Difference between revisions of "Witch Doctor passives"

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(updated passives)
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===Mana Regeneration===
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===Circle of Life===
[[Mana Regeneration]] is enabled at level 3.<br>
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[[File:IconCircleofLife.png|left|65px]]
Regenerates {{cyanize|2%}} of maximum [[mana]] per second.
+
[[Circle of Life]] is unlocked at [[clvl|Level]] 10.<br>
 +
Grants a mana gain to health globes.
 
{{clear-left}}
 
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Gain {{c_lime|10%}} of your maximum [[Mana]] whenever you are healed by a [[health globe]].
  
  
===Mind and Body===
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===Vermin===
[[Mind and Body]] is enabled at level 3.<br>
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[[File:IconVermin.png|left|65px]]
Regenerates {{cyanize|20%}} [[health]] per minute.
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[[Vermin]] is unlocked at [[clvl|Level]] 10.<br>
 +
Increases the damage of [[Plague of Toads]], [[Corpse Spiders]] and [[Firebats]].
 
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Your [[Plague of Toads]], [[Corpse Spiders]] and [[Firebats]] abilities do {{c_lime|20%}} more damage.
  
  
 
===Spiritual Attunement===
 
===Spiritual Attunement===
[[Spiritual Attunement]] is enabled at level 3.<br>
+
[[File:IconSpiritualAttunement.jpg|left|65px]]
Increases maximum [[mana]] by {{cyanize|20%}}.
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[[Spiritual Attunement]] is unlocked at [[clvl|Level]] 13.<br>
 +
Regenerates mana and increases maximum mana.
 
{{clear-left}}
 
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Maximum [[Mana]] is increased by {{c_lime|20%}}. Regenerate {{c_lime|1%}} of your maximum Mana per second.
  
  
===Care of the Master===
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===Gruesome Feast===
[[Care of the Master]] is enabled at level 6.<br>
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[[File:IconGruesomeFeast.png|left|65px]]
Increases the [[health]] of [[pets]] by {{cyanize|60%}}.
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[[Gruesome Feast]] is unlocked at [[clvl|Level]] 15.<br>
 +
Increases Attack after consuming health globes.
 
{{clear-left}}
 
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Gain {{c_lime|10%}} [[Attack]] for {{c_lime|10}} seconds whenever you are healed by a [[health globe]]. This effect can stack up to {{c_lime|5}} times.
  
  
===Quickening===
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===Blood Ritual===
[[Quickening]] is enabled at level 6.<br>
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[[File:IconRitualBlood.jpg|left|65px]]
Increases [[casting speed]] by {{cyanize|10%}}.  
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[[Blood Ritual]] is unlocked at [[clvl|Level]] 17.<br>
 +
Allows the Witch Doctor to draw some of his mana costs from health, but also regenerates health.
 
{{clear-left}}
 
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{{c_lime|50%}} of [[Mana]] costs are paid with [[Life]]. In addition, you regenerate {{c_lime|1%}} of your maximum Life per second.
  
  
===Spirit Vessel===
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===Zombie Handler===
[[Spirit Vessel]] is enabled at level 6.<br>
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[[File:IconZombiehandler.png|left|65px]]
[[Health globes]] provide {{cyanize|10%}} of maximum [[mana]] when picked up.
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[[Zombie Handler]] is unlocked at [[clvl|Level]] 19.<br>
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Increases the number and health of the Witch Doctor's pets.
 
{{clear-left}}
 
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You can have {{c_lime|4}} Zombie Dogs out at once. The health of your [[Zombie Dogs]] and [[Gargantuan]] are increased by {{c_lime|60%}}.
  
  
===Aggression===
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===Pierce the Veil===
[[Aggression]] is enabled at level 12.<br>
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[[File:IconPierceTheVeil.png|left|65px]]
Increases [[attack]] by {{cyanize|20%}}.
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[[Pierce the Veil]] is unlocked at [[clvl|Level]] 20.<br>
 +
Increases damage but also increases mana costs.
 
