Difference between revisions of "Lingering Spirit"

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This rune effect causes the spirit to be drawn towards the Witch Doctor after its initial victim has perished. The spirit will remain, swirling around the Witch Doctor for the remaining duration, when a target finds it's way near the Witch Doctor, the spirit will latch on to the new target without the Witch Doctor having to cast.
 
This rune effect causes the spirit to be drawn towards the Witch Doctor after its initial victim has perished. The spirit will remain, swirling around the Witch Doctor for the remaining duration, when a target finds it's way near the Witch Doctor, the spirit will latch on to the new target without the Witch Doctor having to cast.
  
Casting Lingering Spirit while no enemies are on screen will cause the spirit to immediately be drawn around the Witch Doctor.  For each Spirit summoned in this way, one monster in the vicinity of the Witch Doctor can be haunted for the remaining duration of the Lingering Spirit.
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Casting Lingering Spirit while no enemies are on screen will cause the spirit to immediately be drawn around the Witch Doctor.  For each Spirit summoned in this way, one monster who comes in close proximity to the Witch Doctor can be haunted for the remaining duration of a single Lingering Spirit.
  
You may consider this spell a type of damage armor in the vein of a Wizard's Ice or Storm armor spells.
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For instance, if there are no enemies on the screen and the Witch Doctor casts 3 Lingering Spirits, and shortly afterwards, 3 monsters close in on the Witch Doctor, each of the monsters will be haunted.  A single monster cannot have more than one Lingering Spirit affecting it at a time.
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You may consider this spell a type of stackable, short duration damage armor in the vein of a Wizard's Ice or Storm armor spells.
  
  

Latest revision as of 04:44, 12 July 2012

Lingering Spirit is a rune effect in Haunt, a a Spirit Realm Witch Doctor skill.

This rune effect causes the spirit to be drawn towards the Witch Doctor after its initial victim has perished. The spirit will remain, swirling around the Witch Doctor for the remaining duration, when a target finds it's way near the Witch Doctor, the spirit will latch on to the new target without the Witch Doctor having to cast.

Casting Lingering Spirit while no enemies are on screen will cause the spirit to immediately be drawn around the Witch Doctor. For each Spirit summoned in this way, one monster who comes in close proximity to the Witch Doctor can be haunted for the remaining duration of a single Lingering Spirit.

For instance, if there are no enemies on the screen and the Witch Doctor casts 3 Lingering Spirits, and shortly afterwards, 3 monsters close in on the Witch Doctor, each of the monsters will be haunted. A single monster cannot have more than one Lingering Spirit affecting it at a time.

You may consider this spell a type of stackable, short duration damage armor in the vein of a Wizard's Ice or Storm armor spells.


Skill Rune Effects[edit | edit source]

Refer to the Haunt rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, patch changes, and strategy tips.

Name Level Description

<skill subcat="Spirit spell" class="WitchDoctor">Haunt</skill> <skill class="WitchDoctor" rune="Lingering Spirit">Haunt</skill>


Media[edit | edit source]

Screenshots and movies will be added post-release.


Development[edit | edit source]

Prior to the skill revision in February 2012, this rune effect was enabled by the Indigo Rune, granting the following effect with a level 7 runestone:

IconIndigo.png
Lingering Spirit

[e]

If there are no targets left the spirit will linger for up to 15 seconds looking for new targets.