Difference between revisions of "Monk passives"

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(Created page with "Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character l...")
 
(added to development)
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This list is tentative and based on the beta build. Expect further refinements in the final game.
 
This list is tentative and based on the beta build. Expect further refinements in the final game.
  
[[Exalted Soul]]<br>
 
Increases maximum [[Spirit]] by 20%.
 
* Enabled at level: 10
 
  
 +
===Exalted Soul===
 +
[[Exalted Soul]] is enabled at level 10.<br>
 +
Increases maximum [[Spirit]] by {{cyanize|20%}}.
 +
{{clear-left}}
  
[[Frenzied Attack]]<br>
 
When wielding two weapons, the Monk has 20% increased [[critical hit]] chance and 30% increased critical strike damage.
 
* Enabled at level: 13
 
  
 +
===Frenzied Attacks===
 +
[[Frenzied Attacks]] is enabled at level 13.<br>
 +
When wielding two weapons, the character has {{cyanize|20%}} increased [[critical strike]] chance and {{cyanize|30%}} increased [[critical strike]] damage.
 +
{{clear-left}}
  
[[Aggression]]<br>
 
Increases [[Attack]] by 20%.
 
* Enabled at level: 15
 
  
 +
===Aggression===
 +
[[Aggression]] is enabled at level 15.<br>
 +
Increases [[attack]] by {{cyanize|20%}}.
 +
{{clear-left}}
  
[[Superior Skill]]<br>
 
Increases [[Precision]] by 20%.
 
* Enabled at level: 15
 
  
 +
===Superior Skill===
 +
[[Superior Skill]] is enabled at level 15.<br>
 +
Increases [[precision]] by {{cyanize|20%}}. 
 +
{{clear-left}}
  
[[Expert Defense]]<br>
 
Increases [[Defense]] by 20%.
 
* Enabled at level: 17
 
  
 +
===Expert Defense===
 +
[[Expert Defense]] is enabled at level 17.<br>
 +
Increases [[defense]] by {{cyanize|20%}}. 
 +
{{clear-left}}
  
[[Resonance]]<br>
 
Increases the duration of [[Mantra]]s by 120 seconds.
 
* Enabled at level: 19
 
  
 +
===Resonance===
 +
[[Resonance]] is enabled at level 19.<br>
 +
Increases the duration of [[aura]]s by {{cyanize|120}} seconds.
 +
{{clear-left}}
  
[[Untouchable]]<br>
 
After dealing a [[Critical Hit]], increases [[Dodge]] chance by 10% for 10 seconds.
 
* Enabled at level: 19
 
  
 +
===Untouchable===
 +
[[Untouchable]] is enabled at level 19.<br>
 +
After dealing a [[critical strike]], increases [[dodge]] chance by {{cyanize|10%}} for 10 seconds.
 +
{{clear-left}}
  
[[Counterattack]]<br>
 
When the Monk dodges an attack, the next skill has its [[Spirit]] cost reduced by 40%.
 
* Enabled at level: 20
 
  
 +
===Counterattack===
 +
[[Counterattack]] is enabled at level 20.<br>
 +
When the Monk [[dodges]] an attack, the next skill has its [[Spirit]] cost reduced by {{cyanize|40%}}.
 +
{{clear-left}}
  
[[Weak Spot]]<br>
 
Increases [[critical hit]] damage by 100%
 
* Enabled at level: 20
 
  
 +
===Weak Spot===
 +
[[Weak Spot]] is enabled at level 20.<br>
 +
Increases [[critical strike]] damage by {{cyanize|100%}}. 
 +
{{clear-left}}
  
[[Strength in Adversity]]<br>
 
Healing effects are improved by 50% if the Monk is under 35% life.
 
* Enabled at level: 23
 
  
 +
===Strength in Adversity===
 +
[[Strength in Adversity]] is enabled at level 23.<br>
 +
[[Healing]] effects are improved by {{cyanize|50%}} if the Monk is under {{cyanize|35%}} [[health]].
 +
{{clear-left}}
  
[[Near Death Experience]]<br>
 
When the Monk receives a fatal blow, the Monk gains 30% HP and 30% Spirit.
 
