Difference between revisions of "Sentry"

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==Skill Rune Effects==
 
==Skill Rune Effects==
The following is a very quick summary. See the [[Sentry rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
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{{skill description header}}
 
 
<skill class="DemonHunter">Sentry</skill>
 
<skill class="DemonHunter">Sentry</skill>
 
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<skill class="DemonHunter" rune="Spitfire Turret">Sentry</skill>
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<skill class="DemonHunter" rune="Impaling Bolt">Sentry</skill>
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<skill class="DemonHunter" rune="Chain of Torment">Sentry</skill>
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<skill class="DemonHunter" rune="Polar Station">Sentry</skill>
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<skill class="DemonHunter" rune="Guardian Turret">Sentry</skill>
  
 
==Skill Design==
 
==Skill Design==
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==Synergies==
 
==Synergies==
The following [[Demon Hunter passives]] provide a benefit to Sentry:
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The following [[Demon Hunter passives]] provide a benefit to Sentry, runed or not:
{{Passive skills header}}
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{{skill description header}}
{{Demon Hunter Passive Steady Aim}}
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<skill class="DemonHunter">Steady Aim</skill>
{{Demon Hunter Passive Perfectionist}}
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<skill class="DemonHunter">Perfectionist</skill>
{{Demon Hunter Passive Custom Engineering}}
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<skill class="DemonHunter">Custom Engineering</skill>
  
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Also, if using the Spitfire rune on Sentry, then the Passive skill Ballistics will boost the rockets' damage by 50%
  
 
==Development==
 
==Development==
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{{Skill navbox Diablo III|DH}}
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{{Skill navbox Diablo III|DH|devices}}
  
 
[[category:Demon Hunter skills]]
 
[[category:Demon Hunter skills]]
 
[[category:Active skills]]
 
[[category:Active skills]]

Latest revision as of 19:21, 14 April 2015

IconSentry.png

Sentry is a Devices Demon Hunter skill unlocked at Level 25. It creates a mechanical turret that fires arrows at enemies, working much like the Wizard's Hydra skill.




Background[edit | edit source]

Sentry in action.

The Demon Hunter throws a turret onto the ground that fires arrows at nearby enemies.


Skill Rune Effects[edit | edit source]

Name Level Description

<skill class="DemonHunter">Sentry</skill> <skill class="DemonHunter" rune="Spitfire Turret">Sentry</skill> <skill class="DemonHunter" rune="Impaling Bolt">Sentry</skill> <skill class="DemonHunter" rune="Chain of Torment">Sentry</skill> <skill class="DemonHunter" rune="Polar Station">Sentry</skill> <skill class="DemonHunter" rune="Guardian Turret">Sentry</skill>

Skill Design[edit | edit source]

The skill works similarly to those found in the Assassin's set in Diablo II. It is a trap of sorts that fires arrows at enemies. It's not known if the Sentry will go into action as soon as it's cast, or if it only activates when enemies move into range, as the Demon Hunter's other traps do.

It is assumed that much like the Wizard's Hydra, players may only have a set number of traps and/or Sentries active at once.


Synergies[edit | edit source]

The following Demon Hunter passives provide a benefit to Sentry, runed or not:

Name Level Description

<skill class="DemonHunter">Steady Aim</skill> <skill class="DemonHunter">Perfectionist</skill> <skill class="DemonHunter">Custom Engineering</skill>

Also, if using the Spitfire rune on Sentry, then the Passive skill Ballistics will boost the rockets' damage by 50%

Development[edit | edit source]

Sentry was first announced in a Blizzard tweet in early January 2011. [1]

Demon Hunter is getting a few new toys. One of the coolest has to be the Sentry. --Diablo

It was explained in a bit more detail later that month: [2]

So the Sentry was given to the Demon Hunter. Is this identical to the Assassin’s sentry? I’m dying to know how runes change it. --NocturneGS
The assassin sentries were more like stationary magic dispensers. The demon hunter sentry is more like something a spy would sap. --Diablo

Fuller details came in February 2011, when Jason Bender spoke about Sentry in an interview:[3]

So like I was saying, there are different kinds of traps and they are sort of the usual to some extent and then we have weird some stuff. The Sentry is by default your standard trap as you would expect, it’s a lot like Hydra. I will say that the runes will change how that works.

I don’t want to get into too much specifics about the runes yet, because those are still in development. But you have seen what the runes can do to the Wizard and what kinds of things it can do specifically for the Hydra, but with the gadget theme we can do even crazier and funkier stuff with gadgets, because we’ve learned so much from running for the Wizard’s powers that we can take a lot of that knowledge forward and take some ideas off the shelf and put those into things like the Sentry.

Definitely though, there are a ton of traps that can shoot out ranged stuff that can track you and then there’s traps that cover the ground and if you step on it, it’s going to hurt. So, the vanilla version of the Sentry is just what you expect, it’ll just shoot arrows.

Sentry was first seen at the July 2011 Press Event, where it was a level 22 skill.

Beta[edit | edit source]

When the beta started in September 2011, Sentry was still a level 22 skill, but was soon changed to 21. The skill system was once again overhauled for the Beta Patch 13, and Sentry was classified as an Archery skill (but stayed at level 21). For Beta Patch 14, it was re-classified as a Devices skill and moved to level 25.


Media[edit | edit source]

Sentry can be seen in action on video here:

  • None yet.

You can find pictures in the Diablo III screenshot and picture gallery:



References[edit | edit source]

  1. New Demon Hunter Skill Sentry — Incgamers 8th Jan 2011
  2. Demon Hunter Sentries — Incgamers 19th Jan 2011
  3. Jason Bender and Christian Lichtner Interview — DiabloFans 18th Feb 2011