Difference between revisions of "Arcane Orb"
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[[File:IconArcaneOrb.png|left]] | [[File:IconArcaneOrb.png|left]] | ||
[[File:Arcane-orb-3.jpg|thumb|350px|Arcane Orb upon impact.]] | [[File:Arcane-orb-3.jpg|thumb|350px|Arcane Orb upon impact.]] | ||
− | '''Arcane Orb''' is a Secondary [[Wizard skill]] unlocked at [[clvl|Level]] 5, | + | '''Arcane Orb''' is a Secondary [[Wizard skill]] unlocked at [[clvl|Level]] 5. The Orb is shot at a target and moves in a straight line, but at a slower speed than most projectiles. Fast targets or enemies that move from side to side may avoid it entirely, though the orb travels a good distance and may hit an enemy well beyond the primary target |
+ | |||
+ | This is one of the Wizard's most damaging attacks, an orb that explodes on impact for very high damage and a splashing [[AoE]] effect. There is also a very high resource cost, with three of these projectiles fired in rapid succession enough to completely drain the Wizard's Arcane Power. It is not a very effective attack against high hit point enemies, but works very well to clear our clusters of normal monsters. | ||
+ | |||
− | |||
==Background== | ==Background== | ||
− | The Wizard summons a glowing orb that upon touch will deal great damage to all foes and objects in its range. | + | The Wizard summons a glowing orb that travels upon touch will deal great damage to all foes and objects in its range. |
==Skill Rune Effects== | ==Skill Rune Effects== | ||
− | + | Refer to the [[Arcane Orb rune effects]] article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information. | |
+ | {{skill description header}} | ||
<skill class="Wizard">Arcane Orb</skill> | <skill class="Wizard">Arcane Orb</skill> | ||
− | + | <skill class="Wizard" rune="Obliteration">Arcane Orb</skill> | |
+ | <skill class="Wizard" rune="Arcane Orbit">Arcane Orb</skill> | ||
+ | <skill class="Wizard" rune="Spark">Arcane Orb</skill> | ||
+ | <skill class="Wizard" rune="Scorch">Arcane Orb</skill> | ||
+ | <skill class="Wizard" rune="Frozen Orb">Arcane Orb</skill> | ||
==Skill Design== | ==Skill Design== | ||
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==Synergies== | ==Synergies== | ||
The following [[Wizard passives]] provide a benefit to Arcane Orb, runed or not: | The following [[Wizard passives]] provide a benefit to Arcane Orb, runed or not: | ||
− | {{ | + | {{skill description header}} |
− | + | <skill class="Wizard">Glass Cannon</skill> | |
− | + | <skill class="Wizard">Temporal Flux</skill> | |
+ | <skill class="Wizard">Arcane Dynamo</skill> | ||
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− | {{Skill navbox Diablo III|Wizard| | + | {{Skill navbox Diablo III|Wizard|secondary}} |
+ | [[category:Active skills]] | ||
[[category:Wizard skills]] | [[category:Wizard skills]] | ||
− | [[category: | + | [[category:Wizard active skills]] |
Latest revision as of 17:25, 15 April 2015
Arcane Orb is a Secondary Wizard skill unlocked at Level 5. The Orb is shot at a target and moves in a straight line, but at a slower speed than most projectiles. Fast targets or enemies that move from side to side may avoid it entirely, though the orb travels a good distance and may hit an enemy well beyond the primary target
This is one of the Wizard's most damaging attacks, an orb that explodes on impact for very high damage and a splashing AoE effect. There is also a very high resource cost, with three of these projectiles fired in rapid succession enough to completely drain the Wizard's Arcane Power. It is not a very effective attack against high hit point enemies, but works very well to clear our clusters of normal monsters.
Contents
Background[edit | edit source]
The Wizard summons a glowing orb that travels upon touch will deal great damage to all foes and objects in its range.
Skill Rune Effects[edit | edit source]
Refer to the Arcane Orb rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.
