Difference between revisions of "Zombie Charger"
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[[File:IconZombieCharger.png|left]] | [[File:IconZombieCharger.png|left]] | ||
[[File:Zombie-charger-zoom1.jpg|thumb|350px|Zombies charge in a [[zoom]]ed in [[Beta]] view.]] | [[File:Zombie-charger-zoom1.jpg|thumb|350px|Zombies charge in a [[zoom]]ed in [[Beta]] view.]] | ||
− | '''Zombie Charger''' is a Decay [[Witch Doctor skill]] unlocked at [[clvl|level]] 14. It summons a zombie that charges forward, disintegrating rapidly into a poison cloud | + | '''Zombie Charger''' is a Decay [[Witch Doctor skill]] unlocked at [[clvl|level]] 14. It summons a zombie that charges forward, disintegrating rapidly into a poison cloud. Though the spell has a short range, the zombie deals considerable poison damage and has a piercing effect as it passed through and damages any number of enemies over the short course of its travel. |
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<br><br><br>__TOC__ | <br><br><br>__TOC__ | ||
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==Skill Rune Effects== | ==Skill Rune Effects== | ||
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{{skill description header}} | {{skill description header}} | ||
<skill subcat="Physical realm spell" class="WitchDoctor">Zombie Charger</skill> | <skill subcat="Physical realm spell" class="WitchDoctor">Zombie Charger</skill> | ||
− | <skill class="WitchDoctor" rune=" | + | <skill class="WitchDoctor" rune="Pile On">Zombie Charger</skill> |
<skill class="WitchDoctor" rune="Undeath">Zombie Charger</skill> | <skill class="WitchDoctor" rune="Undeath">Zombie Charger</skill> | ||
− | <skill class="WitchDoctor" rune=" | + | <skill class="WitchDoctor" rune="Lumbering Cold">Zombie Charger</skill> |
<skill class="WitchDoctor" rune="Explosive Beast">Zombie Charger</skill> | <skill class="WitchDoctor" rune="Explosive Beast">Zombie Charger</skill> | ||
<skill class="WitchDoctor" rune="Zombie Bears">Zombie Charger</skill> | <skill class="WitchDoctor" rune="Zombie Bears">Zombie Charger</skill> | ||
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==Skill Design== | ==Skill Design== | ||
− | The zombie is humanoid, but it disintegrates so quickly into a green | + | The zombie is humanoid, but it disintegrates so quickly into a green smoke that it's hard to get a good look at it. |
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<blockquote>''It’s hard to use, since it has so little range; it’s hardly more than melee distance, and doesn’t work at the usual range a player assumes, a few paces behind the front line where the Mongrels are tanking. You have to learn to stand closer, almost at melee range to get any real effect from the skill. It’s not like a poison bolt, where as long as it gets to the enemy the full damage is done. The zombie doesn’t actually hit anything; it’s not a projectile. It’s just passes through them, trailing poison. So enemies it passes over and through take a lot of damage. Enemies it just barely gets to only receive a little splash of damage that hardly registers.</blockquote> | <blockquote>''It’s hard to use, since it has so little range; it’s hardly more than melee distance, and doesn’t work at the usual range a player assumes, a few paces behind the front line where the Mongrels are tanking. You have to learn to stand closer, almost at melee range to get any real effect from the skill. It’s not like a poison bolt, where as long as it gets to the enemy the full damage is done. The zombie doesn’t actually hit anything; it’s not a projectile. It’s just passes through them, trailing poison. So enemies it passes over and through take a lot of damage. Enemies it just barely gets to only receive a little splash of damage that hardly registers.</blockquote> | ||
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===Beta=== | ===Beta=== | ||
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The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Zombie Charger was classified as a Decay skill and moved to level 14, out of the reach of beta players. Despite being [[nerf]]ed in [[Beta Patch 14]], it does the same damage in [[Beta Patch 15]] as it did in Patch 13, albeit at a higher mana cost. | The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Zombie Charger was classified as a Decay skill and moved to level 14, out of the reach of beta players. Despite being [[nerf]]ed in [[Beta Patch 14]], it does the same damage in [[Beta Patch 15]] as it did in Patch 13, albeit at a higher mana cost. | ||
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+ | The skill was improved during the beta test; given better pathfinding so it didn't get stuck in place by hitting any tiny corner of a wall or other object. | ||
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* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] — Blizzard's Official Diablo III Site | * [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] — Blizzard's Official Diablo III Site | ||
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{{Skill navbox Diablo III|WD|decay}} | {{Skill navbox Diablo III|WD|decay}} | ||
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[[category:Active skills]] | [[category:Active skills]] | ||
[[category:Witch Doctor skills]] | [[category:Witch Doctor skills]] | ||
[[category:Witch Doctor active skills]] | [[category:Witch Doctor active skills]] |
Latest revision as of 16:28, 15 April 2015
Zombie Charger is a Decay Witch Doctor skill unlocked at level 14. It summons a zombie that charges forward, disintegrating rapidly into a poison cloud. Though the spell has a short range, the zombie deals considerable poison damage and has a piercing effect as it passed through and damages any number of enemies over the short course of its travel.
