Difference between revisions of "Rituals"

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(moved Rituals to Rituals (trait): Now passive skill.)
 
(trait to passive)
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#REDIRECT [[Rituals (trait)]]
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<noinclude>
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'''Rituals''' is a [[passive skill]] available exclusively to the [[Witch Doctor]].
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==Lore==
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Not known yet.
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==Design==
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Increases damage by 15% of health. ''(Unknown if max or current health.)''
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===Level Requirement===
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* '''[[Witch Doctor]]''': [[clvl|level]] 24.
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==Synergies==
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No [[synergies]] with any [[active skills]] or other [[passive skills]] are known.
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==Development==
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{{Passive history notes}}
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Like many passive skills, Rituals was moved directly from a [[trait]] of the same name when traits were changed back to passive skills in early 2011. However, the skill does have a new description.
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* [[Rituals (skill)]] - The original passive skill.
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* [[Rituals (trait)]] - As a trait, Rituals increased damage based on [[vitality]].
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See the [[traits]] page for more details on previous versions of this and many other passive skills. 
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==References==
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* [http://diablo.incgamers.com/forums/showthread.php?p=7962606#post7962606 JudgeHype.com July 2011 Press Event Coverage (Translated by Zediono)]
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{{Skill navbox Diablo III|WD}}
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[[category:Witch Doctor skills]]
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[[category:passive skills]]
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[[category:skills]]
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</noinclude>
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<!-- When this page is transcluded, only the following section appears -->
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<includeonly>
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|[[File:Beta-d3icon.png|40px]] || [[Rituals]] || Increases [[damage]] by <span style="color:cyan;">15%</span> of [[health]]. ''(Unknown if max or current health.)'' || 24 || Witch Doctor
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|-
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</includeonly>

Revision as of 21:08, 8 August 2011

Rituals is a passive skill available exclusively to the Witch Doctor.


Lore

Not known yet.


Design

Increases damage by 15% of health. (Unknown if max or current health.)


Level Requirement


Synergies

No synergies with any active skills or other passive skills are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Like many passive skills, Rituals was moved directly from a trait of the same name when traits were changed back to passive skills in early 2011. However, the skill does have a new description.

See the traits page for more details on previous versions of this and many other passive skills.


References