Difference between revisions of "Wizard passives"

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(Created page with "Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character l...")
 
(added to development)
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This list is tentative and based on the beta build. Expect further refinements in the final game.
 
This list is tentative and based on the beta build. Expect further refinements in the final game.
  
[[Blur]]<br>
 
Reduces [[melee]] damage taken by 20%.
 
* Enabled at level: 10
 
  
 +
===Blur===
 +
[[File:Blur.jpg|left]]
 +
[[Blur]] is enabled at level 10.<br>
 +
Reduces [[melee]] damage taken by {{cyanize|20%}}.
 +
{{clear-left}}
  
[[Drain Power]]<br>
 
All basic attacks provide 10 Arcane Power.
 
* Enabled at level: 10
 
  
 +
===Drain Power===
 +
[[File:DrainPower.jpg|left]]
 +
[[Drain Power]] is enabled at level 10.<br>
 +
All basic attacks provide {{cyanize|10}} [[Arcane Power]]. 
 +
{{clear-left}}
  
[[Quickening]]<br>
 
Increase casting speed by 10%.
 
* Enabled at level: 10
 
  
 +
===Quickening===
 +
[[File:Quickening.jpg|left]]
 +
[[Quickening]] is enabled at level 10.<br>
 +
Increases [[casting speed]] by {{cyanize|10%}}.
 +
{{clear-left}}
  
[[Flight Before Fight]]<br>
 
Increases run speed by 5% when the Wizard is blocked in melee.
 
* Enabled at level: 13
 
  
 +
===Flight Before Fight===
 +
[[File:FlightBeforeFight.jpg|left]]
 +
[[Flight Before Fight]] is enabled at level 13.<br>
 +
Increases [[run speed]] by {{cyanize|5%}} when the Wizard is [[blocked]] in melee.
 +
{{clear-left}}
  
[[Glass Cannon]]<br>
 
Increases damage dealt by 20%, but reduces [[armor]] by 20%.
 
* Enabled at level: 13
 
  
 +
===Glass Cannon===
 +
[[File:GlassCannon.jpg|left]]
 +
[[Glass Cannon]] is enabled at level 13.<br>
 +
Increases [[damage]] dealt by {{cyanize|20%}}, but reduces [[armor]] by {{cyanize|20%}}.
 +
{{clear-left}}
  
[[Aggression]]<br>
 
Increases [[attack]] by 20%.
 
* Enabled at level: 15
 
  
 +
===Aggression===
 +
[[File:Aggression.jpg|left]]
 +
[[Aggression]] is enabled at level 15.<br>
 +
Increases [[attack]] by {{cyanize|20%}}.
 +
{{clear-left}}
  
[[Superior Skill]]<br>
 
Increases [[precision]] by 20%.
 
* Enabled at level: 15
 
  
 +
===Superior Skill===
 +
[[File:SuperiorSkill.jpg|left]]
 +
[[Superior Skill]] is enabled at level 15.<br>
 +
Increases [[precision]] by {{cyanize|20%}}. 
 +
{{clear-left}}
  
[[Expert Defense]]<br>
 
Increases [[defense]] by 20%.
 
* Enabled at level: 17
 
  
 +
===Expert Defense===
 +
[[File:ExpertDefense.jpg|left]]
 +
[[Expert Defense]] is enabled at level 17.<br>
 +
Increases [[defense]] by {{cyanize|20%}}. 
 +
{{clear-left}}
  
[[Astral Presence]]<br>
 
Increases maximum [[Arcane Power]] by 20%.
 
* Enabled at level: 29
 
  
 +
===Astral Presence===
 +
[[File:AstralPresence.jpg|left]]
 +
[[Astral Presence]] is enabled at level 20.<br>
 +
Increases maximum [[Arcane Power]] by {{cyanize|20%}}.
 +
{{clear-left}}
  
[[Black Ice]]<br>
 
Damage dealt to [[frozen]] targets is increased by 20%.
 
* Enabled at level: 20
 
  
 +
===Black Ice===
 +
[[File:BlackIce.jpg|left]]
 +
[[Black Ice]] is enabled at level 20.<br>
 +
[[Damage]] dealt to [[frozen]] targets is increased by {{cyanize|20%}}.
 +
{{clear-left}}
  
[[Temporal Flux]]<br>
 
When an enemy takes damage from an [[Arcane]] skill, its speed is reduced by 24% for 4 seconds.
 
* Enabled at level: 23
 
  
 +
===Temporal Flux===
 +
[[File:TemporalFlow.jpg|left]]
 +
[[Temporal Flux]] is enabled at level 21.<br>
 +
When an enemy takes [[damage]] from an [[Arcane]] skill, its speed is reduced by {{cyanize|24%}} for 4 seconds.
 +
{{clear-left}}
  
[[Piercing Attacks]]<br>
 
Reduces the magical [[resistances]] of enemies by 20%.
 
* Enabled at level: 25
 
  
 +
===Piercing Attacks===
 +
[[File:PiercingAttacks.jpg|left]]
 +
[[Piercing Attacks]] is enabled at level 25.<br>
 +
Reduces the magical [[resistances]] of enemies by {{cyanize|20%}}.
 +
{{clear-left}}
  
[[Temporal Shift]]<br>
 
Reduces [[cooldowns]] of skills by 10%.
 
