Difference between revisions of "Caltrops"

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[[File:IconCaltrops.png|left]]
 
[[File:IconCaltrops.png|left]]
'''Caltrops''' is a Defensive [[Demon Hunter skill]] unlocked at [[clvl|Level]] 4. The Demon Hunter lays a trap of caltrops on the ground that activates when an enemy approaches, slowing all nearby enemies.
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'''Caltrops''' is a Defensive [[Demon Hunter skill]] unlocked at [[clvl|Level]] 4. The Demon Hunter lays a trap on the ground right at her current location. The trap lays dormant until a monster comes near, at which point it activates, creating an effect (which varies with the runestone) which debuffs any enemy that enters the area of effect.
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There is no limit to how many Caltrops you can drop, other than that provided by running out of [[Discipline]]. The effect of multiple Caltrops does not stack, so there's no point in casting two that close together, though it can be very useful to spread multiple traps around to increase the area of effect.
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<br><br><br>__TOC__
 
<br><br><br>__TOC__
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==Skill Rune Effects==
 
==Skill Rune Effects==
The following is a very quick summary. See the [[Caltrops rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
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See the [[Caltrops rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
   
 
   
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{{skill description header}}
 
<skill class="DemonHunter">Caltrops</skill>
 
<skill class="DemonHunter">Caltrops</skill>
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<skill class="DemonHunter" rune="Hooked Spines">Caltrops</skill>
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<skill class="DemonHunter" rune="Torturous Ground">Caltrops</skill>
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<skill class="DemonHunter" rune="Jagged Spikes">Caltrops</skill>
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<skill class="DemonHunter" rune="Carved Stakes">Caltrops</skill>
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<skill class="DemonHunter" rune="Bait the Trap">Caltrops</skill>
  
  
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==Synergies==
 
==Synergies==
The following [[Demon Hunter passives]] provide a benefit to Caltrops:
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The following [[Demon Hunter passives]] provide a benefit to Caltrops, runed or not:
{{Demon Hunter Passive Numbing Traps}}
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{{skill description header}}
{{Demon Hunter Passive Perfectionist}}
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<skill class="DemonHunter">Numbing traps</skill>
{{Demon Hunter Passive Custom Engineering}}
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<skill class="DemonHunter">Perfectionist</skill>
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<skill class="DemonHunter">Custom Engineering</skill>
  
  
 
==Development==
 
==Development==
'''Caltrops''' was first seen at the [[July 2011 Press Event]], where it was a level 1 skill. Unfortunately, no information about the skill's function was available.  
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The concept of the Demon Hunter using traps and other devices to hinder or attack monsters has been in the game since the very beginning. Caltrops was first seen at the [[July 2011 Press Event]], where it was a level 1 skill. Unfortunately, no information about the skill's function was available at that time.
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===Beta===
 
===Beta===
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{{Skill navbox Diablo III|DH}}
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{{Skill navbox Diablo III|DH|defensive}}
  
 
[[category:Demon Hunter skills]]
 
[[category:Demon Hunter skills]]
 
[[category:Active skills]]
 
[[category:Active skills]]

Latest revision as of 15:42, 27 May 2012

IconCaltrops.png

Caltrops is a Defensive Demon Hunter skill unlocked at Level 4. The Demon Hunter lays a trap on the ground right at her current location. The trap lays dormant until a monster comes near, at which point it activates, creating an effect (which varies with the runestone) which debuffs any enemy that enters the area of effect.

There is no limit to how many Caltrops you can drop, other than that provided by running out of Discipline. The effect of multiple Caltrops does not stack, so there's no point in casting two that close together, though it can be very useful to spread multiple traps around to increase the area of effect.





Background[edit | edit source]

Caltrops in action.

The Demon Hunter sets a trap on the ground that goes off when an enemy wanders too close. All nearby enemies are slowed.


Skill Rune Effects[edit | edit source]

See the Caltrops rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Name Level Description

<skill class="DemonHunter">Caltrops</skill> <skill class="DemonHunter" rune="Hooked Spines">Caltrops</skill> <skill class="DemonHunter" rune="Torturous Ground">Caltrops</skill> <skill class="DemonHunter" rune="Jagged Spikes">Caltrops</skill> <skill class="DemonHunter" rune="Carved Stakes">Caltrops</skill> <skill class="DemonHunter" rune="Bait the Trap">Caltrops</skill>


Skill Design[edit | edit source]

Unknown.


Synergies[edit | edit source]

The following Demon Hunter passives provide a benefit to Caltrops, runed or not:

Name Level Description

<skill class="DemonHunter">Numbing traps</skill> <skill class="DemonHunter">Perfectionist</skill> <skill class="DemonHunter">Custom Engineering</skill>


Development[edit | edit source]

The concept of the Demon Hunter using traps and other devices to hinder or attack monsters has been in the game since the very beginning. Caltrops was first seen at the July 2011 Press Event, where it was a level 1 skill. Unfortunately, no information about the skill's function was available at that time.


Beta[edit | edit source]

When the beta started in September 2011, Caltrops was changed to level 2, and then level 3. The skill system was once again overhauled for the Beta Patch 13, and Caltrops was classified as a Defensive skill and moved up to level 4.


Media[edit | edit source]

Caltrops can be seen in action on video here:

  • None yet.

You can find pictures in the Diablo III screenshot and picture gallery:


References[edit | edit source]