Difference between revisions of "Wall of Zombies"
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'''Wall of Zombies''' is a [[Witch Doctor skill]] enabled at [[clvl|level]] 27. One of the more creative skills in Diablo III, WoZ causes a tightly-spaced line of zombies to erupt from the ground, blocking the progress of monsters and tearing apart any monsters that come into their reach. | '''Wall of Zombies''' is a [[Witch Doctor skill]] enabled at [[clvl|level]] 27. One of the more creative skills in Diablo III, WoZ causes a tightly-spaced line of zombies to erupt from the ground, blocking the progress of monsters and tearing apart any monsters that come into their reach. | ||
This is a [[signature skill]] of the Witch Doctor. | This is a [[signature skill]] of the Witch Doctor. | ||
− | + | <br><br>__TOC__ | |
==Background== | ==Background== | ||
Line 24: | Line 24: | ||
The Witch Doctor calls upon the [[undead]] to prevent the enemy from reaching him. | The Witch Doctor calls upon the [[undead]] to prevent the enemy from reaching him. | ||
+ | ==Skill Effects== | ||
+ | The following is a very quick list. See the [[Wall of Zombies rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more. | ||
+ | |||
+ | {{Active skill header}} | ||
+ | </noinclude> | ||
+ | {{Skill effects|Wall of Zombies|IconWallZombies.png|([[clvl|Level]] 27)| | ||
+ | A line of zombies emerge from the ground, attacking nearby enemies for {{c_lime|21 - 36}} physical damage per second for {{c_lime|5}} seconds.<br>Cost: {{c_lime|352}} Mana.}} | ||
+ | | width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]] | ||
+ | | width="140px" | [[Creepers]] | ||
+ | | Up to {{c_lime|3}} zombies will emerge entirely from the ground and attack nearby enemies for {{c_lime|36 - }} physical damage per swing. | ||
+ | |- | ||
+ | | width="40px" | [[image:IconIndigo.jpg|40px|link=Indigo]] | ||
+ | | [[Barricade]] | ||
+ | | Doubles the width of the wall. The line of zombies will attack for {{c_lime|30 - 44}} physical damage per second. | ||
+ | |- | ||
+ | | width="40px" | [[image:IconObsidian.jpg|40px|link=Obsidian]] | ||
+ | | [[Dead Rush]] | ||
+ | | Zombies run out in all directions dealing {{c_lime|99 - 128}} physical damage to nearby enemies. | ||
+ | |- | ||
+ | | width="40px" | [[image:IconGolden.jpg|40px|link=Golden]] | ||
+ | | [[Unrelenting Grip]] | ||
+ | | Zombies will slow the movement of enemies by {{c_lime|60%}} for {{c_lime|9}} seconds. | ||
+ | |- | ||
+ | | width="40px" | [[image:IconAlabaster.jpg|40px|link=Alabaster]] | ||
+ | | [[Pile On]] | ||
+ | | A tower of zombies falls over dealing {{c_lime|185 - 277}} physical damage to any enemies in the way. | ||
+ | |- | ||
+ | <noinclude> | ||
+ | |} | ||
+ | <p style="text-align:center">Note: Information is based on a level 60 character and rank 7 runestones.</p> | ||
==Skill Design== | ==Skill Design== |
Revision as of 17:48, 13 September 2011
Wall of Zombies is a Witch Doctor skill enabled at level 27. One of the more creative skills in Diablo III, WoZ causes a tightly-spaced line of zombies to erupt from the ground, blocking the progress of monsters and tearing apart any monsters that come into their reach.
This is a signature skill of the Witch Doctor.
Contents
Background
Diablo III Active Skill [e] | |
---|---|
Wall of Zombies | |
Used by: | Witch Doctor |
Enabled at: | Clvl 27 |
Zombies erupt from the earth and attack nearby enemies for X damage per second. | |
Type: | DoT/Line AoE |
Resource Use: | Costs Mana |
Alabaster rune: | Unknown |
Crimson rune: | Unknown |
Golden rune: | Unknown |
Indigo rune: | Unknown |
Obsidian rune: | Unknown |
The Witch Doctor calls upon the undead to prevent the enemy from reaching him.
Skill Effects
The following is a very quick list. See the Wall of Zombies rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
Skill | Effect | |
---|---|---|
Wall of Zombies (Level 27) |
A line of zombies emerge from the ground, attacking nearby enemies for 21 - 36 physical damage per second for 5 seconds. | |
Creepers | Up to 3 zombies will emerge entirely from the ground and attack nearby enemies for 36 - physical damage per swing. | |
Barricade | Doubles the width of the wall. The line of zombies will attack for 30 - 44 physical damage per second. | |
Dead Rush | Zombies run out in all directions dealing 99 - 128 physical damage to nearby enemies. | |
Unrelenting Grip | Zombies will slow the movement of enemies by 60% for 9 seconds. | |
Pile On | A tower of zombies falls over dealing 185 - 277 physical damage to any enemies in the way. |
Note: Information is based on a level 60 character and rank 7 runestones.
Skill Design
This skill looks like a lot of fun to everyone who sees it. It's not been tested in any of the Blizzcon demos, so little is known about the short or long term damage capacity.
As there is no player collision at all in Diablo III, this skill does not block[1] the Witch Doctor or other players or their miniosn or pets from moving right through it. This prevents using the skill for griefing, but seems a little lacking in realism, to many players.
Skill Rank Table
- Rank 1: Zombies emerge from the ground and attack nearby monsters for 7 damage per second. Cost: 13 mana.
Synergies
- No synergies with any of the passive skills are yet known.
Skill Rune Effects
The only known runestone effect is the so-called "Zombie Tower" which causes the zombies to climb out of the ground and stack up like gymnasts, before pitching forward to land on enemies below in a splat of poisonous goo. This effect was revealed in the August 2011 pre-beta gameplay movie.
It's not yet known which rune creates this effect.
Development
Wall of Zombies was first introduced in the WWI 2008 gameplay video when Diablo III premiered. Back then, it was in the Voodoo Skill Tree, then moved to the Zombie Skill Tree, before skill trees were removed for the game. It was a Tier 5 skill until skill tiers were removed for the July 2011 Press Event, and Wall of Zombies became a level 27 skill.
Previous Versions
See the Witch Doctor skill archive for more details on previous versions of Wall of Zombies and other Witch Doctor skills.
Media
Wall of Zombies can be seen in action on video here:
- Gameplay: July 2011 (runed for Zombie Tower)
You can find pictures in the Diablo III screenshot and picture gallery:
Wall of Zombies killing goatmen.
Wall of Zombies killing Skeletons.
Witch Doctor casting Wall of Zombies.
References
- BlizzCon 2008 Witch Doctor Gameplay Report
- BlizzCon 2009 Full Witch Doctor Skill Trees and Stats
- Zediono's translation of JudgeHype's pre-beta report -- IncGamers 1st Aug 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|