Difference between revisions of "Exploding Palm"

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[[File:IconExplodingPalm.png|left]]
 
[[File:IconExplodingPalm.png|left]]
'''Exploding Palm''' is a [[spirit]]-spending [[Monk skill]]. It costs 40 spirit and deals 220% weapon damage over 3 seconds.
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[[File:Monk-exploding-palm.jpg|thumb|200px|Exploding Palm in action.]]
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'''Exploding Palm''' (or EP) is a Techniques [[Monk skill]] unlocked at [[clvl|level]] 13. The Monk inflicts internal damage that causes the target to take damage over time, and to explode dealing huge damage to nearby enemies if it dies while the [[DoT]] is in effect.
  
This skill changed radically, late in Diablo 3's development. Until March 2012, it was a Spirit Generating [[combo]] skill that dealt two weak hits, before the third placed a curse effect on the target. If the target died with this curse active, it would explode, dealing a percent of the monster's life as [[AoE]] damage to all nearby enemies.
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* An earlier version of this skill had a much more complicated operation. For details, see: [[Exploding Palm (Feb 2012)]].  
  
  
<br><br>__TOC__
 
==Background==
 
[[File:Monk-exploding-palm.jpg|thumb|200px|right|Exploding Palm in action]]
 
Using innate knowledge of internal parts of humanoids, the [[Monk]] sets off organ damage that potentially can have very explosive effects.
 
  
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==Reaper of Souls Nerf==
  
==Skill Rune Effects==
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During [[D3v]] and the early months of [[RoS]], this skill had a [[Crushing Blow]] type effect, so that a monster that died while marked by the EP would explode and deal a % of the monster's maximum hit points to all nearby enemies. This was a hugely-powerful ability which Blizzard came to feel was overpowered at the highest difficulty levels, especially during [[Patch 2.1]] testing when [[Greater Rifts]] were enabled, and Monks were able to complete GR level 100 by exploiting the massive percentage-based damage of EP.[http://diablo.incgamers.com/blog/comments/monk-exploding-palm-reworked]
The following is a very quick list. See the [[Exploding Palm rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
  
<skill class="Monk">Exploding Palm</skill>
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Thus the developers reworked the skill in Patch 2.1 on the PTR in early July 2014, taking out the percentage based damage and replacing it with a very high weapon damage. [http://us.battle.net/d3/en/blog/14569138/patch-210-ptr-patch-notes-updated-july-9-7-18-2014]
  
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[[Exploding Palm]]
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* Weapon damage increased from 1179% to 1200% over 9 seconds
 +
* Explosion damage has been changed from a percentage of the enemy's maximum Life to % Weapon Damage
 +
* Now deals 2770% weapon damage as Physical if an enemy dies while bleeding
  
 +
The skill remains strong, and may actually be more effective for players in lower difficulty levels, but prior to the nerf/change EP could deal billions of points of damage in very high level Greater Rifts.
  
===Exploding Palm Video===
 
A video of the early version of Exploding Palm can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel]. This does not represent how the skill works in the game any longer.
 
  
<youtube>4gVXss9ERUo</youtube>
 
  
 
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==Skill Rune Effects==
<br>
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{{skill description header}}
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<skill class="Monk">Exploding Palm</skill>
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<skill class="Monk" rune="The Flesh is Weak">Exploding Palm</skill>
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<skill class="Monk" rune="Strong Spirit">Exploding Palm</skill>
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<skill class="Monk" rune="Impending Doom">Exploding Palm</skill>
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<skill class="Monk" rune="Shocking Grasp">Exploding Palm</skill>
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<skill class="Monk" rune="Essence Burn">Exploding Palm</skill>
  
 
==Skill Design==
 
==Skill Design==
 
[[Image:Monk-exploding-palm.jpg|thumb|200px|Pop!]]
 
[[Image:Monk-exploding-palm.jpg|thumb|200px|Pop!]]
This was probably the coolest spell most people saw at [[BlizzCon 2009]], just for the massive blood explosions it created. It was magnificently overpowered, working like an early Diablo 2 version of {{iw|Corpse_Expplosion Corpse Explosion}}. Killing any monster with this heart debuff engaged was almost certain to clear any room, killing every [[monster]] anywhere near [[melee]] range.
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{{Combo history notes}}
  
The effect and graphics were both nerfed considerably by the time of the beta test, with the glorious blood explosion changed to a light pink orb effect, much to the displeasure of most players.
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===Video===
 +
A video of the early version of Exploding Palm can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel]. This does not represent how the skill works in the game any longer.
  