{{clear-left}}
 
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All of your [[damage]] is increased by {{c_lime|20%}} but your [[Mana]] costs are increased by {{c_lime|30%}}.
  
  
===Superior Skill===
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===Rush of Essence===
[[Superior Skill]] is enabled at level 12.<br>
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[[File:IconRushofEssence.png|left|65px]]
Increases [[precision]] by {{cyanize|20%}}.
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[[Rush of Essence]] is unlocked at [[clvl|Level]] 23.<br>
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Causes Spirit spells to regenerate mana.
 
{{clear-left}}
 
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[[Spirit spell]]s return {{c_lime|125%}} of their [[Mana]] cost over {{c_lime|10}} seconds.
  
 +
Spirit spells are:<br>
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• [[Haunt]]<br>
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• [[Horrify]]<br>
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• [[Soul Harvest]]<br>
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• [[Spirit Barrage]]<br>
 +
• [[Spirit Walk]]
  
===Expert Defense===
 
[[Expert Defense]] is enabled at level 12.<br>
 
Increases [[defense]] by {{cyanize|20%}}. 
 
{{clear-left}}
 
  
 
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===Vision Quest===
===Toughness===
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[[File:IconVisionQuest.png|left|65px]]
[[Toughness]] is enabled at level 12.<br>
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[[Vision Quest]] is unlocked at [[clvl|Level]] 25.<br>
Increases [[vitality]] by {{cyanize|20%}}. 
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Increases mana regeneration when several skills are on cooldown.
{{clear-left}}
 
 
 
 
 
===Death Pact===
 
[[Death Pact]] is enabled at level 18.<br>
 
When the Witch Doctor has under {{cyanize|35%}} [[health]], [[damage]] taken is reduced by {{cyanize|20%}}.
 
{{clear-left}}
 
 
 
 
 
===Leader of the Pack===
 
[[Leader of the Pack]] is enabled at level 18.<br>
 
Increases [[damage]] dealt by [[Zombie Dogs]] by {{cyanize|6%}}.
 
{{clear-left}}
 
 
 
 
 
===Ritual of Blood===
 
[[Ritual of Blood]] is enabled at level 18.<br>
 
{{cyanize|30%}} of [[mana]] costs for skills is taken from [[health]] instead.
 
{{clear-left}}
 
 
 
 
 
===Ferocity===
 
[[Ferocity]] is enabled at level 24.<br>
 
Increases [[pet]] [[damage]] dealt by {{cyanize|40%}}.
 
 
{{clear-left}}
 
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Anytime you have {{c_lime|4}} or more skills on [[cooldown]] your [[mana]] regeneration is increased by {{c_lime|100%}}.
  
  
===Plagued===
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===Fierce Loyalty===
[[Plagued]] is enabled at level 24.<br>
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[[File:IconFierceLoyalty.png|left|65px]]
Increases [[Animal skill|Animal]] and [[Plague skill|Plague]] skill [[damage]] by {{cyanize|20%}}.
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[[Fierce Loyalty]] is unlocked at [[clvl|Level]] 26.<br>
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Grants thorns damage to all pets.
 
{{clear-left}}
 
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All your [[pets]] gain {{c_lime|100%}} of the benefit of your [[thorns]] items.
  
  
===Rituals===
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===Death Trance===
[[Rituals]] is enabled at level 24.<br>
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[[File:IconDeathTrance.png|left|65px]]
Increases [[damage]] by {{cyanize|15%}} of [[health]]. ''(Unknown if max or current health.)''
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[[Death Trance]] is unlocked at [[clvl|Level]] 28.<br>
 +
Reduces damage when the Witch Doctor is low on health.
 
{{clear-left}}
 
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Reduce [[damage]] by {{c_lime|20%}} whenever you are below {{c_lime|50%}} of your maximum [[Life]].
  
