Difference between revisions of "Necromancer skills"

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Below are all the [[Necromancer]] skill released for the Necromancer beta test prior to launch.
 
Below are all the [[Necromancer]] skill released for the Necromancer beta test prior to launch.
  
= PRIMARY =
+
==[[Active Skills]]==
+
Click to the individual skill pages for more details about these skills including numbers, screenshots, Skill Rune information, blue quotes, and much more.
 
=== Bone Spikes ===
 
 
* '''Base Skill''' (Physical)
 
** '''Generate: 24''' Essence.
 
** Summon bone spikes from the ground dealing '''150%''' weapon damage per second.
 
  
 +
===Primary===
 +
{{Skill description header}}
 +
<skill class="Necromancer">Bone Spikes</skill>
 +
<skill class="Necromancer">Siphon Blood</skill>
 +
<skill class="Necromancer">Grim Scythe</skill>
  
* '''Sudden Impact''' (Physical)
 
** Bone spikes stun enemies for '''1''' second.
 
  
* '''Path of Bones''' (Physical)
+
===Secondary===
** Now unleashes a line of spikes that deals '''100%''' weapon damage. Damage is increased by up to '''100%''' for those further away.
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{{Skill description header}}
 +
<skill class="Necromancer">Death Nova</skill>
 +
<skill class="Necromancer">Bone Spear</skill>
 +
<skill class="Necromancer">Skeletal Mage</skill>
  
 +
===Blood & Bone===
 +
{{Skill description header}}
 +
<skill class="Necromancer">Bone Armor</skill>
 +
<skill class="Necromancer">Bone Spirit</skill>
 +
<skill class="Necromancer">Blood Rush</skill>
 +
<skill class="Necromancer">Simulacrum</skill>
  
* '''Bone Pillars''' (Poison)
+
===Reanimation===
** Instead strikes the target and up to two nearby enemies with large bone pillars for '''150%''' weapon damage.
+
{{Skill description header}}
 +
<skill class="Necromancer">Land of the Dead</skill>
 +
<skill class="Necromancer">Command Skeletons</skill>
 +
<skill class="Necromancer">Command Golem</skill>
 +
<skill class="Necromancer">Army of the Dead</skill>
  
 +
===Curses===
 +
{{Skill description header}}
 +
<skill class="Necromancer">Decrepify</skill>
 +
<skill class="Necromancer">Frailty</skill>
 +
<skill class="Necromancer">Leech</skill>
  
* '''Frost Spikes''' (Cold)
+
===Corpses===
** Leaves a frost patch that reduces the movement speed by '''60%''' for '''2''' seconds.
+
{{Skill description header}}
 +
<skill class="Necromancer">Corpse Explosion</skill>
 +
<skill class="Necromancer">Corpse Lance</skill>
 +
<skill class="Necromancer">Devour</skill>
 +
<skill class="Necromancer">Revive</skill>
  
 
+
== Curses, Summons and Blood ==
* '''Blood Spikes''' (Physical)
 
** Enemies bleed for '''50%''' weapon damage over '''2''' seconds and heal you for '''0.5%''' of your total life over the duration.
 
 
 
 
=== Siphon Blood ===
 
 
* '''Base Skill''' (Physical)
 
** '''Generate: 15''' Essence each time damage is dealt.
 
** Siphon the blood from the targeted enemy dealing '''300%''' weapon damage.
 
** Siphon Blood heals you for '''2%''' of your total health every second while channeled.
 
 
 
* '''Suppress''' (Cold)
 
** Enemies are also slowed by '''75%'''.
 
 
 
* '''Purity of Essence''' (Physical)
 
** Essence gained is increased to '''20''' while you are at full health.
 
 
 
* '''Drain Life''' (Physical)
 
** Increases the amount of health restored to '''6%''' but no longer restores Essence.
 
 
 
* '''Power Shift''' (Poison)
 