Contents
Background[edit | edit source]
The base version of this skill essentially functions as a poison cloud that spreads disease to everything in a short path in front of the Witch Doctor.
Skill Rune Effects[edit | edit source]
Name | Level | Description |
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<skill subcat="Physical realm spell" class="WitchDoctor">Zombie Charger</skill> <skill class="WitchDoctor" rune="Pile On">Zombie Charger</skill> <skill class="WitchDoctor" rune="Undeath">Zombie Charger</skill> <skill class="WitchDoctor" rune="Lumbering Cold">Zombie Charger</skill> <skill class="WitchDoctor" rune="Explosive Beast">Zombie Charger</skill> <skill class="WitchDoctor" rune="Zombie Bears">Zombie Charger</skill>
Skill Design[edit | edit source]
The zombie is humanoid, but it disintegrates so quickly into a green smoke that it's hard to get a good look at it.
Synergies[edit | edit source]
The following Witch Doctor passives provide a benefit to Zombie Charger, runed or not:
Name | Level | Description |
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<skill class="WitchDoctor">Bad Medicine</skill> <skill class="WitchDoctor">Pierce the Veil</skill> <skill class="WitchDoctor">Fetish Sycophants</skill>
Development[edit | edit source]
Zombie Charger first appeared at BlizzCon 2009 at Tier II in the Zombie Skill Tree, but wasn't implemented yet. At BlizzCon 2010, it was one of the Witch Doctor's starting skills, but was nearly useless unruned. Flux explained:[1]
It’s hard to use, since it has so little range; it’s hardly more than melee distance, and doesn’t work at the usual range a player assumes, a few paces behind the front line where the Mongrels are tanking. You have to learn to stand closer, almost at melee range to get any real effect from the skill. It’s not like a poison bolt, where as long as it gets to the enemy the full damage is done. The zombie doesn’t actually hit anything; it’s not a projectile. It’s just passes through them, trailing poison. So enemies it passes over and through take a lot of damage. Enemies it just barely gets to only receive a little splash of damage that hardly registers.
Beta[edit | edit source]
Skill tiers were removed shortly before the beta started in September 2011, and Zombie Charger became a level 5 skill. Flux tried it out again, and found it essentially unchanged:[2]
Zombie Charger is mildly useful in the beta, but only when aimed carefully and in certain situations. The skill creates a zombie that walks forward in a straight line, disintegrating into a cloud of green, poisonous smoke as it moves. The damage isn’t huge, but it can pass through multiple enemies if they’re very tightly bunched, and will deal the full damage to all of them.
The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Zombie Charger was classified as a Decay skill and moved to level 14, out of the reach of beta players. Despite being nerfed in Beta Patch 14, it does the same damage in Beta Patch 15 as it did in Patch 13, albeit at a higher mana cost.
The skill was improved during the beta test; given better pathfinding so it didn't get stuck in place by hitting any tiny corner of a wall or other object.
Media[edit | edit source]
Zombie Charger can be seen in action on video here:
- Video: Blizzcon 2010 Rune Effects
- Video: Blizzcon 2010 Arena
- Video: August 2011 Witch Doctor Skill Animations (runed for Zombie Bears)
You can find pictures in the Diablo III screenshot and picture gallery:
References[edit | edit source]
- BlizzCon 2009 Full Witch Doctor Skill Trees and Stats
- BlizzCon 2010 Witch Doctor Hands-on Report
- Julian Love @ Blizzcon 2010 Interview — Slashdot 25th Oct 2010
- Zediono's translation of JudgeHype's pre-beta report — IncGamers 1st Aug 2011
- Witch Doctor Beta Skills Mega-report: Part One — IncGamers 30th Sep 2011
- Witch Doctor Active Skills — Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
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Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
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Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
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• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|