Difference between revisions of "Iron Skin"

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(moved Iron Skin to Iron Skin (trait): Now passive skill.)
 
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#REDIRECT [[Iron Skin (trait)]]
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<noinclude>
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'''Iron Skin''' is a [[passive skill]] available exclusively to the [[Barbarian]], which increases the Barbarian's armor.
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==Lore==
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Eventually the scars get thick enough to provide their own armor.
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==Design==
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Increases armor by 100%.
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===Classes===
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The [[Barbarian]] acquires this skill at [[clvl|level]] 10.
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==Synergies==
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No [[synergies]] with any [[active skills]] or other [[passive skills]] are known.
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==Development==
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{{Passive history notes}}
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Like many passive skills, Iron Skin was moved directly from a [[trait]] of the same name when traits were changed back to passive skills in early 2011. Neither the name nor the function changed, though the stats may have been tweaked slightly.
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* [[Iron Skin (trait)]] - As a trait.
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See the [[traits]] page for more details on previous versions of this and many other passive skills. 
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==References==
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* [http://diablo.incgamers.com/forums/showthread.php?p=7716753#post7716753 JudgeHype.com BlizzCon 2010 Coverage - The Barbarian (Translated by Zediono)]
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* [http://diablo.incgamers.com/forums/showthread.php?p=7962606#post7962606 JudgeHype.com July 2011 Press Event Coverage (Translated by Zediono)]
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{{Skill navbox Diablo III|Barbarian}}
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[[category:barbarian skills]]
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[[category:passive skills]]
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[[category:skills]]
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</noinclude>
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<!-- When this page is transcluded, only the following section appears -->
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<includeonly>
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|[[File:IronSkin.jpg|40px]] || [[Iron Skin]] || Increases [[armor]] by <span style="color:lightgreen;">100%</span>.  || 10 || Barbarian
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|-
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</includeonly>

Revision as of 05:01, 8 August 2011

Iron Skin is a passive skill available exclusively to the Barbarian, which increases the Barbarian's armor.


Lore

Eventually the scars get thick enough to provide their own armor.


Design

Increases armor by 100%.


Classes

The Barbarian acquires this skill at level 10.


Synergies

No synergies with any active skills or other passive skills are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Like many passive skills, Iron Skin was moved directly from a trait of the same name when traits were changed back to passive skills in early 2011. Neither the name nor the function changed, though the stats may have been tweaked slightly.

See the traits page for more details on previous versions of this and many other passive skills.


References