** Damage is increased by '''10%''' each time damage is dealt. Max '''10''' stacks.
 
 
 
* '''Blood Sucker''' (Physical)
 
** You pull in all health globes within '''40''' yards while siphoning.
 
 
 
 
=== Grim Scythe ===
 
 
* '''Base Skill''' (Physical)
 
** '''Generate: 12''' Essence per enemy hit
 
** Slash with a summoned Scythe in front of you dealing '''150%''' weapon damage as Physical.
 
 
 
* '''Blood Scythe''' (Physical)
 
** Heal for '''1%''' of your health per enemy hit.
 
 
 
* '''Execution''' (Physical)
 
** Enemies below '''20%''' health have a '''5%''' chance to be decapitated and instantly killed.
 
 
 
* '''Frost Scythe''' (Cold)
 
** Each enemy hit increases your attack speed by '''1%''' for '''5''' seconds. Max '''15''' stacks.
 
 
 
* '''Dual Scythes''' (Physical)
 
** Slash with two summoned Scythes in front of you dealing '''150%''' weapon damage as Physical and push enemies together.
 
 
 
* '''Cursed Scythe''' (Poison)
 
** Enemies hit by the scythe have a '''15%''' chance to be inflicted with a random curse.
 
 
 
 
 
= SECONDARY =
 
 
 
=== Death Nova ===
 
'''Base Skill'''(Poison)
 
 
 
* '''Cost: 20 '''Essence
 
** Unleash a Nova that deals '''350% '''weapon damage to all enemies within '''25 '''yards.
 
 
 
* '''Tendril Nova '''(Physical)
 
** Now heals you for '''1% '''of your health per target hit and reduces damage dealt to '''225%'''.
 
 
 
* '''Bone Nova '''(Physical)
 
** Spines radiate outward and deal '''475% '''weapon damage within '''12 '''yards.
 
 
 
* '''Blood Nova '''(Physical)
 
** Spend 10% health to unleash a Blood Nova that deals '''450% '''weapon damage to all nearby enemies within '''25 '''yards.
 
 
 
* '''Blight '''(Poison)
 
** Leave a lingering patch of blight on the ground slowing enemies by '''60% '''and causing them to deal '''15% '''less damage for '''1 '''second.
 
 
 
* '''Unstable Compound '''(Poison)
 
** Each cast increases the radius of your next Nova by '''5 '''yards up to '''2 '''times.
 
 
 
 
=== Bone Spear ===
 
 
* '''Base Skill '''(Physical)
 
** '''Cost: 20''' Essence
 
** Summon a piercing bone projectile that causes '''450% '''weapon damage to all enemies it passes through.
 
 
 
* '''Crystallization '''(Cold)
 
** Each enemy hit has their attack speed reduced by '''20% '''and your attack speed is increased by '''3% '''for '''3 '''seconds stacking up to '''10 '''times.
 
 
 
* '''Shatter '''(Physical)
 
** Instead of piercing now detonates on the first enemy hit dealing '''450% '''to all enemies within '''15 '''yards.
 
 
 
* '''Blighted Marrow '''(Poison)
 
** Damage is increased by '''15% '''for each enemy Bone Spear passes through.
 
 
 
* '''Blood Spear '''(Physical)
 
** Bone Spear turns into Blood Spear. Damage is increased to '''518% '''weapon damage at the cost of '''10% '''health.
 
 
 
* '''Teeth '''(Physical)
 
** Launches '''5 '''razor sharp teeth that deal '''300% '''weapon damage.
 
 
 
 
=== Skeleton Mage ===
 
 
* '''Base Skill '''(Physical)
 
** '''Cost: 40 '''Essence
 
** Raise a skeleton from the ground to attack your foes dealing '''400% '''weapon damage per attack. Lasts '''6 '''seconds.
 
