Difference between revisions of "Haunt"
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[[File:IconHaunt.png|left]] | [[File:IconHaunt.png|left]] | ||
− | '''Haunt''' is a | + | [[File:Haunt-zombies1.jpg|thumb|350px|Haunt in action from the [[Beta]].]] |
+ | '''Haunt''' is a Secondary [[Witch Doctor skill]] unlocked at [[clvl|level]] 12. Using it the WD fires a ghost at an enemy, dealing arcane damage over time. If the target dies the Haunt will jump to another nearby enemy, much as [[Locust Swarm]] does. | ||
+ | |||
<br><br>__TOC__ | <br><br>__TOC__ | ||
==Background== | ==Background== | ||
− | + | The Witch Doctor calls forth a malevolent spirit that deals damage to anything it possesses. This skill provides steady [[DoT]], and can chain to affect multiple enemies. | |
− | The Witch Doctor calls forth a malevolent spirit that deals damage to anything it possesses. | ||
− | ==Skill Effects== | + | ==Skill Rune Effects== |
− | + | Refer to the [[Haunt rune effects]] article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, patch changes, and strategy tips. | |
− | {{ | + | {{skill description header}} |
− | + | <skill subcat="Spirit spell" class="WitchDoctor">Haunt</skill> | |
− | + | <skill class="WitchDoctor" rune="Consuming Spirit">Haunt</skill> | |
− | + | <skill class="WitchDoctor" rune="Lingering Spirit">Haunt</skill> | |
− | + | <skill class="WitchDoctor" rune="Poisoned Spirit">Haunt</skill> | |
− | + | <skill class="WitchDoctor" rune="Draining Spirit">Haunt</skill> | |
− | + | <skill class="WitchDoctor" rune="Resentful Spirits">Haunt</skill> | |
− | |||
− | |||
==Skill Design== | ==Skill Design== | ||
This skill seems a pretty standard DoT spell, albeit being weak and working somewhat like a summon spell. However, if combined with other DoT effects, can cause the enemy to die rather quickly, as compared to casting [[Skull of Flame]] constantly to take out an enemy. It seems to last for quite a while when it finds an enemy, and multiplication should not be underestimated. Also, this skill doesn't seem to work like other summoning spells, as the spirit will vanish if no enemy is found. | This skill seems a pretty standard DoT spell, albeit being weak and working somewhat like a summon spell. However, if combined with other DoT effects, can cause the enemy to die rather quickly, as compared to casting [[Skull of Flame]] constantly to take out an enemy. It seems to last for quite a while when it finds an enemy, and multiplication should not be underestimated. Also, this skill doesn't seem to work like other summoning spells, as the spirit will vanish if no enemy is found. | ||
− | |||
− | + | ==Synergies== | |
− | < | + | The following [[Witch Doctor passives]] provide a benefit to Haunt, runed or not: |
− | + | {{skill description header}} | |
+ | <skill class="WitchDoctor">Pierce the Veil</skill> | ||
+ | <skill class="WitchDoctor">Rush of Essence</skill> | ||
− | |||
+ | ==Development== | ||
+ | Haunt was first seen at [[BlizzCon 2009]], where it was a Tier I skill in the [[Spirit Skill Tree]]. [[Flux]] was able to try it in the gameplay demo, but didn't find it very useful:[http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/] | ||
− | + | <blockquote>''Honestly, this skill was worthless in the Blizzcon build. Other attack skills did far more damage, far more quickly, and for less mana. This skill is it’s apparently meant to be used primarily to stop monster regeneration, and it will probably work against monsters that have immunities to fire or poison, the Witch Doctor’s main attack types. But it’s very odd that it’s placed in the first Tier, since it seems more like a support/specialty skill to use in the late game.</blockquote> | |
− | |||
+ | In 2010, it was moved to Tier 2 in the new tree-less system. [[Bashiok]] responded to complaints about the look of the skill (based on hardly being able to see it in a gameplay movie) by quoting one of the skill designers, [[Julian Love]], in September 2010:[http://diablo.incgamers.com/blog/comments/haunt-grows-ghostlier/] | ||
+ | <blue><b>Bashiok:</b> Re: haunt, Julian wanted to pass along that the effect seen for the skill was “the most ridiculously temporary graphic ever.” It was never really intended to be shown in the state it was, so it’s all a bit embarrassing. But never fear as the skill itself is seeing an overhaul (technically and visually) to better deliver the concept of being haunted.</blue> | ||
+ | <br> | ||
+ | <blue><b>@Diablo:</b> New witch doctor Haunt effect is looking… hauntier.—Diablo</blue> | ||
− | + | Although it was available in the demo at [[BlizzCon 2010]], no known reports mention using it. | |
− | |||
+ | ===Beta=== | ||
+ | Skill tiers were removed shortly before the [[beta]] started in September 2011, and Haunt became a level 4 skill. [[Flux]] played it again, and found it much improved over the BlizzCon 2009 version:[http://diablo.incgamers.com/blog/comments/witch-doctor-beta-skills-mega-report] | ||
− | + | <blockquote>''Haunt is extremely effective in the beta; probably too strong for such a low level skill. The only thing it’s not great for is quickly killing bosses, or quickly finishing off a huge mob. The DoT works nicely on bosses, but it takes a while, and while Haunt wreaks havoc on packs of monsters, this too takes a while. You can only have three Haunts out at once, each of which will rehaunt other nearby enemies when the first target dies.</blockquote> | |
− | Haunt | ||
− | + | The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Haunt was classified as a Primary skill and moved to level 9. It was moved up to level 11 in [[Beta Patch 14]], and for [[Beta Patch 15]], it was re-classified as a Secondary skill, moved to level 12, and [[buff]]ed rather heavily. | |
− | |||
− | |||
