Difference between revisions of "Ferocity (passive)"

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(moved Ferocity to Ferocity (trait): Now passive skill.)
 
(trait to passive)
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#REDIRECT [[Ferocity (trait)]]
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<noinclude>
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'''Ferocity''' is a [[passive skill]] available exclusively to the [[Witch Doctor]]. Points in this increase the damage done by the Witch Doctor's summoned pets.
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==Lore==
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Not known yet.
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==Design==
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Increases pet damage dealt by 40%.
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===Level Requirement===
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* '''[[Witch Doctor]]''': [[clvl|level]] 24.
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==Synergies==
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Witch Doctor summons include:
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* [[Mongrels]]
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* [[Gargantuan]]
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* [[Hex]]
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* [[Fetish Army]]
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==Development==
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{{Passive history notes}}
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Like many passive skills, Ferocity was moved directly from a [[trait]] of the same name when traits were changed back to passive skills in early 2011. Neither the name nor the function changed, though the stats may have been tweaked slightly.
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* [[Ferocity (skill)]] - The original passive skill.
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* [[Ferocity (trait)]] - As a trait.
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See the [[traits]] page for more details on previous versions of this and many other passive skills. 
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==References==
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* [http://diablo.incgamers.com/forums/showthread.php?p=7962606#post7962606 JudgeHype.com July 2011 Press Event Coverage (Translated by Zediono)]
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{{Skill navbox Diablo III|WD}}
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[[category:Witch Doctor skills]]
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[[category:passive skills]]
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[[category:skills]]
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</noinclude>
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<!-- When this page is transcluded, only the following section appears -->
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<includeonly>
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|[[File:Beta-d3icon.png|40px]] || [[Ferocity]] || Increases [[pet]] [[damage]] dealt by <span style="color:cyan;">40%</span>. || 24 || Witch Doctor
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|-
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</includeonly>

Revision as of 20:48, 8 August 2011

Ferocity is a passive skill available exclusively to the Witch Doctor. Points in this increase the damage done by the Witch Doctor's summoned pets.


Lore

Not known yet.


Design

Increases pet damage dealt by 40%.


Level Requirement


Synergies

Witch Doctor summons include:


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Like many passive skills, Ferocity was moved directly from a trait of the same name when traits were changed back to passive skills in early 2011. Neither the name nor the function changed, though the stats may have been tweaked slightly.

See the traits page for more details on previous versions of this and many other passive skills.


References