 +
<youtube>4gVXss9ERUo</youtube>
  
 
{{clear-left}}
 
  
 
==Synergies==
 
==Synergies==
* No [[synergies]] with any of the [[passive skill]]s are yet known.
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The following [[Monk passives]] provide a benefit to Exploding Palm:
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{{skill description header}}
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<skill class="Monk">Resolve</skill>
  
  
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<blockquote>''This was probably the coolest spell most people saw at Blizzcon, just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with [[Way of the Hundred Fists|100 Fists]], was almost certain to clear any room, killing every monster anywhere near melee range.</blockquote>
 
<blockquote>''This was probably the coolest spell most people saw at Blizzcon, just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with [[Way of the Hundred Fists|100 Fists]], was almost certain to clear any room, killing every monster anywhere near melee range.</blockquote>
  
This skill was indeed moved from Tier 2 down to Tier 5 for [[BlizzCon 2010]]. Skill tiers were removed for the [[July 2011 Press Event]], and Exploding Palm became a level 12 skill. Additional slight level adjustments went on during the beta testing, before the skill was entirely redesigned in March 2012.
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This skill was indeed moved from Tier 2 up to Tier 5 for [[BlizzCon 2010]].  
 +
 
 +
===Beta===
 +
Skill tiers were removed shortly before the [[beta]] started in September 2011, and Exploding Palm became a level 12 skill. The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Exploding Palm was classified as a Primary skill and moved to level 11.  
  
 +
For [[Beta Patch 14]], it was re-classified as a Techniques skill and moved to level 13. It was also significantly changed in function: previously, it was a Spirit Generating [[combo]] skill that dealt two weak hits, before the third placed the explosive curse effect on the target.
  
 
===Previous Versions===
 
===Previous Versions===
See the [[Monk skill archive]] for more details on previous versions of Exploding Palm and other Monk skills.
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See the [[Monk skill archive]] for more details on previous versions of Exploding Palm and other Monk skills.<br>
 
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Or see [[Exploding Palm (Feb 2012)]] for the older version of this skill.
 
 
==Graphics==
 
[[File:Exploding-palm2.jpg|thumb|300px|Exploding Palm is always a red and bloody mess.]]
 
During the early "blood supernova" version, fans pointed out the oddity of that bloody effect emanating from bloodless enemies like [[skeletons]], or from monsters with green or blue [[blood]]. This issue was playfully addressed by [[Bashiok]] in a forum post in April 2010. [http://diablo.incgamers.com/blog/comments/blizzard-on-charms-in-d3-and-exploding-palm-impossibilties/]
 
 
 
<blue>We have tons of unique death types, the exploding palm effect you’re talking about though is an effect of the skill itself though and not the makeup of the creature it’s used against.
 
<br>
 
When you apply the bleed-DoT from Exploding Palm a beating heart appears over the creature it’s applied to. After they take enough steps or are otherwise killed the heart explodes and deals AE damage. So it’s not actually the skeleton exploding (although that happens too) that’s causing the blood effect, but the skill itself.
 
<br>
 
...blood explosion is the AE damaging effect of the skill that occurs when the subject dies. It occurs along with the death effect of whatever it’s applied to, and isn’t an increase of their normal death effect.</blue>
 
  
  
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<!--
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==Trivia==
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''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''
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-->
 
==Media==
 
==Media==
 
Exploding Palm can be seen in action on video here:
 
Exploding Palm can be seen in action on video here:
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<gallery>
 
<gallery>
Image:Monk-exploding-palm.jpg|Exploding monster from stage 3 Exploding Palm
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File:Exploding-palm3.JPG|Carnage galore.
Image:Exploding-Palm-by-GAMi.jpg|Exploding Palm by [[GAMi]]
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Image:Monk-exploding-palm.jpg|Exploding monster from stage 3 Exploding Palm.
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Image:Exploding-Palm-by-GAMi.jpg|Exploding Palm by [[GAMi]].
 