+ | Also during the Beta the graphics were spruced up considerably, with more color and swirling added to spice up what once looked more like a drab, light-gray swoosh of smoke. | ||
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</gallery> | </gallery> | ||
--> | --> | ||
− | |||
==References== | ==References== | ||
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats] | * [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats] | ||
− | * [http://diablo.incgamers.com/blog/comments/haunt-grows-ghostlier/ Haunt Grows Ghostlier] | + | * [http://diablo.incgamers.com/blog/comments/haunt-grows-ghostlier/ Haunt Grows Ghostlier] — Incgamers 4th Sep 2010 |
− | * [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers | + | * [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011 |
− | * [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] | + | * [http://diablo.incgamers.com/blog/comments/witch-doctor-beta-skills-mega-report Witch Doctor Beta Skills Mega-report: Part One] — IncGamers 30th Sep 2011 |
+ | * [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] — Blizzard's Official Diablo III Site | ||
− | {{Skill navbox Diablo III|WD}} | + | {{Skill navbox Diablo III|WD|secondary}} |
+ | [[category:Active skills]] | ||
[[category:Witch Doctor skills]] | [[category:Witch Doctor skills]] | ||
− | [[category: | + | [[category:Witch Doctor active skills]] |
Latest revision as of 16:11, 15 April 2015
Haunt is a Secondary Witch Doctor skill unlocked at level 12. Using it the WD fires a ghost at an enemy, dealing arcane damage over time. If the target dies the Haunt will jump to another nearby enemy, much as Locust Swarm does.
Contents
Background[edit | edit source]
The Witch Doctor calls forth a malevolent spirit that deals damage to anything it possesses. This skill provides steady DoT, and can chain to affect multiple enemies.
Skill Rune Effects[edit | edit source]
Refer to the Haunt rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, patch changes, and strategy tips.
Name | Level | Description |
---|
<skill subcat="Spirit spell" class="WitchDoctor">Haunt</skill> <skill class="WitchDoctor" rune="Consuming Spirit">Haunt</skill> <skill class="WitchDoctor" rune="Lingering Spirit">Haunt</skill> <skill class="WitchDoctor" rune="Poisoned Spirit">Haunt</skill> <skill class="WitchDoctor" rune="Draining Spirit">Haunt</skill> <skill class="WitchDoctor" rune="Resentful Spirits">Haunt</skill>
Skill Design[edit | edit source]
This skill seems a pretty standard DoT spell, albeit being weak and working somewhat like a summon spell. However, if combined with other DoT effects, can cause the enemy to die rather quickly, as compared to casting Skull of Flame constantly to take out an enemy. It seems to last for quite a while when it finds an enemy, and multiplication should not be underestimated. Also, this skill doesn't seem to work like other summoning spells, as the spirit will vanish if no enemy is found.
Synergies[edit | edit source]
The following Witch Doctor passives provide a benefit to Haunt, runed or not:
Name | Level | Description |
---|
<skill class="WitchDoctor">Pierce the Veil</skill> <skill class="WitchDoctor">Rush of Essence</skill>
Development[edit | edit source]
Haunt was first seen at BlizzCon 2009, where it was a Tier I skill in the Spirit Skill Tree. Flux was able to try it in the gameplay demo, but didn't find it very useful:[1]
Honestly, this skill was worthless in the Blizzcon build. Other attack skills did far more damage, far more quickly, and for less mana. This skill is it’s apparently meant to be used primarily to stop monster regeneration, and it will probably work against monsters that have immunities to fire or poison, the Witch Doctor’s main attack types. But it’s very odd that it’s placed in the first Tier, since it seems more like a support/specialty skill to use in the late game.
In 2010, it was moved to Tier 2 in the new tree-less system. Bashiok responded to complaints about the look of the skill (based on hardly being able to see it in a gameplay movie) by quoting one of the skill designers, Julian Love, in September 2010:[2]
Although it was available in the demo at BlizzCon 2010, no known reports mention using it.
Beta[edit | edit source]
Skill tiers were removed shortly before the beta started in September 2011, and Haunt became a level 4 skill. Flux played it again, and found it much improved over the BlizzCon 2009 version:[3]
Haunt is extremely effective in the beta; probably too strong for such a low level skill. The only thing it’s not great for is quickly killing bosses, or quickly finishing off a huge mob. The DoT works nicely on bosses, but it takes a while, and while Haunt wreaks havoc on packs of monsters, this too takes a while. You can only have three Haunts out at once, each of which will rehaunt other nearby enemies when the first target dies.
The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Haunt was classified as a Primary skill and moved to level 9. It was moved up to level 11 in Beta Patch 14, and for Beta Patch 15, it was re-classified as a Secondary skill, moved to level 12, and buffed rather heavily.
Also during the Beta the graphics were spruced up considerably, with more color and swirling added to spice up what once looked more like a drab, light-gray swoosh of smoke.
Media[edit | edit source]
Haunt can be seen in action on video here:
You can find pictures in the Diablo III screenshot and picture gallery:
References[edit | edit source]
- BlizzCon 2009 Full Witch Doctor Skill Trees and Stats
- Haunt Grows Ghostlier — Incgamers 4th Sep 2010
- Zediono's translation of JudgeHype's pre-beta report — IncGamers 1st Aug 2011
- Witch Doctor Beta Skills Mega-report: Part One — IncGamers 30th Sep 2011
- Witch Doctor Active Skills — Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|