 
 
* '''Gift of Death '''(Physical)
 
** Risen Skeletons leave a corpse behind when they die or expire.
 
 
 
* '''Singularity '''(Physical)
 
** Consumes all Essence to summon a powerful minion. The minion’s damage is increased by '''3% '''for every point of Essence consumed.
 
 
 
* '''Life Support '''(Physical)
 
** Risen Mages cost '''10% '''health to cast but lasts an additional '''2 '''seconds.
 
 
 
* '''Contamination '''(Poison)
 
** Raise a contaminated mage that channels an aura of decay for '''175% '''weapon damage for its duration.
 
 
 
* '''Skeleton Archer '''(Cold)
 
** Raise a Skeleton Archer that deals '''400% '''weapon damage.
 
** Skeleton Archers increase your attack speed by '''3% '''for '''5 '''seconds each time they deal damage. Max '''10 '''stacks.
 
 
 
= BLOOD & BONE =
 
 
=== Bone Armor ===
 
 
* '''Base Skill '''(Physical)
 
** '''Cost: 10 '''Essence
 
** '''Cooldown: 10 '''seconds
 
** Rip bones from nearby enemies, dealing '''150% '''weapon damage, and create armor that reduces damage taken by '''3% '''per enemy hit up to a maximum of '''10 '''enemies. Bone Armor lasts '''60 '''seconds.
 
 
 
* '''[Placeholder] Increased Damage '''(Physical)
 
** Damage dealt to enemies is increased by '''200%'''.
 
 
 
* '''[Placeholder] Immunity''' (Physical)
 
** Your armor absorbs all incoming damage for '''5 '''seconds and grants immunity to all control impairing effects.
 
 
 
* '''Dislocation '''(Physical)
 
** Enemies hit are also stunned for '''2 '''seconds.
 
 
 
* '''Thy Flesh Sustained '''(Physical)
 
** '''Cost: 20% '''Health
 
** Increases your Life per Second by '''10% '''per target hit.
 
 
 
* '''Reap of Anguish '''(Physical)
 
** Bone Armor also increases your movement speed by '''1%''' for each enemy hit.
 
 
 
 
=== Bone Spirit ===
 
 
* '''Base Skill '''(Physical)
 
** Launch a Bone Spirit that will seek enemies. Deals '''4000% '''damage on impact.
 
** ''You gain a charge every 15 seconds and can store up to 3 charges.  Recharge time is reduced by 1 second for each corpse you consume.''
 
 
 
* '''Possession '''(Physical)
 
** Bone Spirit will now charm the target for '''10 '''seconds at the cost of '''10% '''health.
 
 
 
* '''Panic Attack '''(Poison)
 
** Enemies within '''10 '''yards are feared for '''2 '''seconds when Bone Spirit detonates.
 
 
 
* '''Poltergeist '''(Cold)
 
** Increases the maximum number of charges to 4.
 
 
 
* '''Unfinished Business '''(Cold)
 
** Bone Spirit explodes dealing '''1250% '''weapon damage to all enemies within '''10 '''yards on detonation.
 
 
 
* '''Astral Projection '''(Cold)
 
** Damage is increased by '''15% '''for each enemy that Bone Spirit passes through while seeking its target.
 
 
 
 
=== Blood Rush ===
 
 
* '''Base Skill '''(Physical)
 
** '''Cooldown: 5 '''seconds
 
** '''Cost: 5% '''Health
 
** Shed your mortal flesh and reappear up to '''50 '''yards away.
 
 
 
* '''Transfusion '''(Physical)
 
** Heals for '''2% '''of your maximum health for every enemy passed through.
 
 
 
* '''Hemostasis '''(Physical)
 
** Removes the health cost.
 
 
 
* '''Metabolism '''(Physical)
 
** Blood Rush now has '''2 '''charges, but its health cost is doubled.
 
 
 
* '''Potency '''(Physical)
 
** Increases your armor by '''100% '''for '''2 '''seconds after casting.
 
 
 