</gallery>
 
</gallery>
 
  
 
==References==
 
==References==
 
* [http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/ BlizzCon 2009 Full Monk Skill Tree stats and discussion]
 
* [http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/ BlizzCon 2009 Full Monk Skill Tree stats and discussion]
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] IncGamers 1st Aug 2011
* [http://diablo.incgamers.com/forums/showthread.php?p=8008273#post8008273 Silva's Monk Runestone Effects] -- IncGamers 6th Sep 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=8008273#post8008273 Silva's Monk Runestone Effects] IncGamers 6th Sep 2011
* [http://us.battle.net/d3/en/class/monk/active/ Monk Active Skills] -- Diablo III 12th Sep 2011
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* [http://us.battle.net/d3/en/class/monk/active/ Monk Active Skills] — Blizzard's Official Diablo III Site
  
  
{{Skill navbox Diablo III|Monk}}
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{{Skill navbox Diablo III|Monk|techniques}}
  
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[[category:Active skills]]
 
[[category:Monk skills]]
 
[[category:Monk skills]]
[[category:Active skills]]
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[[category:Monk active skills]]
[[category:Combo skills]]
 

Latest revision as of 14:16, 15 April 2015

IconExplodingPalm.png
Exploding Palm in action.

Exploding Palm (or EP) is a Techniques Monk skill unlocked at level 13. The Monk inflicts internal damage that causes the target to take damage over time, and to explode dealing huge damage to nearby enemies if it dies while the DoT is in effect.


Reaper of Souls Nerf[edit | edit source]

During D3v and the early months of RoS, this skill had a Crushing Blow type effect, so that a monster that died while marked by the EP would explode and deal a % of the monster's maximum hit points to all nearby enemies. This was a hugely-powerful ability which Blizzard came to feel was overpowered at the highest difficulty levels, especially during Patch 2.1 testing when Greater Rifts were enabled, and Monks were able to complete GR level 100 by exploiting the massive percentage-based damage of EP.[1]

Thus the developers reworked the skill in Patch 2.1 on the PTR in early July 2014, taking out the percentage based damage and replacing it with a very high weapon damage. [2]

Exploding Palm

  • Weapon damage increased from 1179% to 1200% over 9 seconds
  • Explosion damage has been changed from a percentage of the enemy's maximum Life to % Weapon Damage
  • Now deals 2770% weapon damage as Physical if an enemy dies while bleeding

The skill remains strong, and may actually be more effective for players in lower difficulty levels, but prior to the nerf/change EP could deal billions of points of damage in very high level Greater Rifts.


Skill Rune Effects[edit | edit source]

Name Level Description

<skill class="Monk">Exploding Palm</skill> <skill class="Monk" rune="The Flesh is Weak">Exploding Palm</skill> <skill class="Monk" rune="Strong Spirit">Exploding Palm</skill> <skill class="Monk" rune="Impending Doom">Exploding Palm</skill> <skill class="Monk" rune="Shocking Grasp">Exploding Palm</skill> <skill class="Monk" rune="Essence Burn">Exploding Palm</skill>

Skill Design[edit | edit source]

Pop!

During the beta, all the skills previously known as combos were simplified down so much that only three of them (Fists of Thunder, Deadly Reach, and Crippling Wave) still contain any semblance of combo functionality. These three skills now provide simply an additional effect on every third strike, while the others (Way of the Hundred Fists, Exploding Palm, and Sweeping Wind) now have a single function on every strike. Combos previously consisted of: the normal spell attack on the first strike; a stronger attack on the second; and on the third, an even stronger attack coupled with an additional effect.

Video[edit | edit source]

A video of the early version of Exploding Palm can be seen below, courtesy of the DiabloInc You Tube channel. This does not represent how the skill works in the game any longer.


Synergies[edit | edit source]

The following Monk passives provide a benefit to Exploding Palm:

Name Level Description

<skill class="Monk">Resolve</skill>


Development[edit | edit source]

Exploding Palm was first shown at BlizzCon 2009 as one of the originals when the Monk was unveiled. Flux was able to try it out:[3]

This was probably the coolest spell most people saw at Blizzcon, just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with 100 Fists, was almost certain to clear any room, killing every monster anywhere near melee range.

This skill was indeed moved from Tier 2 up to Tier 5 for BlizzCon 2010.

Beta[edit | edit source]

Skill tiers were removed shortly before the beta started in September 2011, and Exploding Palm became a level 12 skill. The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Exploding Palm was classified as a Primary skill and moved to level 11.

For Beta Patch 14, it was re-classified as a Techniques skill and moved to level 13. It was also significantly changed in function: previously, it was a Spirit Generating combo skill that dealt two weak hits, before the third placed the explosive curse effect on the target.

Previous Versions[edit | edit source]

See the Monk skill archive for more details on previous versions of Exploding Palm and other Monk skills.
Or see Exploding Palm (Feb 2012) for the older version of this skill.


Media[edit | edit source]

Exploding Palm can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:


References[edit | edit source]