Difference between revisions of "Wall of Zombies"

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[[File:Wd-zombie-wall3.jpg|thumb|250px|Wall of Zombies in action.]]
 
[[File:Wd-zombie-wall3.jpg|thumb|250px|Wall of Zombies in action.]]
 
'''Wall of Zombies''' is a Decay [[Witch Doctor skill]] unlocked at [[clvl|level]] 28. One of the more creative skills in Diablo III, WoZ causes a tightly-spaced line of zombies to erupt from the ground, blocking the progress of monsters and tearing apart any monsters that come into their reach.
 
'''Wall of Zombies''' is a Decay [[Witch Doctor skill]] unlocked at [[clvl|level]] 28. One of the more creative skills in Diablo III, WoZ causes a tightly-spaced line of zombies to erupt from the ground, blocking the progress of monsters and tearing apart any monsters that come into their reach.
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This skill has some very creative rune effects which entirely change the form and function of the spell.
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<br><br><br>__TOC__
 
<br><br><br>__TOC__
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==Skill Rune Effects==
 
==Skill Rune Effects==
The following is a very quick summary. See the [[Wall of Zombies rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
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Refer to the [[Wall of Zombies rune effects]] article for a thorough description of all five rune effects, including screenshots, videos, and strategy tips.
 
   
 
   
<skill class="WitchDoctor">Wall of Zombies</skill>
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{{skill description header}}
 
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<skill subcat="Physical realm spell" class="WitchDoctor">Wall of Zombies</skill>
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<skill class="WitchDoctor" rune="Barricade">Wall of Zombies</skill>
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<skill class="WitchDoctor" rune="Unrelenting Grip">Wall of Zombies</skill>
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<skill class="WitchDoctor" rune="Creepers">Wall of Zombies</skill>
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<skill class="WitchDoctor" rune="Wrecking Crew">Wall of Zombies</skill>
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<skill class="WitchDoctor" rune="Offensive Line">Wall of Zombies</skill>
  
 
==Skill Design==
 
==Skill Design==
 
[[Image:Wd-zombie-wall2.jpg|thumb|right|250px|Zombie wall killing [[Skeleton]]s.]]
 
[[Image:Wd-zombie-wall2.jpg|thumb|right|250px|Zombie wall killing [[Skeleton]]s.]]
This skill looks like a lot of fun to everyone who sees it. It's not been tested in any of the Blizzcon demos, so little is known about the short or long term damage capacity.
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This skill was an immediate fan favorite and one of the best of the Witch Doctor's [[signature skill]]s as it was original, creative, effective, and very illustrative of the class.
  
 
As there is no player [[collision]] at all in Diablo III, this skill does not block<ref>[http://diablo.incgamers.com/blog/comments/blue-on-zombie-walls-and-mana/ Blue on Zombie Walls and Mana] — IncGamers 14th June 2011</ref> the Witch Doctor or other players or their minions or pets from moving right through it. This prevents using the skill for [[griefing]], but seems a little lacking in realism, to many players.
 
As there is no player [[collision]] at all in Diablo III, this skill does not block<ref>[http://diablo.incgamers.com/blog/comments/blue-on-zombie-walls-and-mana/ Blue on Zombie Walls and Mana] — IncGamers 14th June 2011</ref> the Witch Doctor or other players or their minions or pets from moving right through it. This prevents using the skill for [[griefing]], but seems a little lacking in realism, to many players.
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==Synergies==
 
==Synergies==
The following [[Witch Doctor passives]] provide a benefit to Wall of Zombies:
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The following [[Witch Doctor passives]] provide a benefit to Wall of Zombies, runed or not:
{{Passive skills header}}
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{{skill description header}}
{{Witch Doctor Passive Pierce the Veil}}
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<skill class="WitchDoctor">Pierce the Veil</skill>
{{Witch Doctor Passive Fetish Sycophants}}
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<skill class="WitchDoctor">Fetish Sycophants</skill>
  
  
 
==Development==
 
==Development==
 
'''Wall of Zombies''' was first introduced in the [[WWI 2008]] gameplay video when [[Diablo III]] premiered. Back then, it was in the [[Voodoo Skill Tree]], then moved to the [[Zombie Skill Tree]]. When skill trees were removed for the game, it became a Tier 5 skill.
 