* '''Molting '''(Physical)
 
** Leaves a corpse at your original location when used.
 
 
=== Simulacrum ===
 
 
* '''Base Skill''' (Physical)
 
** '''Cost: 50% '''Health
 
** '''Cooldown: 120 '''seconds
 
** Create a Simulacrum made of blood that will duplicate your Essence Spenders for '''15 '''seconds.
 
 
 
* '''Reservoir''' (Physical)
 
** Your maximum Essence is increased by '''100% '''while your Simulacrum is active.
 
 
 
* '''Cursed Form '''(Physical)
 
** While active, your curse skills now apply all three curses.
 
 
 
* '''[Placeholder] Blood Debt '''(Physical)
 
** Life costs for skills are reduced by '''75% '''while Simulacrum is active.
 
 
 
* '''Blood and Bone '''(Physical)
 
** Now also creates a Simulacrum of Bone, but the duration is reduced to '''10 '''seconds.
 
 
 
* '''Self Sacrifice '''(Physical)
 
** If you would die with a Simulacrum active, instead the Simulacrum is destroyed and you are fully healed.
 
 
 
 
= REANIMATION =
 
 
 
=== Land of the Dead ===
 
 
* '''Base Skill '''(Physical)
 
** '''Cooldown: 120 '''seconds
 
** All corpse skills can be used at will for '''5 '''seconds.
 
 
 
* '''Invigoration '''(Physical)
 
** Your skills do not cost Essence while Land of the Dead is active.
 
 
 
* '''Frozen Lands '''(Cold)
 
** Enemies in the Land of the Dead are periodically frozen.
 
 
 
* '''Plaguelands '''(Poison)
 
** Land of the Dead deals up to '''5,000% '''weapon damage to enemies over its duration.
 
 
 
* '''Land of Plenty '''(Physical)
 
* You are healed for '''2% '''of your maximum life whenever you kill an enemy while Land of the Dead is active.
 
*
 
* '''Shallow Graves '''(Physical)
 
** Every '''10 '''enemies killed extends the duration by '''1 '''second up to a maximum of '''2 '''seconds.
 
 
 
 
=== Command Skeletons ===
 
 
* '''Base Skill '''(Physical)
 
** '''Cost: 50 '''Essence
 
** '''Active: '''Command your skeletal minions to attack the target and increase their damage by '''50% '''for '''5 '''seconds.
 
** '''Passive: '''Raise skeletons from the ground every '''2 '''seconds to a max of '''7''' skeletons. Skeletal minions deal '''50% '''weapon damage per attack.
 
 
 
* '''Enforcer '''(Physical)
 
** Reduces the active Essence cost to '''25'''.
 
 
 
* '''Dark Mending '''(Physical)
 
** Skeletal minions will heal you for '''0.5% '''of your total health per hit while being commanded.
 
 
 
* '''Freezing Grasp '''(Cold)
 
** The target of your command is frozen for '''3 '''seconds.
 
 
 
* '''Kill Command '''(Poison)
 
** Now commands your skeletons to explode, dealing '''80% '''weapon damage to enemies within''' 15 '''yards.
 
 
 
* '''Frenzy '''(Physical)
 
** Commanded skeletons go into a frenzy, gaining '''25% '''increased attack speed for the duration.
 
 
=== Command Golem ===
 
 
* '''Base Skill '''(Poison)
 
** '''Cooldown: 60 '''seconds
 
** '''Active: '''Command the Golem to the targeted location where it collapses into a pile of '''5 '''corpses.
 
** '''Passive: '''Raise a Flesh Golem to fight for you. Flesh Golem deals '''450% '''weapon damage per attack.
 
 
 
* '''Bone Golem '''(Physical)
 
** '''Active: '''The Golem becomes a tornado of bone carrying all nearby enemies to the targeted location and rooting them in place for '''2 '''seconds.
 