Name | Level | Description |
---|
<skill class="Wizard">Arcane Orb</skill> <skill class="Wizard" rune="Obliteration">Arcane Orb</skill> <skill class="Wizard" rune="Arcane Orbit">Arcane Orb</skill> <skill class="Wizard" rune="Spark">Arcane Orb</skill> <skill class="Wizard" rune="Scorch">Arcane Orb</skill> <skill class="Wizard" rune="Frozen Orb">Arcane Orb</skill>
Skill Design[edit | edit source]
A glowing orb of energy travels about 10 yards, before bursting in a nova of destruction. The spell looks something like the D2 Sorceress' Frozen Orb, but without the spray of ice spears as it flies across the room. It works like the Fireball of Diablo I.
This one very quickly became Flux's skill of choice for ranged attacks.[1] It dealt substantial damage with a big AoE splash, and had a reasonable mana cost. He is dubious about the listed 1-2 AoE damage, since a few of these into a group of enemies left no survivors.
Synergies[edit | edit source]
The following Wizard passives provide a benefit to Arcane Orb, runed or not:
Name | Level | Description |
---|
<skill class="Wizard">Glass Cannon</skill> <skill class="Wizard">Temporal Flux</skill> <skill class="Wizard">Arcane Dynamo</skill>
Development[edit | edit source]
Arcane Orb was first shown at BlizzCon 2008 when the Wizard debuted, on the Arcane Skill Tree at Tier III. By BlizzCon 2009, the damage had been ever so slightly tuned down, and so had mana cost. Flux talked about a missed opportunity:[2]
There was one scenario area in the desert (shown in the gameplay movie) where about five Dune Dervishes burst out of the ground at once. I didn’t think to try it at the time, but in retrospect I wish I could have herded the Dervishes into a cluster, and then tried throwing in some Arcane Orbs. Just to see if my Orbs would have been bounced around like pachinko balls.
Arcane Orb was available in the BlizzCon 2010 demo, but wasn't one of the Wizard's starting skills. Skill tiers were removed for the July 2011 Press Event, allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Arcane Orb became a level 8 skill.
Beta[edit | edit source]
The Diablo III Beta started in September 2011, and while it ran, all of the skills continued to undergo extensive iteration. Skill changes varied from changing the levels the skills are unlocked, to changes in resource cost, damage, and even function. A few skills were removed altogether, and a few new ones were added. Also, the entire skill system received an overhaul with the Beta Patch 13 update in February 2012, with physical runes replaced by rune effects that automatically unlock at various levels for the different skills.
Arcane Orb remained at level 8 when the beta started. Flux described how to use it effectively:[3]
They do hit with a big boom, and if you get one to the edge of a big pack, it will deal substantial damage. The tricky part about using them (aside from the huge AP cost) is that they are large and move very slowly. This makes it easy to miss. Say you have a big clump of monsters, with several individuals scattered in front. You want the Arcane Orb to hit the big pack, not the solo enemy, but it’s hard not to. In that situation you’d be better off using some other skill, even Magic Missile, to kill the individual before launching your Arcane Orbs into the bigger cluster of targets.
With the Beta Patch 8 of December 2011, Arcane Orb was dropped to level 3. With the Patch 13 changes, it was classified as a Secondary skill and moved to level 2. For March's Beta Patch 14, it was bumped up to level 5, and its damage was nerfed quite a bit.
Previous Versions[edit | edit source]
See the Wizard skill archive for more details on previous versions of Arcane Orb and other Wizard skills.
Or see Arcane Orb (BlizzCon 2008) for the original version of this skill.
In Other Games[edit | edit source]
Arcane Orb seems to be a spiritual successor to Diablo II's Sorceress skill Frozen Orb, which also features a slow-moving globe floating across the screen, but includes a spray of ice spears.
Media[edit | edit source]
Arcane Orb can be seen in action on video here:
- Gameplay: Blizzcon 2008
- Video: Blizzcon 2010 Rune Effects
- Gameplay: July 2011
- Video: August 2011 Wizard Skill Animations
You can find pictures in the Diablo III screenshot and picture gallery:
References[edit | edit source]
- BlizzCon 2009 Full Wizard Skill Trees
- Zediono's translation of JudgeHype's pre-beta report — IncGamers 1st Aug 2011
- Silva's Wizard Runestone Effects — IncGamers 5th Sep 2011
- Wizard Beta Skills Mega-report: Part Two — IncGamers 5th Oct 2011
- Wizard Active Skills — Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
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Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
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Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
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Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|