'''Wall of Zombies''' was first introduced in the [[WWI 2008]] gameplay video when [[Diablo III]] premiered. Back then, it was in the [[Voodoo Skill Tree]], then moved to the [[Zombie Skill Tree]]. When skill trees were removed for the game, it became a Tier 5 skill.
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===Beta===
 
===Beta===
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* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] — Blizzard's Official Diablo III Site
 
* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] — Blizzard's Official Diablo III Site
  
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<br>
  
{{Skill navbox Diablo III|WD}}
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{{Skill navbox Diablo III|WD|decay}}
  
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[[category:Active skills]]
 
[[category:Witch Doctor skills]]
 
[[category:Witch Doctor skills]]
[[category:Active skills]]
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[[category:Witch Doctor active skills]]

Latest revision as of 16:29, 15 April 2015

IconWallZombies.png
Wall of Zombies in action.

Wall of Zombies is a Decay Witch Doctor skill unlocked at level 28. One of the more creative skills in Diablo III, WoZ causes a tightly-spaced line of zombies to erupt from the ground, blocking the progress of monsters and tearing apart any monsters that come into their reach.

This skill has some very creative rune effects which entirely change the form and function of the spell.





Background[edit | edit source]

The Witch Doctor calls upon the undead to prevent the enemy from reaching him.


Skill Rune Effects[edit | edit source]

Refer to the Wall of Zombies rune effects article for a thorough description of all five rune effects, including screenshots, videos, and strategy tips.

Name Level Description

<skill subcat="Physical realm spell" class="WitchDoctor">Wall of Zombies</skill> <skill class="WitchDoctor" rune="Barricade">Wall of Zombies</skill> <skill class="WitchDoctor" rune="Unrelenting Grip">Wall of Zombies</skill> <skill class="WitchDoctor" rune="Creepers">Wall of Zombies</skill> <skill class="WitchDoctor" rune="Wrecking Crew">Wall of Zombies</skill> <skill class="WitchDoctor" rune="Offensive Line">Wall of Zombies</skill>

Skill Design[edit | edit source]

Zombie wall killing Skeletons.

This skill was an immediate fan favorite and one of the best of the Witch Doctor's signature skills as it was original, creative, effective, and very illustrative of the class.

As there is no player collision at all in Diablo III, this skill does not block[1] the Witch Doctor or other players or their minions or pets from moving right through it. This prevents using the skill for griefing, but seems a little lacking in realism, to many players.


Synergies[edit | edit source]

The following Witch Doctor passives provide a benefit to Wall of Zombies, runed or not:

Name Level Description

<skill class="WitchDoctor">Pierce the Veil</skill> <skill class="WitchDoctor">Fetish Sycophants</skill>


Development[edit | edit source]

Wall of Zombies was first introduced in the WWI 2008 gameplay video when Diablo III premiered. Back then, it was in the Voodoo Skill Tree, then moved to the Zombie Skill Tree. When skill trees were removed for the game, it became a Tier 5 skill.


Beta[edit | edit source]

Skill tiers were removed shortly before the beta started in September 2011, and Wall of Zombies became a level 27 skill. The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Wall of Zombies was classified as a Decay skill and moved to level 28. After being nerfed a tiny bit for Beta Patch 14, it had its mana cost increased for Beta Patch 15.

Wall of Zombies has, throughout development, been too high-level to play, so there are no gameplay reports describing it.

Previous Versions[edit | edit source]

See the Witch Doctor skill archive for more details on previous versions of Wall of Zombies and other Witch Doctor skills.


Media[edit | edit source]

Wall of Zombies can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References[edit | edit source]

  1. Blue on Zombie Walls and Mana — IncGamers 14th June 2011