* Enabled at level: 26
 
  
 +
===Temporal Shift===
 +
[[File:TemporalShift.jpg|left]]
 +
[[Temporal Shift]] is enabled at level 26.<br>
 +
Reduces [[cooldowns]] of skills by {{cyanize|10%}}.
 +
{{clear-left}}
  
[[Unstable Energy]]<br>
 
When under 20% hit points, the next skill knocks back all targets it hits. Can happen once every 90 seconds.
 
* Enabled at level: 28
 
  
 +
===Unstable Energy===
 +
[[File:UnstableEnergy.jpg|left]]
 +
[[Unstable Energy]] is enabled at level 28.<br>
 +
When under {{cyanize|20%}} [[health]], the next skill [[knockback|knocks back]] all targets it hits. Can happen once every 90 seconds.
 +
{{clear-left}}
  
[[Knowledge is Power]]<br>
 
Passive skill still being worked on. Used to provide 25% extra Willpower (a stat that is not included in the game anymore)
 
* Enabled at level: 30
 
  
 +
===Knowledge is Power===
 +
[[File:KnowledgePower.jpg|left]]
 +
[[Knowledge is Power]] is enabled at level 30.<br>
 +
Unknown. ''(Used to provide 25% extra [[Willpower]], a stat that's not in the game anymore.)''
 +
{{clear-left}}
  
==Reference==
 
  
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229 Zediono's translation of JudgeHype's pre-beta report].
+
==Development==
 +
* See the [[Wizard skill archive]] for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.
  
  
 +
By the [[July 2011 Press Event]], the skill system had once again been completely redesigned. The [[traits]] system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 6 of the Wizard's traits were turned into passives, 23 of them were removed, and 9 passives were brand new.
 +
 +
The list of Wizard passives shown at the press event is likely still in development and may change before game release.
 +
 +
 +
==References==
 +
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
  
  
 
{{Skill_navbox_Diablo_III|Wizard}}
 
{{Skill_navbox_Diablo_III|Wizard}}
 
  
 
[[category:Wizard]]
 
[[category:Wizard]]
 
[[category:Wizard passives]]
 
[[category:Wizard passives]]
 
[[category:Passive skills]]
 
[[category:Passive skills]]
 +
[[category:Skills]]

Revision as of 05:25, 18 August 2011

Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.


Wizard Passives

This list is tentative and based on the beta build. Expect further refinements in the final game.


Blur

Blur.jpg

Blur is enabled at level 10.
Reduces melee damage taken by Template:Cyanize.


Drain Power

DrainPower.jpg

Drain Power is enabled at level 10.
All basic attacks provide Template:Cyanize Arcane Power.


Quickening

Quickening.jpg

Quickening is enabled at level 10.
Increases casting speed by Template:Cyanize.


Flight Before Fight

FlightBeforeFight.jpg

Flight Before Fight is enabled at level 13.
Increases run speed by Template:Cyanize when the Wizard is blocked in melee.


Glass Cannon

GlassCannon.jpg

Glass Cannon is enabled at level 13.
Increases damage dealt by Template:Cyanize, but reduces armor by Template:Cyanize.


Aggression

Aggression.jpg

Aggression is enabled at level 15.
Increases attack by Template:Cyanize.


Superior Skill

SuperiorSkill.jpg

Superior Skill is enabled at level 15.
Increases precision by Template:Cyanize.


Expert Defense

ExpertDefense.jpg

Expert Defense is enabled at level 17.
Increases defense by Template:Cyanize.


Astral Presence

AstralPresence.jpg

Astral Presence is enabled at level 20.
Increases maximum Arcane Power by Template:Cyanize.


Black Ice

BlackIce.jpg

Black Ice is enabled at level 20.
Damage dealt to frozen targets is increased by Template:Cyanize.


Temporal Flux

TemporalFlow.jpg

Temporal Flux is enabled at level 21.
When an enemy takes damage from an Arcane skill, its speed is reduced by Template:Cyanize for 4 seconds.


Piercing Attacks

PiercingAttacks.jpg

Piercing Attacks is enabled at level 25.
Reduces the magical resistances of enemies by Template:Cyanize.


Temporal Shift

TemporalShift.jpg

Temporal Shift is enabled at level 26.
Reduces cooldowns of skills by Template:Cyanize.


Unstable Energy

UnstableEnergy.jpg

Unstable Energy is enabled at level 28.
When under Template:Cyanize health, the next skill knocks back all targets it hits. Can happen once every 90 seconds.


Knowledge is Power

KnowledgePower.jpg

Knowledge is Power is enabled at level 30.
Unknown. (Used to provide 25% extra Willpower, a stat that's not in the game anymore.)


Development

  • See the Wizard skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.


By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 6 of the Wizard's traits were turned into passives, 23 of them were removed, and 9 passives were brand new.

The list of Wizard passives shown at the press event is likely still in development and may change before game release.


References