Difference between revisions of "Boon of Protection"

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(Created page with "left '''Mantra of Healing''' (formerly named Holy Aura) is a Mantra Monk skill unlocked at Level 14. An Indigo Rune place...")
 
 
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[[File:IconMantraHealing.png|left]]
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Boon of Protection was a rune effect in [[Mantra of Healing]], a [[mantra]]-type [[Monk skill]]. It was removed in an update post-release, being replaced by [[Boon of Inspiration]].
'''[[Mantra of Healing]]''' (formerly named [[Holy Aura]]) is a Mantra [[Monk skill]] unlocked at [[clvl|Level]] 14.
 
  
An [[Indigo Rune]] placed in it will alter the skill in the following way.
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This rune effect retained the base skill function, while adding a short-lasting shield that absorbed up to 15% of each target's maximum life in damage.
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==Skill Rune Effects==
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See the [[Mantra of Healing rune effects]] article for thorough descriptions of all the rune effects in this skill, including screenshots, videos, and strategy tips.
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* An early patch capped the maximum life absorption at 1000 life as a way to nerf what was an overpowered skill effect.[http://diablo.incgamers.com/blog/comments/diablo-iii-recent-hotfix-list] The entire rune effect will be redesigned in a future patch. See the development section below for full details.
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* On May 23, 2012, the added healing bonus for 3 seconds after cast was nerfed from 4x to 2x normal. This figure is not yet reflected in-game tooltip menus.[http://diablo.incgamers.com/blog/comments/diablo-iii-recent-hotfix-list]
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{{skill description header}}
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<skill subcat="Mantras" class="Monk">Mantra of Healing</skill>
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<skill class="Monk" rune="Boon of Protection">Mantra of Healing</skill>
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==Media==
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Screenshots and videos will be added post-release.
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==Development==
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Blizzard announced that this rune effect was being removed from the game in a hotfix a week after release.[http://diablo.incgamers.com/blog/comments/boon-of-protection-hotfix-balance-plans]
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<blue>We’re in the process of removing the on-use benefits of the Mantra of Healing rune, Boon of Protection. The hotfix change is:
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* Amount of damage absorbed is now capped at the amount of healing provided by Mantra of Healing in the first 3 seconds after activation
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We recommend discontinuing its use until the rune is replaced with a new rune and mechanic in a future patch.
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The Boon of Protection rune was approximately ten times over its budget on the benefits it provided, and it was quite simply a mistake on our part to let the rune ship as it was. We don’t intend to take these quick and drastic measures often, but considering the severity of the issue, we felt it important to correct it swiftly.
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We’re shooting to post a full list of recent hotfixes tomorrow, and will be looking to answer questions once that’s live.
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<font color="#FFFFFF">Wait, so you’re going to take it out entirely?</font>
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It’s essentially being nerfed to the point of obsolescence until we can implement a new rune in its place in a future patch.</blue>
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Prior to the February 2012 skill and rune system overhaul, this effect was granted by the [[Indigo Rune]] which created the following effect:
 
{{Monk_Skillrune_Boon of Protection}}
 
{{Monk_Skillrune_Boon of Protection}}
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[[category:Monk skills]]
 
[[category:Monk skills]]
 
[[category:runes]]
 
[[category:runes]]
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[[category:Mantras]]
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[[category:Monk rune effects]]
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<br>
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{{Skill navbox Diablo III|Monk|mantras}}

Latest revision as of 02:42, 23 November 2013

Boon of Protection was a rune effect in Mantra of Healing, a mantra-type Monk skill. It was removed in an update post-release, being replaced by Boon of Inspiration.

This rune effect retained the base skill function, while adding a short-lasting shield that absorbed up to 15% of each target's maximum life in damage.

Skill Rune Effects[edit | edit source]

See the Mantra of Healing rune effects article for thorough descriptions of all the rune effects in this skill, including screenshots, videos, and strategy tips.

  • An early patch capped the maximum life absorption at 1000 life as a way to nerf what was an overpowered skill effect.[1] The entire rune effect will be redesigned in a future patch. See the development section below for full details.
  • On May 23, 2012, the added healing bonus for 3 seconds after cast was nerfed from 4x to 2x normal. This figure is not yet reflected in-game tooltip menus.[2]
Name Level Description

<skill subcat="Mantras" class="Monk">Mantra of Healing</skill> <skill class="Monk" rune="Boon of Protection">Mantra of Healing</skill>


Media[edit | edit source]

Screenshots and videos will be added post-release.


Development[edit | edit source]

Blizzard announced that this rune effect was being removed from the game in a hotfix a week after release.[3]

We’re in the process of removing the on-use benefits of the Mantra of Healing rune, Boon of Protection. The hotfix change is:
  • Amount of damage absorbed is now capped at the amount of healing provided by Mantra of Healing in the first 3 seconds after activation

We recommend discontinuing its use until the rune is replaced with a new rune and mechanic in a future patch.

The Boon of Protection rune was approximately ten times over its budget on the benefits it provided, and it was quite simply a mistake on our part to let the rune ship as it was. We don’t intend to take these quick and drastic measures often, but considering the severity of the issue, we felt it important to correct it swiftly.

We’re shooting to post a full list of recent hotfixes tomorrow, and will be looking to answer questions once that’s live.

Wait, so you’re going to take it out entirely?

It’s essentially being nerfed to the point of obsolescence until we can implement a new rune in its place in a future patch.



Prior to the February 2012 skill and rune system overhaul, this effect was granted by the Indigo Rune which created the following effect:

IconIndigo.png
Boon of Protection

[e]

When Mantra of Healing is activated a temporary shield is placed on you and your allies for 10 seconds. The shield will absorb up to 40% of each person's maximum Life in damage.