to all foes and objects in its range.
 
The Wizard summons a glowing orb that upon touch will deal great damage to all foes and objects in its range.
  
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==Skill Effects==
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The following is a very quick list. See the [[Arcane Orb rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
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{{Active skill header}}
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</noinclude>
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{{Skill effects|Arcane Orb|IconArcaneOrb.png|([[clvl|Level]] 8)|
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Hurl an orb of pure energy that explodes when it hits, dealing {{c_lime|12 - 21}} Arcane damage to all enemies within {{c_lime|10}} yards.<br>Cost: {{c_lime|35}} Arcane Power}}
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| width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]]
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| width="140px" | [[Plasma Field]]
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| Increase the potency of the explosion to deal {{c_lime|X - X}} Arcane damage.
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|-
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| width="40px" | [[image:IconIndigo.jpg|40px|link=Indigo]]
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| [[Supernova]]
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| Modify the orb to deal {{c_lime|X - X}} Arcane damage to all enemies within {{c_lime|X}} yards.
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|-
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| width="40px" | [[image:IconObsidian.jpg|40px|link=Obsidian]]
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| [[Arcane Orbit]]
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| Create {{c_lime|X}} Arcane Orb(s) that orbit you, exploding for {{c_lime|X - X}} Arcane damage when enemies get close.
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|-
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| width="40px" | [[image:IconGolden.jpg|40px|link=Golden]]
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| [[Fusion]]
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| Reduce casting cost to {{c_lime|X}} Arcane Power.
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|-
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| width="40px" | [[image:IconAlabaster.jpg|40px|link=Alabaster]]
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| [[Celestial Orb]]
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| The orb will pierce through targets, damaging any enemy it passes through dealing {{c_lime|X - X}} Arcane damage.
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|-
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<noinclude>
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|}
  
  
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The drawback to Arcane Orb is that it moves very slowly; more slowly than any other [[Wizard]] skill and this makes it very hard to hit moving targets, or back row enemies. It was not very useful against [[Dune Dervish]]es, since those monsters move side to side a lot, and when they're not walking they're spinning around in their Whirlwind mode, in which they reflect most projectiles off at odd angles. They certainly reflected every Arcane Orb fired at them, though that could be fun since my shots weren't neutralized, just redirected, and the bounces would often head right into some [[Fallen]] or other targets.
 
The drawback to Arcane Orb is that it moves very slowly; more slowly than any other [[Wizard]] skill and this makes it very hard to hit moving targets, or back row enemies. It was not very useful against [[Dune Dervish]]es, since those monsters move side to side a lot, and when they're not walking they're spinning around in their Whirlwind mode, in which they reflect most projectiles off at odd angles. They certainly reflected every Arcane Orb fired at them, though that could be fun since my shots weren't neutralized, just redirected, and the bounces would often head right into some [[Fallen]] or other targets.
 
 
 
==Skill Rank Table==
 
* '''Rank 1:''' 11-16 direct arcane damage, 1-2 [[AoE]] damage.
 
* '''Rank 2:''' 13-19 direct arcane damage, 2-4 [[AoE]] damage.
 
* '''Rank 3:''' 15-22 direct arcane damage, 3-6 [[AoE]] damage. (A)
 
* '''Rank 4:''' 17-25 direct arcane damage, 4-8 [[AoE]] damage. (A)
 
* '''Rank 5:''' 19-28 direct arcane damage, 5-10 [[AoE]] damage. (A)
 
 
(A) = Assumed
 
 
  
  
 
==Synergies==
 
==Synergies==
 
* No [[synergies]] with any of the [[passive skill]]s are yet known.
 
* No [[synergies]] with any of the [[passive skill]]s are yet known.
 
 
 
==Skill Rune Effects==
 
* No [[rune]] effects for Arcane Orb are known.
 
 
A runed version of Arcane Orb has been seen in video [[Video: Blizzcon 2010 Rune Effects|here]], but it's unclear what the effect is.
 
 
  
  
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===In Other Games===
 
===In Other Games===
 
Arcane Orb seems to be a spiritual successor to [[Diablo II]]'s {{iw|Sorceress Sorceress}} skill {{iw|Frozen_Orb Frozen Orb}}, which also features a slow-moving globe floating across the screen, but includes a spray of ice spears.
 
