Difference between revisions of "Lethal Decoy"

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(Skill Rank Table)
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==Skill Rank Table==
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==Skill Effect==
* '''Rank 1:''' The Monk creates an illusion of himself composed of pure holy energy. This illusion attracts enemies to it, and then it explodes dealing X-X holy damage.
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{{Active skill header}}
 
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</noinclude>
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{{Skill effects|Lethal Decoy|IconLethalDecoy.jpg|([[clvl|Level]] 2)|
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Create an illusion of pure holy energy that attracts enemies to itself and explodes after {{c_lime|5}} seconds for {{c_lime|6-12}} Holy damage.<br>Spends: {{c_lime|75}} Spirit per attack.}}
  
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| width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]]
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| width="140px" | [[Explosive Decoy (rune effect)|Explosive Decoy]]
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| Increases damage of the explosion to {{c_lime|X}} Holy damage.
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|-
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| width="40px" | [[image:IconIndigo.jpg|40px|link=Indigo]]
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| [[Many Monks (rune effect)|Many Monks]]
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| Spawn {{c_lime|X}} decoys. Each decoy deals {{c_lime|Y}} Holy damage when it explodes.
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|-
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| width="40px" | [[image:IconObsidian.jpg|40px|link=Obsidian]]
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| [[Lethal Combatant (rune effect)|Lethal Combatant]]
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| Summons a stronger decoy for {{c_lime|X}} seconds. The decoy can move and attack enemies for {{c_lime|Y}} damage per swing.
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|-
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| width="40px" | [[image:IconGolden.jpg|40px|link=Golden]]
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| [[Spirit Link (rune effect)|Spirit Link]]
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| When the decoy explodes it also heals all allies within {{c_lime|X}} yards for {{c_lime|Y}} Life.
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|-
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| width="40px" | [[image:IconAlabaster.jpg|40px|link=Alabaster]]
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| [[Simulacrum (rune effect)|Simulacrum]]
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| If the Monk dies while the decoy is alive the Monk is resurrected at the decoy's location with {{c_lime|X}} Life. The decoy no longer attracts enemies and the duration is increased to {{c_lime|Y}} seconds.
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|-
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<noinclude>
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|}
  
 
==Synergies==
 
==Synergies==

Revision as of 14:15, 12 September 2011

IconLethalDecoy.jpg

Lethal Decoy is a Monk skill enabled at level 7. The Monk summons a holy image of himself with a magnetic personality.




Background

Diablo III Active Skill [e]
Diablo III Logo.jpg
Lethal Decoy
Used by: Monk
Enabled at: Clvl 7
Skill Description
Create an illusion of pure holy energy that attracts enemies to itself and explodes after X seconds for X-X Holy damage. Cost: X Spirit.
Type: Decoy/AoE Damage
Resource Use: Costs Spirit
Skill Rune Effects
Alabaster rune: Unknown
Crimson rune: Unknown
Golden rune: Unknown
Indigo rune: Unknown
Obsidian rune: Unknown

The Monk expends spirit energy to summon a holy decoy of himself, which attracts monsters and deals damage.


Skill Design

This skill first appeared at BlizzCon 2010. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree.


Skill Effect

Skill Effect
IconLethalDecoy.jpg
Lethal Decoy
(Level 2)

Create an illusion of pure holy energy that attracts enemies to itself and explodes after 5 seconds for 6-12 Holy damage.
Spends: 75 Spirit per attack.

IconCrimson.jpg Explosive Decoy Increases damage of the explosion to X Holy damage.
IconIndigo.jpg Many Monks Spawn X decoys. Each decoy deals Y Holy damage when it explodes.
IconObsidian.jpg Lethal Combatant Summons a stronger decoy for X seconds. The decoy can move and attack enemies for Y damage per swing.
IconGolden.jpg Spirit Link When the decoy explodes it also heals all allies within X yards for Y Life.
IconAlabaster.jpg Simulacrum If the Monk dies while the decoy is alive the Monk is resurrected at the decoy's location with X Life. The decoy no longer attracts enemies and the duration is increased to Y seconds.

Synergies


Skill Rune Effects

  • No rune effects for Lethal Decoy are known.


Development

Lethal Decoy was first revealed at BlizzCon 2010. Skill tiers were removed for the July 2011 Press Event, and Lethal Decoy became a level 7 skill.


Media

You can find pictures in the Diablo III screenshot and picture gallery:


References