 
 
* '''Blood Golem''' (Physical)
 
** '''Active: '''The Golem sacrifices itself healing you for '''25% '''of your health and reconstructs at the targeted location. As the Golem reconstructs, veiny tendrils damage nearby enemies for '''450% '''weapon damage.
 
 
 
* '''Flesh Consuming Golem '''(Poison)
 
** '''Active: '''The Golem consumes corpses at the targeted location increasing its damage by '''30% '''per corpse.
 
 
 
* '''Decay Golem '''(Poison)
 
** '''Active: '''Command the Golem to the targeted location where it collapses into a pile of '''8''' corpses.
 
 
 
* '''Ice Golem '''(Cold)
 
** '''Active: '''Command the Golem to the targeted location where it freezes enemies for '''3 '''seconds and increases their chance to be critically struck by '''10% '''for '''10 '''seconds.
 
 
=== Army of the Dead ===
 
 
* '''Base Skill '''(Physical)
 
** '''Cooldown: 120 '''seconds
 
** Raise a massive skeletal army to pummel the targeted location dealing '''3000% '''weapon damage in a '''15 '''yard radius.
 
 
 
* '''Catatonic Grasp '''(Poison)
 
** Hands raise from the ground and immobilize enemies in place for '''5 '''seconds.
 
 
 
* '''Frozen Army '''(Cold)
 
** Weapon damage increased to '''3600% '''and they attack all enemies in a line.
 
 
 
* '''Unconventional Warfare''' (Physical)
 
** Skeletons will rise from the ground and attack random targets for '''4 '''seconds.
 
 
 
* '''[Placeholder]''' '''Death Valley '''(Physical)
 
** The skeletal army knocks all effected enemies towards the center.
 
 
 
* '''Dead Storm '''(Physical)
 
** Raise a storm of the dead that surround you damaging enemies for '''2000% '''weapon damage over '''5 '''seconds.
 
 
= CURSES =
 
 
=== Decrepify ===
 
 
* '''Base Skill '''(Physical)
 
** '''Cost: 10 '''Essence
 
** A crippling curse that reduces the enemy units’ movement speed by '''75%''' and reduces damage done by '''20% '''for '''30 '''seconds.
 
 
 
* '''Opportunist''' (Physical)
 
** Gain a '''3% '''movement speed increase for every enemy cursed.
 
 
 
* '''Borrowed Time '''(Physical)
 
** Gain '''1% '''cooldown reduction for every enemy cursed.
 
 
 
* '''Wither '''(Physical)
 
** Damage reduction increased to '''30%''', but no longer reduces movement speed.
 
 
 
* '''Dizzying Curse''' (Physical)
 
** Cursed enemies have a '''10% '''chance to be stunned for '''2 '''seconds when hit.
 
 
 
* '''Enfeeblement '''(Physical)
 
** Increase the potency of the movement speed reduction for the first '''5 '''seconds.
 
 
=== Frailty ===
 
 
* '''Base Skill '''(Physical)
 
** '''Cost: 10 '''Essence
 
** A crippling curse that kills enemies with less than '''15% '''health.  Lasts '''30 '''seconds.
 
 
 
* '''[Placeholder]''' '''Essence Return '''(Physical)
 
** Gain '''2 '''essence when a cursed enemy dies.
 
 
 
* '''Volatile Death '''(Physical)
 
** Cursed enemies explode for '''100% '''weapon damage on death.
 
 
 
* '''Scent of Blood '''(Physical)
 
** Cursed enemies take '''15% '''increased damage from your minions.
 
 
 
* '''Aura of Frailty '''(Physical)
 
** Becomes an aura that curses all enemies within '''15 '''yards.
 
** The range of this effect is increased by '''50% '''of your gold pickup radius.
 
 
 
* '''Early Grave '''(Physical)
 
** Triggers at '''18% '''life but costs '''10% '''of your life.
 
 
=== Leech ===
 
 
* '''Base Skill''' (Physical)
 
** '''Cost: 10 '''Essence
 
** Curse the target area. Cursed enemies have a chance to heal the attacker when they are struck for '''1% '''of their total health. Lasts '''30 '''seconds.
 