Arcane Orb seems to be a spiritual successor to [[Diablo II]]'s {{iw|Sorceress Sorceress}} skill {{iw|Frozen_Orb Frozen Orb}}, which also features a slow-moving globe floating across the screen, but includes a spray of ice spears.
 
  
  
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Image:Skill_wizard_arcaneorbsequence.jpg|Skill animation sequence.
 
Image:Skill_wizard_arcaneorbsequence.jpg|Skill animation sequence.
 
</gallery>
 
</gallery>
 
  
  
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* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]
 
* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] -- IncGamers 5th Sep 2011
  
  
 
{{Skill navbox Diablo III|Wizard}}
 
{{Skill navbox Diablo III|Wizard}}
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[[category:Wizard skills]]
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[[category:Active skills]]
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</noinclude>

Revision as of 22:36, 10 September 2011

IconArcaneOrb.png

Arcane Orb is an Offensive Wizard skill unlocked at Level 8, which explodes on touch, delivering Arcane damage.




Background

Arcane Orb in action

The Wizard summons a glowing orb that upon touch will deal great damage to all foes and objects in its range.


Skill Effects

The following is a very quick list. See the Arcane Orb rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Skill Effect
IconArcaneOrb.png
Arcane Orb
(Level 8)

Hurl an orb of pure energy that explodes when it hits, dealing 12 - 21 Arcane damage to all enemies within 10 yards.
Cost: 35 Arcane Power

IconCrimson.jpg Plasma Field Increase the potency of the explosion to deal X - X Arcane damage.
IconIndigo.jpg Supernova Modify the orb to deal X - X Arcane damage to all enemies within X yards.
IconObsidian.jpg Arcane Orbit Create X Arcane Orb(s) that orbit you, exploding for X - X Arcane damage when enemies get close.
IconGolden.jpg Fusion Reduce casting cost to X Arcane Power.
IconAlabaster.jpg Celestial Orb The orb will pierce through targets, damaging any enemy it passes through dealing X - X Arcane damage.


Skill Design

A glowing orb of energy travels about 10 yards, before bursting in a nova of destruction. The spell looks something like the D2 Sorceress' Frozen Orb, but without the spray of ice spears as it flies across the room. It works like the Fireball of Diablo I.

This one very quickly became Flux's skill of choice for ranged attacks.[1] It dealt substantial damage with a big AoE splash, and had a reasonable mana cost. He is dubious about the listed 1-2 AoE damage, since a few of these into a group of enemies left no survivors.

The drawback to Arcane Orb is that it moves very slowly; more slowly than any other Wizard skill and this makes it very hard to hit moving targets, or back row enemies. It was not very useful against Dune Dervishes, since those monsters move side to side a lot, and when they're not walking they're spinning around in their Whirlwind mode, in which they reflect most projectiles off at odd angles. They certainly reflected every Arcane Orb fired at them, though that could be fun since my shots weren't neutralized, just redirected, and the bounces would often head right into some Fallen or other targets.


Synergies


Development

Arcane Orb was first shown at BlizzCon 2008 when the Wizard debuted, on the Arcane Skill Tree at Tier III. By BlizzCon 2009, the damage had been ever so slightly tuned down, and so had mana cost. Flux talked about a missed opportunity:[2]

There was one scenario area in the desert (shown in the gameplay movie) where about five Dune Dervishes burst out of the ground at once. I didn’t think to try it at the time, but in retrospect I wish I could have herded the Dervishes into a cluster, and then tried throwing in some Arcane Orbs. Just to see if my Orbs would have been bounced around like pachinko balls.

Arcane Orb was available in the BlizzCon 2010 demo, but wasn't one of the Wizard's starting skills. Skill tiers were removed for the July 2011 Press Event, and Arcane Orb became a level 8 skill.


Previous Versions

See the Wizard skill archive for more details on previous versions of Arcane Orb and other Wizard skills.
Or see Arcane Orb (BlizzCon 2008) for the original version of this skill.


In Other Games

Arcane Orb seems to be a spiritual successor to Diablo II's Sorceress skill Frozen Orb, which also features a slow-moving globe floating across the screen, but includes a spray of ice spears.


Media

Arcane Orb can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References