Difference between revisions of "Diamond Skin"
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[[File:Diamond-skin1.jpg|thumb|Diamond Skin as seen in the Beta.]] | [[File:Diamond-skin1.jpg|thumb|Diamond Skin as seen in the Beta.]] | ||
'''Diamond Skin''' (originally named [[Stone Skin]]) is a Defensive [[Wizard skill]] unlocked at [[clvl|Level]] 8, protecting the caster from incoming damage. | '''Diamond Skin''' (originally named [[Stone Skin]]) is a Defensive [[Wizard skill]] unlocked at [[clvl|Level]] 8, protecting the caster from incoming damage. | ||
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+ | This is one of the Wizard's most powerful defensive skills. Enabling Diamond Skin absorbs a great deal of damage for a short duration, making it something of a [[panic button]] skill, but one that will save the Wizard's life against sudden monster attack or other players in the [[Arena]]. | ||
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<br><br><br>__TOC__ | <br><br><br>__TOC__ | ||
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==Skill Rune Effects== | ==Skill Rune Effects== | ||
− | + | Refer to the [[Diamond Skin rune effects]] article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information. | |
{{skill description header}} | {{skill description header}} | ||
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<skill class="Wizard" rune="Crystal Shell">Diamond Skin</skill> | <skill class="Wizard" rune="Crystal Shell">Diamond Skin</skill> | ||
<skill class="Wizard" rune="Prism">Diamond Skin</skill> | <skill class="Wizard" rune="Prism">Diamond Skin</skill> | ||
− | <skill class="Wizard" rune=" | + | <skill class="Wizard" rune="Sleek Shell">Diamond Skin</skill> |
<skill class="Wizard" rune="Enduring Skin">Diamond Skin</skill> | <skill class="Wizard" rune="Enduring Skin">Diamond Skin</skill> | ||
<skill class="Wizard" rune="Diamond Shards">Diamond Skin</skill> | <skill class="Wizard" rune="Diamond Shards">Diamond Skin</skill> | ||
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==Skill Design== | ==Skill Design== | ||
− | Diamond Skin absorbs all types incoming damage. The [[skill]] expires after the duration runs out, or it absorbs the maximum possible damage. There is a substantial cool down before it can be recast, and the short duration makes it | + | Diamond Skin absorbs all types of incoming damage. The [[skill]] expires after the duration runs out, or sooner if it absorbs the maximum possible damage. There is a substantial cool down before it can be recast, and the short duration of effect makes it a skill that must be used in moments of extreme emergency, when it can be a literal life-saver. |
==Synergies== | ==Synergies== | ||
The following [[Wizard passives]] provide a benefit to Diamond Skin, runed or not: | The following [[Wizard passives]] provide a benefit to Diamond Skin, runed or not: | ||
− | {{ | + | {{skill description header}} |
− | + | <skill class="Wizard">Evocation</skill> | |
+ | <skill class="Wizard">Critical Mass</skill> | ||
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{{Skill_navbox_Diablo_III|Wizard|defensive}} | {{Skill_navbox_Diablo_III|Wizard|defensive}} | ||
+ | [[category:Active skills]] | ||
[[category:Wizard skills]] | [[category:Wizard skills]] | ||
− | [[category: | + | [[category:Wizard active skills]] |
Latest revision as of 17:38, 16 April 2015
Diamond Skin (originally named Stone Skin) is a Defensive Wizard skill unlocked at Level 8, protecting the caster from incoming damage.
This is one of the Wizard's most powerful defensive skills. Enabling Diamond Skin absorbs a great deal of damage for a short duration, making it something of a panic button skill, but one that will save the Wizard's life against sudden monster attack or other players in the Arena.
Contents
Background[edit | edit source]
Calling upon Arcane forces, the Wizard can make her skin hard as diamond for short period of time.
Skill Rune Effects[edit | edit source]
Refer to the Diamond Skin rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.
