Difference between revisions of "Glass Cannon"

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(moved Glass Cannon to Glass Cannon (trait): Now passive skill.)
 
(trait to passive)
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#REDIRECT [[Glass Cannon (trait)]]
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<noinclude>
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'''Glass Cannon''' is a [[passive skill]] available exclusively to the [[Wizard]]. It increases spell damage while reducing armor.
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==Lore==
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Not yet known.
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==Design==
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Increases damage dealt by 20%, but reduces armor by 20%.
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===Level Requirement===
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* '''[[Wizard]]''': [[clvl|level]] 13
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==Synergies==
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No [[synergies]] with any [[active skills]] or other [[passive skills]] are known.
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==Development==
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{{Passive history notes}}
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Like many passive skills, Glass Cannon was moved directly from a [[trait]] of the same name when traits were changed back to passive skills in early 2011. Neither the name nor the function changed, though the stats may have been tweaked slightly.
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* [[Glass Cannon (trait)]] - As a trait.
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See the [[traits]] page for more details on previous versions of this and many other passive skills. 
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==References==
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* [http://diablo.incgamers.com/forums/showthread.php?p=7962606#post7962606 JudgeHype.com July 2011 Press Event Coverage (Translated by Zediono)]
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{{Skill navbox Diablo III|Wizard}}
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[[category:Wizard skills]]
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[[category:passive skills]]
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[[category:skills]]
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</noinclude>
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<!-- When this page is transcluded, only the following section appears -->
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<includeonly>
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| [[File:GlassCannon.jpg|40px]]
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| [[Glass Cannon]]
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| Increases [[damage]] dealt by <span style="color:cyan;">20%</span>, but reduces [[armor]] by <span style="color:cyan;">20%</span>.
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| 13
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| Wizard
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|-
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</includeonly>

Revision as of 04:47, 9 August 2011

Glass Cannon is a passive skill available exclusively to the Wizard. It increases spell damage while reducing armor.


Lore

Not yet known.


Design

Increases damage dealt by 20%, but reduces armor by 20%.


Level Requirement


Synergies

No synergies with any active skills or other passive skills are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Like many passive skills, Glass Cannon was moved directly from a trait of the same name when traits were changed back to passive skills in early 2011. Neither the name nor the function changed, though the stats may have been tweaked slightly.

See the traits page for more details on previous versions of this and many other passive skills.


References