Difference between revisions of "Serenity"

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'''Serenity''' is a [[Monk skill]] unlocked at [[clvl|level]] 18. The Monk summons a holy shield to protect himself from damage.
 
'''Serenity''' is a [[Monk skill]] unlocked at [[clvl|level]] 18. The Monk summons a holy shield to protect himself from damage.
  

Revision as of 06:42, 26 August 2011

IconSerenity.jpg

Serenity is a Monk skill unlocked at level 18. The Monk summons a holy shield to protect himself from damage.


Background

Diablo III Active Skill [e]
Diablo III Logo.jpg
Serenity
Used by: Monk
Enabled at: Clvl 18
Skill Description
Create a shield to protect yourself from damage.
Type: Defensive/Self Buff
Resource Use: Costs Spirit
Skill Rune Effects
Alabaster rune: Unknown
Crimson rune: Unknown
Golden rune: Unknown
Indigo rune: Unknown
Obsidian rune: Unknown

The Monk expends spirit energy to summon a holy shield which protects the caster from incoming damage.


Skill Design

This skill first appeared at BlizzCon 2010. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill list.


Skill Rank Table

  • Rank 1:The Monk creates a shield that protects him from all incoming damage. Lasts X seconds.


Synergies


Skill Rune Effects

  • No rune effects for Serenity are known.


Development

Serenity was first revealed at BlizzCon 2010. It is the renamed and updated version of the skill Impenetrable Defense.

Skill tiers were removed for the July 2011 Press Event, and Serenity became a level 18 skill.


Media

You can find pictures in the Diablo III screenshot and picture gallery:


References