 
 
* '''Transmittable '''(Physical)
 
** Enemies that die while cursed will spread the curse to a nearby unaffected target.
 
 
 
* '''Sanguine End '''(Physical)
 
** Whenever a cursed enemy dies, you are healed for '''200%''' of your Life per Kill.
 
 
 
* '''Cursed Ground '''(Physical)
 
** Now curses the ground, healing you for '''0.5% '''of your maximum life every second for each enemy in the cursed area.
 
 
 
* '''Blood Flask''' (Physical)
 
** Whenever a cursed enemy dies your potion cooldown is reduced by '''1 '''second.
 
 
 
* '''Osmosis''' (Physical)
 
** Each cursed enemy increases your life regeneration by '''751 '''per second.
 
 
 
= CORPSES =
 
 
 
 
=== Corpse Explosion ===
 
 
* '''Base Skill '''(Physical)
 
** Target an area exploding all corpses within '''11''' yards dealing '''150% '''weapon damage to enemies within '''20 '''yards.
 
 
 
* '''Final Embrace '''(Physical)
 
** Corpses pull themselves towards the nearest enemy before exploding, but Corpse Explosion now costs '''3% '''life per corpse.
 
 
 
* '''Close Quarters '''(Poison)
 
** Now explodes corpses close to you, dealing '''200% '''weapon damage to enemies within '''20 '''yards.
 
 
 
* '''Bloody Mess '''(Physical)
 
** Explosion radius is increased to '''25 '''yards.
 
 
 
* '''Dead Cold '''(Cold)
 
** Freeze all enemies caught in the explosion for '''2 '''seconds.
 
 
 
* '''Shrapnel '''(Poison)
 
** Corpses now explode away from you, hitting all targets in a cone.
 
 
=== Corpse Lance ===
 
 
* '''Base Skill '''(Physical)
 
** Target an enemy to summon projectiles from nearby corpses that cause '''750%''' weapon damage to the target.
 
 
 
* '''Brittle Touch '''(Cold)
 
** Enemies become brittle increasing their chance to be crit by '''5% '''for '''5 '''seconds each time they are hit with Corpse Lance.
 
 
 
* '''Blood Lance '''(Physical)
 
** Spend '''5% '''of your total health to launch an additional lance from yourself towards the target that deals '''250% '''weapon damage.
 
 
 
* '''Visceral Impact '''(Physical)
 
** Stuns the target for '''3 '''seconds.
 
 
 
* '''Shredding Splinters '''(Poison)
 
** Each lance slows the target by '''10% '''and reduces its damage by '''6% '''for '''10 '''seconds. Stacks up to '''5 '''times.
 
 
 
* '''Ricochet '''(Physical)
 
** Corpse Lance has a '''20% '''chance to ricochet to one additional target.
 
 
=== Devour ===
 
 
* '''Base Skill''' (Physical)
 
** Consume corpses within '''60 '''yards to restore '''10 '''Essence per corpse.
 
 
 
* '''Ruthless '''(Physical)
 
** Additionally consumes your minions for '''10 '''Essence per minion killed.
 
 
 
* '''Voracious '''(Physical)
 
** Reduces all Essence costs by '''2% '''for each corpse consumed for '''5 '''seconds.
 
 
 
* '''Devouring Aura '''(Physical)
 
** Becomes an aura that consumes all corpses within '''15 '''yards to restore '''11 '''Essence per corpse.
 
** The range of this effect is increased by '''50% '''of your gold pickup radius.
 
 
 
* '''Satiated '''(Physical)
 
** Increases maximum life by '''2% '''for '''2 '''seconds for each corpse devoured.
 
 
 