* Enabled at level: 25
 
  
 +
===Near Death Experience===
 +
[[Near Death Experience]] is enabled at level 25.<br>
 +
When the Monk receives a fatal blow, the Monk gains {{cyanize|30%}} [[health]] and {{cyanize|30%}} [[Spirit]].
 +
{{clear-left}}
  
[[Flawless Technique]]<br>
 
Skills that generate [[spirit]] (primarily [[combos]]) do 20% more damage.
 
* Enabled at level: 28
 
  
 +
===Flawless Technique===
 +
[[Flawless Technique]] is enabled at level 28.<br>
 +
Skills that generate [[Spirit]] (i.e. [[combos]]) do {{cyanize|20%}} more [[damage]].
 +
{{clear-left}}
  
[[Strength of Spirit]]<br>
 
Skills that require Spirit do 30% more damage.
 
* Enabled at level: 30
 
  
 +
===Strength of Spirit===
 +
[[Strength of Spirit]] is enabled at level 30.<br>
 +
Skills that require [[Spirit]] do {{cyanize|30%}} more [[damage]].
 +
{{clear-left}}
  
  
==Reference==
+
==Development==
 +
* See the [[Monk skill archive]] for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.
  
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229 Zediono's translation of JudgeHype's pre-beta report].
 
  
 +
By the [[July 2011 Press Event]], the skill system had once again been completely redesigned. The [[traits]] system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 4 of the Monk's traits were turned into passives, 18 of them were removed, and 9 passives were brand new.
  
 +
The list of Monk passives shown at the press event is likely still in development and may change before game release.
 +
 +
 +
==References==
 +
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
  
  
 
{{Skill_navbox_Diablo_III|Monk}}
 
{{Skill_navbox_Diablo_III|Monk}}
 
  
 
[[category:Monk]]
 
[[category:Monk]]
 
[[category:Monk passives]]
 
[[category:Monk passives]]
 
[[category:Passive skills]]
 
[[category:Passive skills]]
 +
[[category:Skills]]

Revision as of 08:15, 19 August 2011

Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.


Monk Passives

This list is tentative and based on the beta build. Expect further refinements in the final game.


Exalted Soul

Exalted Soul is enabled at level 10.
Increases maximum Spirit by Template:Cyanize.


Frenzied Attacks

Frenzied Attacks is enabled at level 13.
When wielding two weapons, the character has Template:Cyanize increased critical strike chance and Template:Cyanize increased critical strike damage.


Aggression

Aggression is enabled at level 15.
Increases attack by Template:Cyanize.


Superior Skill

Superior Skill is enabled at level 15.
Increases precision by Template:Cyanize.


Expert Defense

Expert Defense is enabled at level 17.
Increases defense by Template:Cyanize.


Resonance

Resonance is enabled at level 19.
Increases the duration of auras by Template:Cyanize seconds.


Untouchable

Untouchable is enabled at level 19.
After dealing a critical strike, increases dodge chance by Template:Cyanize for 10 seconds.


Counterattack

Counterattack is enabled at level 20.
When the Monk dodges an attack, the next skill has its Spirit cost reduced by Template:Cyanize.


Weak Spot

Weak Spot is enabled at level 20.
Increases critical strike damage by Template:Cyanize.


Strength in Adversity

Strength in Adversity is enabled at level 23.
Healing effects are improved by Template:Cyanize if the Monk is under Template:Cyanize health.


Near Death Experience

Near Death Experience is enabled at level 25.
When the Monk receives a fatal blow, the Monk gains Template:Cyanize health and Template:Cyanize Spirit.


Flawless Technique

Flawless Technique is enabled at level 28.
Skills that generate Spirit (i.e. combos) do Template:Cyanize more damage.


Strength of Spirit

Strength of Spirit is enabled at level 30.
Skills that require Spirit do Template:Cyanize more damage.


Development

  • See the Monk skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.


By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 4 of the Monk's traits were turned into passives, 18 of them were removed, and 9 passives were brand new.

The list of Monk passives shown at the press event is likely still in development and may change before game release.


References