Difference between revisions of "Synergy"

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Synergies are [[skills]] that boost other skills or that are boosted by other skills. Synergies generally boost (and are boosted by) just one or two other skills, rather than affecting an entire skill tree.
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In Diablo terms, "synergies" are [[skills]] that have no (or very few) useful properties of their own, and exist only to boost the effect of some other skill.  None of the skills in Diablo III are [[passives]] or synergies; [[Traits]] serve that function.
  
Synergies were always been part of the skill trees of Diablo II, but their properties become more tightly integrated and explicitly documented in the v1.10 patch.  
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Synergies were common in Diablo II, in two forms.
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# Passive skills, often called "masteries" in Diablo II, synergize benefits to other skills while having no effect themselves. One example is the Sorceress' Fire Mastery skill, which increased the damage of all of her fire skills.
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# Synergies were skills that had their own function, but which were more useful (especially long term) for the percentage boosts they granted to other, more useful skills. Patch v1.10 revised the skill trees, adding numerous synergies of this type.
  
Synergies differ from [[passive skill]]s in that synergies are generally by products of an [[active skill]]. For example, in Diablo II the Sorceress' skill {{iw|Fireball Fireball}} is functional and useful in of itself, but points in Fireball also add to the damage of {{iw|Firewall Firewall}}. Compare that to the {{iw|Fire_Mastery Fire Mastery}} skill, which does nothing by itself, but passively adds damage to all other fire skills.
 
  
There appear to be some synergies in the Diablo III skill trees, but they are much less pronounced than the synergies in D2X, v1.10+.  Also, since Diablo III is under development, the use (or not) of synergies remains in flux.
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The Diablo III team has often spoken of their desire to make all the skills active and useful, rather than making any passive or synergistic. Traits handle the game's passive skill bonuses, and at least at the game's launch, there are unlikely to be any synergy skills.
  
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[[@Diablo]] spoke about Diablo III's skill style in April 2011.
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<blue><font color="#FFFFFF">Will there be Synergys in Diablo 3 as there were in Diablo 2? IE, putting points in Firebolt to make Fireball do more damage. --NstnctGaming</font><br>
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Synergies were added in Diablo II (in 1.10) to spread out point spending and curb point hoarding. But had their own problems. The skill trees in Diablo III are far more open, you don’t have to spend down a linear tree. And passives are their own system. Couple that with runestones, and we don’t think there will be any need in Diablo III to bribe people with synergies. Traits are by their nature passive synergies in many ways, but no, skills do not ‘synergize’ with one another directly. --Diablo</blue>
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Latest revision as of 03:25, 30 April 2012

In Diablo terms, "synergies" are skills that have no (or very few) useful properties of their own, and exist only to boost the effect of some other skill. None of the skills in Diablo III are passives or synergies; Traits serve that function.

Synergies were common in Diablo II, in two forms.

  1. Passive skills, often called "masteries" in Diablo II, synergize benefits to other skills while having no effect themselves. One example is the Sorceress' Fire Mastery skill, which increased the damage of all of her fire skills.
  2. Synergies were skills that had their own function, but which were more useful (especially long term) for the percentage boosts they granted to other, more useful skills. Patch v1.10 revised the skill trees, adding numerous synergies of this type.


The Diablo III team has often spoken of their desire to make all the skills active and useful, rather than making any passive or synergistic. Traits handle the game's passive skill bonuses, and at least at the game's launch, there are unlikely to be any synergy skills.

@Diablo spoke about Diablo III's skill style in April 2011.

Will there be Synergys in Diablo 3 as there were in Diablo 2? IE, putting points in Firebolt to make Fireball do more damage. --NstnctGaming
Synergies were added in Diablo II (in 1.10) to spread out point spending and curb point hoarding. But had their own problems. The skill trees in Diablo III are far more open, you don’t have to spend down a linear tree. And passives are their own system. Couple that with runestones, and we don’t think there will be any need in Diablo III to bribe people with synergies. Traits are by their nature passive synergies in many ways, but no, skills do not ‘synergize’ with one another directly. --Diablo