Difference between revisions of "Witch Doctor passives"

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Passive skills replaced [[Traits]] late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.
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Characters in Diablo 3 get to choose three passive skills, with the slots becoming available at level 10, 20, and 30. The passive skills themselves become available every few levels, with the first ones at lvl 10 and the last at level 60.
  
  
 
==Witch Doctor Passives==
 
==Witch Doctor Passives==
This list is tentative and based on the beta build. Expect further refinements in the final game.
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[[Grave Injustice]] and [[Gruesome Feast]] are among the most popular for Hardcore and Softcore, and are usually paired together for their complimentary bonuses and functions.  [[Pierce the Veil]] and [[Spiritual Attunement]] also help with damage and/or resource management, and [[Jungle Fortitude]] is popular for the big defensive buff.
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The biggest difference between softcore and hardcore Witch Doctors is the huge popularity of the the death-cheating [[Spirit Vessel]] in Hardcore, where it has a 90% use rate and is largely responsible for the huge numbers of high level Witch Doctors in hardcore Inferno.
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See all Witch Doctor skills sorted by use rate on the ranking page in Diablo3Ladders.com.
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* [http://www.diablo3ladders.com/skills/mostused/witch-doctor The most/least used Witch Doctor skills]
  
  

Latest revision as of 01:54, 30 August 2013

Characters in Diablo 3 get to choose three passive skills, with the slots becoming available at level 10, 20, and 30. The passive skills themselves become available every few levels, with the first ones at lvl 10 and the last at level 60.


Witch Doctor Passives[edit | edit source]

Grave Injustice and Gruesome Feast are among the most popular for Hardcore and Softcore, and are usually paired together for their complimentary bonuses and functions. Pierce the Veil and Spiritual Attunement also help with damage and/or resource management, and Jungle Fortitude is popular for the big defensive buff.

The biggest difference between softcore and hardcore Witch Doctors is the huge popularity of the the death-cheating Spirit Vessel in Hardcore, where it has a 90% use rate and is largely responsible for the huge numbers of high level Witch Doctors in hardcore Inferno.

See all Witch Doctor skills sorted by use rate on the ranking page in Diablo3Ladders.com.


Name Level Description

<skill class="WitchDoctor">Circle of Life</skill> <skill class="WitchDoctor">Jungle Fortitude</skill> <skill class="WitchDoctor">Spiritual Attunement</skill> <skill class="WitchDoctor">Gruesome Feast</skill> <skill class="WitchDoctor">Bad Medicine</skill> <skill class="WitchDoctor">Blood Ritual</skill> <skill class="WitchDoctor">Zombie Handler</skill> <skill class="WitchDoctor">Pierce the Veil</skill> <skill class="WitchDoctor">Fetish Sycophants</skill> <skill class="WitchDoctor">Spirit Vessel</skill> <skill class="WitchDoctor">Rush of Essence</skill> <skill class="WitchDoctor">Vision Quest</skill> <skill class="WitchDoctor">Fierce Loyalty</skill> <skill class="WitchDoctor">Grave Injustice</skill> <skill class="WitchDoctor">Tribal Rites</skill>


Development[edit | edit source]

  • See the Witch Doctor skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.


By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 15 of the Witch Doctor's traits were turned into passives, 15 of them were removed, and 2 passives were brand new: Aggression and Expert Defense.

The list of Witch Doctor passives shown at the press event is likely still in development and may change before game release. Also, the levels of the passives are a hold-over from when they were traits and will be changed.


References[edit | edit source]