  
===Zombie Master===
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===Tribal Rites===
[[Zombie Master]] is enabled at level 24.<br>
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[[File:IconTribalrites.png|left|65px]]
Increases [[Zombie skill]] [[damage]] by {{cyanize|20%}}.
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[[Tribal Rites]] is unlocked at [[clvl|Level]] 30.<br>
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Reduces the cooldowns on [[Fetish Army]], [[Big Bad Voodoo]] and [[Hex]].
 
{{clear-left}}
 
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The [[cooldown]]s of your [[Fetish Army]], [[Big Bad Voodoo]] and [[Hex]] abilities are reduced by {{c_lime|25%}}.
  
  

Revision as of 00:48, 13 September 2011

Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.


Witch Doctor Passives

This list is tentative and based on the beta build. Expect further refinements in the final game.


Circle of Life

IconCircleofLife.png

Circle of Life is unlocked at Level 10.
Grants a mana gain to health globes.

Gain 10% of your maximum Mana whenever you are healed by a health globe.


Vermin

IconVermin.png

Vermin is unlocked at Level 10.
Increases the damage of Plague of Toads, Corpse Spiders and Firebats.

Your Plague of Toads, Corpse Spiders and Firebats abilities do 20% more damage.


Spiritual Attunement

IconSpiritualAttunement.jpg

Spiritual Attunement is unlocked at Level 13.
Regenerates mana and increases maximum mana.

Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second.


Gruesome Feast

IconGruesomeFeast.png

Gruesome Feast is unlocked at Level 15.
Increases Attack after consuming health globes.

Gain 10% Attack for 10 seconds whenever you are healed by a health globe. This effect can stack up to 5 times.


Blood Ritual

IconRitualBlood.jpg

Blood Ritual is unlocked at Level 17.
Allows the Witch Doctor to draw some of his mana costs from health, but also regenerates health.

50% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second.


Zombie Handler

IconZombiehandler.png

Zombie Handler is unlocked at Level 19.
Increases the number and health of the Witch Doctor's pets.

You can have 4 Zombie Dogs out at once. The health of your Zombie Dogs and Gargantuan are increased by 60%.


Pierce the Veil

IconPierceTheVeil.png

Pierce the Veil is unlocked at Level 20.
Increases damage but also increases mana costs.

All of your damage is increased by 20% but your Mana costs are increased by 30%.


Rush of Essence

IconRushofEssence.png

Rush of Essence is unlocked at Level 23.
Causes Spirit spells to regenerate mana.

Spirit spells return 125% of their Mana cost over 10 seconds.

Spirit spells are:
Haunt
Horrify
Soul Harvest
Spirit Barrage
Spirit Walk


Vision Quest

IconVisionQuest.png

Vision Quest is unlocked at Level 25.
Increases mana regeneration when several skills are on cooldown.

Anytime you have 4 or more skills on cooldown your mana regeneration is increased by 100%.


Fierce Loyalty

IconFierceLoyalty.png

Fierce Loyalty is unlocked at Level 26.
Grants thorns damage to all pets.

All your pets gain 100% of the benefit of your thorns items.


Death Trance

IconDeathTrance.png

Death Trance is unlocked at Level 28.
Reduces damage when the Witch Doctor is low on health.

Reduce damage by 20% whenever you are below 50% of your maximum Life.


Tribal Rites

IconTribalrites.png

Tribal Rites is unlocked at Level 30.
Reduces the cooldowns on Fetish Army, Big Bad Voodoo and Hex.

The cooldowns of your Fetish Army, Big Bad Voodoo and Hex abilities are reduced by 25%.


Development

  • See the Witch Doctor skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.


By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 15 of the Witch Doctor's traits were turned into passives, 15 of them were removed, and 2 passives were brand new: Aggression and Expert Defense.

The list of Witch Doctor passives shown at the press event is likely still in development and may change before game release. Also, the levels of the passives are a hold-over from when they were traits and will be changed.


References