Name | Level | Description |
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<skill class="Wizard">Diamond Skin</skill> <skill class="Wizard" rune="Crystal Shell">Diamond Skin</skill> <skill class="Wizard" rune="Prism">Diamond Skin</skill> <skill class="Wizard" rune="Sleek Shell">Diamond Skin</skill> <skill class="Wizard" rune="Enduring Skin">Diamond Skin</skill> <skill class="Wizard" rune="Diamond Shards">Diamond Skin</skill>
Skill Design[edit | edit source]
Diamond Skin absorbs all types of incoming damage. The skill expires after the duration runs out, or sooner if it absorbs the maximum possible damage. There is a substantial cool down before it can be recast, and the short duration of effect makes it a skill that must be used in moments of extreme emergency, when it can be a literal life-saver.
Synergies[edit | edit source]
The following Wizard passives provide a benefit to Diamond Skin, runed or not:
Name | Level | Description |
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<skill class="Wizard">Evocation</skill> <skill class="Wizard">Critical Mass</skill>
Development[edit | edit source]
Diamond Skin was first shown at BlizzCon 2008 when the Wizard debuted. It was originally named Stone Skin and was at Tier II on the Conjuring Skill Tree. It absorbed 30 damage at rank 1, and appeared as a rough textured sort of graininess.
For BlizzCon 2009, Stone Skin was at Tier III and sported much improved damage reduction, as well as improved visuals. Flux discussed the new look:[1]
[Stone Skin] didn’t show up well on the slender Wizard. The new version is quite different and impossible to miss. The wizard is now sheathed in glowing blue crystals, almost like some superhero made from sapphires. In fact, the skill is so different in look that the team is probably going to rename it, though they’ve not settled on a change from Stone Skin, yet.
Soon afterwords, the development team did indeed change the name to Diamond Skin to better fit the new visuals.
Diamond Skin was one of the Wizard's skills in the BlizzCon 2010 PvP demo, where it was occasionally a life saver, but only if used properly, as Flux explained:[2]
At level 5 with a rune it absorbed 150 damage of any type, but the duration was quite short, so you had to cast it just before you needed it. Also, 150 sounded like a lot, but a Meteor or grinding Barb could do double that in a second, and Wizards with Diamond Skin on tended to feel invulnerable, and stuck around in dangerous, melee situations longer than they should have.
Skill tiers were removed for the July 2011 Press Event, allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Diamond Skin became a level 9 skill.
Beta[edit | edit source]
The Diablo III Beta started in September 2011, and while it ran, all of the skills continued to undergo extensive iteration. Skill changes varied from changing the levels the skills are unlocked, to changes in resource cost, damage, and even function. A few skills were removed altogether, and a few new ones were added. Also, the entire skill system received an overhaul with the Beta Patch 13 update in February 2012, with physical runes replaced by rune effects that automatically unlock at various levels for the different skills.
Diamond Skin remained at level 9 when the beta started. As a defensive skill, it didn't garner a lot of interest in the beta, but Flux suggested a possible use for it:[3]
Perhaps the most likely use for Diamond Skin would be in PvP, where a few seconds of damage mitigation could make or break a battle. You play defensively with a Wizard in the Arena, always dodging and firing from a distance and staying out of reach. But every now and then a Barbarian or a Monk will catch you; how delightful it would be to pop your Diamond Shield just as they unloaded, completely erasing their opportunity to do pain unto you.
With the Patch 13 changes, it was classified as a Defensive skill and moved to level 8. For March's Beta Patch 14, Diamond Skin's damage reduction was reduce by almost 50%.
Previous Versions[edit | edit source]
See the Wizard skill archive for more details on previous versions of Diamond Skin (or Stone Skin) and other Wizard skills.
Media[edit | edit source]
Diamond Skin can be seen in action on video here:
- Gameplay: Blizzcon 2008 (original Stone Skin appearance)
- Gameplay: Blizzcon 2010 (in the Arena)
You can find pictures in the Diablo III screenshot and picture gallery:
Diamond skin in use in the Battle Arena.
References[edit | edit source]
- BlizzCon 2008 Wizard Gameplay Report
- BlizzCon 2009 Character Panel, Skill Improvements
- BlizzCon 2009 Full Wizard Skill Trees
- BlizzCon 2010 PvP Hands-on Report
- Zediono's translation of JudgeHype's pre-beta report — IncGamers 1st Aug 2011
- Silva's Wizard Runestone Effects — IncGamers 5th Sep 2011
- Wizard Beta Skills Mega-report: Part Two — IncGamers 5th Oct 2011
- Wizard Active Skills — Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|