Difference between revisions of "Exploding Palm"

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'''Exploding Palm''' is a [[Monk skill]] unlocked at [[clvl|level]] 12. The Monk inflicts internal damage that can cause a target to explode.
 
'''Exploding Palm''' is a [[Monk skill]] unlocked at [[clvl|level]] 12. The Monk inflicts internal damage that can cause a target to explode.
  

Revision as of 06:33, 26 August 2011

IconExplodingPalm.jpg

Exploding Palm is a Monk skill unlocked at level 12. The Monk inflicts internal damage that can cause a target to explode.

This is one of the Monk's combo skills. Combo skills generate spirit.
It's also a signature skill of the Monk.


Background

Diablo III Active Skill [e]
Monk-exploding-palm.jpg
Exploding Palm
Used by: Monk
Enabled at: Clvl 12
Skill Description
A quick succession of attacks ending with the deadly Exploding Palm.
Type: Combo/AoE Damage
Resource Use: Generates Spirit
Skill Rune Effects
Alabaster rune: Unknown
Crimson rune: Unknown
Golden rune: Unknown
Indigo rune: Unknown
Obsidian rune: Unknown

Using innate knowledge of internal parts of humanoids, the Monk sets off organ damage that potentially can have very explosive effects.


Skill Design

Pop!

This was probably the coolest spell most people saw at BlizzCon 2009, just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with 100 Fists, was almost certain to clear any room, killing every monster anywhere near melee range.

It will have to be nerfed in the final game since this is just insane for such a low level skill.

Combo skills are essential for Monks. Combos do bonus damage, grant special properties (i.e. lightning damage and interrupt attacks on Hands of Lightning), and build up the Spirit needed to cast other skills. All combos have three stages, each progressively more powerful and flashier.


Exploding Palm Video

A video of Exploding Palm can be seen below, courtesy of the DiabloInc You Tube channel.



Skill Rank Table

  • Rank 1:
    • First hit: 35% of weapon damage. Grants X spirit points.
    • Second hit: 50% of weapon damage. Grants X spirit points.
    • Third hit: Target bleeds for 60 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby. Grants X spirit points.
  • Rank 2:
    • First hit: 40% of weapon damage. Grants X spirit points.
    • Second hit: 60% of weapon damage. Grants X spirit points.
    • Third hit: Target bleeds for 70 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby. Grants X spirit points.
  • Rank 3:
    • First hit: 45% of weapon damage. Grants X spirit points.
    • Second hit: 70% of weapon damage. Grants X spirit points.
    • Third hit: Target bleeds for 80 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby. Grants X spirit points.


Synergies


Skill Rune Effects

  • No rune effects for Exploding Palm are known.


Development

Exploding Palm was first shown at BlizzCon 2009 as one of the originals when the Monk was unveiled. Flux was able to try it out:[1]

This was probably the coolest spell most people saw at Blizzcon, just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with 100 Fists, was almost certain to clear any room, killing every monster anywhere near melee range.

This skill was indeed moved from Tier 2 down to Tier 5 for BlizzCon 2010. Skill tiers were removed for the July 2011 Press Event, and Exploding Palm became a level 12 skill.


Previous Versions

See the Monk skill archive for more details on previous versions of Exploding Palm and other Monk skills.


Graphics

Exploding Palm is always a red and bloody mess.

Fans have occasionally pointed out the oddity of this skill causing a huge, red-blooded explosion no matter what it's used on; bloodless skeletons, monsters with green or blue blood, etc. This issue was playfully addressed by Bashiok, the Diablo 3 community manager, in a forum post in April 2010. [2]

We have tons of unique death types, the exploding palm effect you’re talking about though is an effect of the skill itself though and not the makeup of the creature it’s used against.

When you apply the bleed-DoT from Exploding Palm a beating heart appears over the creature it’s applied to. After they take enough steps or are otherwise killed the heart explodes and deals AE damage. So it’s not actually the skeleton exploding (although that happens too) that’s causing the blood effect, but the skill itself.

...blood explosion is the AE damaging effect of the skill that occurs when the subject dies. It occurs along with the death effect of whatever it’s applied to, and isn’t an increase of their normal death effect.


Media

Exploding Palm can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References