Difference between revisions of "Witch Doctor passives"
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− | === | + | ===Circle of Life=== |
− | [[ | + | [[File:IconCircleofLife.png|left|65px]] |
− | + | [[Circle of Life]] is unlocked at [[clvl|Level]] 10.<br> | |
+ | Grants a mana gain to health globes. | ||
{{clear-left}} | {{clear-left}} | ||
+ | Gain {{c_lime|10%}} of your maximum [[Mana]] whenever you are healed by a [[health globe]]. | ||
− | === | + | ===Vermin=== |
− | [[ | + | [[File:IconVermin.png|left|65px]] |
− | + | [[Vermin]] is unlocked at [[clvl|Level]] 10.<br> | |
+ | Increases the damage of [[Plague of Toads]], [[Corpse Spiders]] and [[Firebats]]. | ||
{{clear-left}} | {{clear-left}} | ||
+ | Your [[Plague of Toads]], [[Corpse Spiders]] and [[Firebats]] abilities do {{c_lime|20%}} more damage. | ||
===Spiritual Attunement=== | ===Spiritual Attunement=== | ||
− | [[Spiritual Attunement]] is | + | [[File:IconSpiritualAttunement.jpg|left|65px]] |
− | + | [[Spiritual Attunement]] is unlocked at [[clvl|Level]] 13.<br> | |
+ | Regenerates mana and increases maximum mana. | ||
{{clear-left}} | {{clear-left}} | ||
+ | Maximum [[Mana]] is increased by {{c_lime|20%}}. Regenerate {{c_lime|1%}} of your maximum Mana per second. | ||
− | === | + | ===Gruesome Feast=== |
− | [[ | + | [[File:IconGruesomeFeast.png|left|65px]] |
− | Increases | + | [[Gruesome Feast]] is unlocked at [[clvl|Level]] 15.<br> |
+ | Increases Attack after consuming health globes. | ||
{{clear-left}} | {{clear-left}} | ||
+ | Gain {{c_lime|10%}} [[Attack]] for {{c_lime|10}} seconds whenever you are healed by a [[health globe]]. This effect can stack up to {{c_lime|5}} times. | ||
− | === | + | ===Blood Ritual=== |
− | [[ | + | [[File:IconRitualBlood.jpg|left|65px]] |
− | + | [[Blood Ritual]] is unlocked at [[clvl|Level]] 17.<br> | |
+ | Allows the Witch Doctor to draw some of his mana costs from health, but also regenerates health. | ||
{{clear-left}} | {{clear-left}} | ||
+ | {{c_lime|50%}} of [[Mana]] costs are paid with [[Life]]. In addition, you regenerate {{c_lime|1%}} of your maximum Life per second. | ||
− | === | + | ===Zombie Handler=== |
− | [[ | + | [[File:IconZombiehandler.png|left|65px]] |
− | [[ | + | [[Zombie Handler]] is unlocked at [[clvl|Level]] 19.<br> |
+ | Increases the number and health of the Witch Doctor's pets. | ||
{{clear-left}} | {{clear-left}} | ||
+ | You can have {{c_lime|4}} Zombie Dogs out at once. The health of your [[Zombie Dogs]] and [[Gargantuan]] are increased by {{c_lime|60%}}. | ||
− | === | + | ===Pierce the Veil=== |
− | [[ | + | [[File:IconPierceTheVeil.png|left|65px]] |
− | Increases | + | [[Pierce the Veil]] is unlocked at [[clvl|Level]] 20.<br> |
+ | Increases damage but also increases mana costs. | ||
{{clear-left}} | {{clear-left}} | ||
+ | All of your [[damage]] is increased by {{c_lime|20%}} but your [[Mana]] costs are increased by {{c_lime|30%}}. | ||
− | === | + | ===Rush of Essence=== |
− | [[ | + | [[File:IconRushofEssence.png|left|65px]] |
− | + | [[Rush of Essence]] is unlocked at [[clvl|Level]] 23.<br> | |
+ | Causes Spirit spells to regenerate mana. | ||
{{clear-left}} | {{clear-left}} | ||
+ | [[Spirit spell]]s return {{c_lime|125%}} of their [[Mana]] cost over {{c_lime|10}} seconds. | ||
+ | Spirit spells are:<br> | ||
+ | • [[Haunt]]<br> | ||
+ | • [[Horrify]]<br> | ||
+ | • [[Soul Harvest]]<br> | ||
+ | • [[Spirit Barrage]]<br> | ||
+ | • [[Spirit Walk]] | ||
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− | + | ===Vision Quest=== | |
− | === | + | [[File:IconVisionQuest.png|left|65px]] |
− | [[ | + | [[Vision Quest]] is unlocked at [[clvl|Level]] 25.<br> |
− | + | Increases mana regeneration when several skills are on cooldown. | |
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{{clear-left}} | {{clear-left}} | ||
+ | Anytime you have {{c_lime|4}} or more skills on [[cooldown]] your [[mana]] regeneration is increased by {{c_lime|100%}}. | ||
− | === | + | ===Fierce Loyalty=== |
− | [[ | + | [[File:IconFierceLoyalty.png|left|65px]] |
− | + | [[Fierce Loyalty]] is unlocked at [[clvl|Level]] 26.<br> | |