* '''Cannibalize '''(Physical)
 
** Each corpse consumed also restores '''3% '''health.
 
 
 
 
=== Revive ===
 
 
* '''Base Skill '''(Physical)
 
** Target an area reviving up to '''10 '''corpses within '''20 '''yards for '''15''' seconds.
 
 
 
* '''Oblation''' (Physical)
 
** Increases the damage of revived creatures by '''20% '''but each Revive now costs '''3% '''health.
 
 
 
* '''Personal Army '''(Physical)
 
** Damage taken is reduced by '''1% '''for each revived minion active.
 
 
 
* '''Recklessness '''(Cold)
 
** Revived minions deal an additional '''150% '''damage but last 6 seconds. Damage dealt is turned into Cold.
 
 
 
* '''[Placeholder] Horrific Return''' (Poison)
 
** When you revive a corpse, enemies within '''20''' yards run in fear for '''3''' seconds.
 
*
 
* '''Purgatory''' (Physical)
 
** Revived minions degenerate back into a usable corpse at the end of their duration.
 
 
 
 
== Curses and Summons and Blood ==
 
  
 
The Necromancer packs a huge variety of skills across long range, short range, and pet-oriented skills. What kind of Necromancer are you looking forward to playing? Do you want to sacrifice your health for additional power using Blood skills? Or do you prefer being the master of minions and want to surround yourself with an undead army?
 
The Necromancer packs a huge variety of skills across long range, short range, and pet-oriented skills. What kind of Necromancer are you looking forward to playing? Do you want to sacrifice your health for additional power using Blood skills? Or do you prefer being the master of minions and want to surround yourself with an undead army?
Line 485: Line 51:
  
 
[[Category:Necromancer]]
 
[[Category:Necromancer]]
 +
[[Category:Necromancer Skills]]
 
[[Category:Skills]]
 
[[Category:Skills]]

Latest revision as of 17:13, 16 July 2017

Below are all the Necromancer skill released for the Necromancer beta test prior to launch.

Active Skills[edit | edit source]

Click to the individual skill pages for more details about these skills including numbers, screenshots, Skill Rune information, blue quotes, and much more.

Primary[edit | edit source]

Name Level Description

<skill class="Necromancer">Bone Spikes</skill> <skill class="Necromancer">Siphon Blood</skill> <skill class="Necromancer">Grim Scythe</skill>


Secondary[edit | edit source]

Name Level Description

<skill class="Necromancer">Death Nova</skill> <skill class="Necromancer">Bone Spear</skill> <skill class="Necromancer">Skeletal Mage</skill>

Blood & Bone[edit | edit source]

Name Level Description

<skill class="Necromancer">Bone Armor</skill> <skill class="Necromancer">Bone Spirit</skill> <skill class="Necromancer">Blood Rush</skill> <skill class="Necromancer">Simulacrum</skill>

Reanimation[edit | edit source]

Name Level Description

<skill class="Necromancer">Land of the Dead</skill> <skill class="Necromancer">Command Skeletons</skill> <skill class="Necromancer">Command Golem</skill> <skill class="Necromancer">Army of the Dead</skill>

Curses[edit | edit source]

Name Level Description

<skill class="Necromancer">Decrepify</skill> <skill class="Necromancer">Frailty</skill> <skill class="Necromancer">Leech</skill>

Corpses[edit | edit source]

Name Level Description

<skill class="Necromancer">Corpse Explosion</skill> <skill class="Necromancer">Corpse Lance</skill> <skill class="Necromancer">Devour</skill> <skill class="Necromancer">Revive</skill>

Curses, Summons and Blood[edit | edit source]

The Necromancer packs a huge variety of skills across long range, short range, and pet-oriented skills. What kind of Necromancer are you looking forward to playing? Do you want to sacrifice your health for additional power using Blood skills? Or do you prefer being the master of minions and want to surround yourself with an undead army?