+ | Grants thorns damage to all pets. | ||
{{clear-left}} | {{clear-left}} | ||
+ | All your [[pets]] gain {{c_lime|100%}} of the benefit of your [[thorns]] items. | ||
− | === | + | ===Death Trance=== |
− | [[ | + | [[File:IconDeathTrance.png|left|65px]] |
− | + | [[Death Trance]] is unlocked at [[clvl|Level]] 28.<br> | |
+ | Reduces damage when the Witch Doctor is low on health. | ||
{{clear-left}} | {{clear-left}} | ||
+ | Reduce [[damage]] by {{c_lime|20%}} whenever you are below {{c_lime|50%}} of your maximum [[Life]]. | ||
− | === | + | ===Tribal Rites=== |
− | [[ | + | [[File:IconTribalrites.png|left|65px]] |
− | + | [[Tribal Rites]] is unlocked at [[clvl|Level]] 30.<br> | |
+ | Reduces the cooldowns on [[Fetish Army]], [[Big Bad Voodoo]] and [[Hex]]. | ||
{{clear-left}} | {{clear-left}} | ||
+ | The [[cooldown]]s of your [[Fetish Army]], [[Big Bad Voodoo]] and [[Hex]] abilities are reduced by {{c_lime|25%}}. | ||
Revision as of 00:48, 13 September 2011
Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.
Contents
Witch Doctor Passives
This list is tentative and based on the beta build. Expect further refinements in the final game.
Circle of Life
Circle of Life is unlocked at Level 10.
Grants a mana gain to health globes.
Gain 10% of your maximum Mana whenever you are healed by a health globe.
Vermin
Vermin is unlocked at Level 10.
Increases the damage of Plague of Toads, Corpse Spiders and Firebats.
Your Plague of Toads, Corpse Spiders and Firebats abilities do 20% more damage.
Spiritual Attunement
Spiritual Attunement is unlocked at Level 13.
Regenerates mana and increases maximum mana.
Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second.
Gruesome Feast
Gruesome Feast is unlocked at Level 15.
Increases Attack after consuming health globes.
Gain 10% Attack for 10 seconds whenever you are healed by a health globe. This effect can stack up to 5 times.
Blood Ritual
Blood Ritual is unlocked at Level 17.
Allows the Witch Doctor to draw some of his mana costs from health, but also regenerates health.
50% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second.
Zombie Handler
Zombie Handler is unlocked at Level 19.
Increases the number and health of the Witch Doctor's pets.
You can have 4 Zombie Dogs out at once. The health of your Zombie Dogs and Gargantuan are increased by 60%.
Pierce the Veil
Pierce the Veil is unlocked at Level 20.
Increases damage but also increases mana costs.
All of your damage is increased by 20% but your Mana costs are increased by 30%.
Rush of Essence
Rush of Essence is unlocked at Level 23.
Causes Spirit spells to regenerate mana.
Spirit spells return 125% of their Mana cost over 10 seconds.
Spirit spells are:
• Haunt
• Horrify
• Soul Harvest
• Spirit Barrage
• Spirit Walk
Vision Quest
Vision Quest is unlocked at Level 25.
Increases mana regeneration when several skills are on cooldown.
Anytime you have 4 or more skills on cooldown your mana regeneration is increased by 100%.
Fierce Loyalty
Fierce Loyalty is unlocked at Level 26.
Grants thorns damage to all pets.
All your pets gain 100% of the benefit of your thorns items.
Death Trance
Death Trance is unlocked at Level 28.
Reduces damage when the Witch Doctor is low on health.
Reduce damage by 20% whenever you are below 50% of your maximum Life.
Tribal Rites
Tribal Rites is unlocked at Level 30.
Reduces the cooldowns on Fetish Army, Big Bad Voodoo and Hex.
The cooldowns of your Fetish Army, Big Bad Voodoo and Hex abilities are reduced by 25%.
Development
- See the Witch Doctor skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.
By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 15 of the Witch Doctor's traits were turned into passives, 15 of them were removed, and 2 passives were brand new: Aggression and Expert Defense.
The list of Witch Doctor passives shown at the press event is likely still in development and may change before game release. Also, the levels of the passives are a hold-over from when they were traits and will be changed.
References
- Zediono's translation of JudgeHype's pre-beta report -- IncGamers 1st Aug 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|