Difference between revisions of "Mantra of Conviction"

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[[File:IconMantraConviction.png|left]]
 
[[File:IconMantraConviction.png|left]]
'''Mantra of Conviction''' (formerly named [[Dominate Aura]]) is a Mantra [[Monk skill]] unlocked at [[clvl|Level]] 22. The Monk activates an [[aura]] that increases damage received by enemies.
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'''Mantra of Conviction''' (formerly named [[Dominate Aura]]) is a Mantra [[Monk skill]] unlocked at [[clvl|Level]] 30. The Monk activates an [[aura]] that increases damage received by enemies. Enemies affected by this skill show an orange glow under their feet and take considerably more damage than usual from all types of attacks, whether dealt by the Monk or by his allies or pets.
  
This is a Mantra. The Monk can only have one Mantra active at a time.
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This is by far the most popular Mantra for the Monk, and most players elect to use it to increase their damage, unless they need one of the other Mantras to boost their defensive stats. The bonus is somewhat subtle since it does not show in the DPS display. It causes monsters to take more damage, not players to deal more damage, so the effect is not visible in the character screen. It can be seen on the damage display numbers that pop up in-game, though.  
  
<br><br>__TOC__
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<br><br><br>__TOC__
 
==Background==
 
==Background==
[[File:Diablo_III_Logo.jpg|thumb|200px|right|Mantra of Conviction in action]]
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[[File:Diablo_III_Logo.jpg|thumb|200px|Mantra of Conviction in action.]]
 
The Monk expends spirit to activate an aura that causes enemies to take more damage.
 
The Monk expends spirit to activate an aura that causes enemies to take more damage.
  
  
==Skill Effects==
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==Skill Rune Effects==
The following is a very quick list. See the [[Mantra of Conviction rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
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{{skill description header}}
 
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<skill subcat="Mantras" class="Monk">Mantra of Conviction</skill>
{{Active skills header}}
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<skill class="Monk" rune="Overawe">Mantra of Conviction</skill>
{{Monk Skill Mantra of Conviction}}
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<skill class="Monk" rune="Intimidation">Mantra of Conviction</skill>
{{Monk Skillrune Intimidation}}
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<skill class="Monk" rune="Dishearten">Mantra of Conviction</skill>
{{Monk Skillrune Overawe}}
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<skill class="Monk" rune="Annihilation">Mantra of Conviction</skill>
{{Monk Skillrune Reclamation}}
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<skill class="Monk" rune="Submission">Mantra of Conviction</skill>
{{Monk Skillrune Submission}}
 
{{Monk Skillrune Demoralize}}
 
{{center|Note: Information is based on a level 60 character and rank 7 runestones.}}
 
 
 
  
 
==Skill Design==
 
==Skill Design==
This [[skill]] first appeared at [[BlizzCon 2010]]. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree. This is the second [[aura]] available to the monk. This aura is interesting in that it does not increase the damage the player or his party inflicts like [[Diablo II]]'s [[Might]], but it increases the damage that enemies take. Since it is a flat rate, this aura is likely to be highly useful in [[Nightmare]] and [[Hell]] difficulties where the monsters may have high [[resist]]ances to different types of damage.
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This [[skill]] first appeared at [[BlizzCon 2010]]. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree. This mantra is interesting in that it does not increase the damage the player or his party inflicts like [[Diablo II]]'s {{iw|Might Might}}, but it increases the damage that enemies take. Since it is a flat rate, this mantra is likely to be highly useful in [[Nightmare]] and [[Hell]] difficulties where the monsters may have high [[resist]]ances to different types of damage.
 
 
This is one of the [[aura]]s available to the Monk. Auras in [[Diablo II]] are passive skills that simply require being the chosen skill on the hotbar. Auras in [[Diablo III]] are active skills that need to be cast, and they offer a short-duration bonus upon casting that varies depending on the aura. It is unknown how long the duration of the aura is, if it needs to be re-cast to keep the effect, and if there are any cooldowns.
 
  
  
 
==Synergies==
 
==Synergies==
* No [[synergies]] with any of the [[passive skill]]s are yet known.
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The following [[Monk passives]] provide a benefit to Mantra of Conviction, runed or not:
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{{skill description header}}
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<skill class="Monk">Chant of Resonance</skill>
  
  
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Before the [[July 2011 Press Event]], Dominate Aura was renamed Mantra of Conviction. Skill tiers were also removed, and Mantra of Conviction became a level 22 skill.
 
Before the [[July 2011 Press Event]], Dominate Aura was renamed Mantra of Conviction. Skill tiers were also removed, and Mantra of Conviction became a level 22 skill.
  
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===Beta===
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When the [[beta]] started in September 2011, Mantra of Conviction remained at level 22. The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Mantra of Conviction was classified as a Conviction skill and moved to level 26. For [[Beta Patch 14]], the "Conviction" category was renamed "Mantras" and Mantra of Conviction was bumped up to level 30.
  
 
===Previous Versions===
 
===Previous Versions===
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<!--
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<gallery>
 
<gallery>
Image:Diablo_III_Logo.jpg|Skill use 1
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Image:Mantraconvfem.jpg|Female monk using this mantra (unruned).
Image:Diablo_III_Logo.jpg|Skill use 2
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Image:Mantraconvmale.jpg|Male monk using this mantra (unruned).
Image:Diablo_III_Logo.jpg|Skill use 3
 
Image:Diablo_III_Logo.jpg|Skill use 4
 
 
</gallery>
 
</gallery>
-->
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<!--
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==Related Articles==
 
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''
 
-->
 
 
==References==
 
==References==
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] IncGamers 1st Aug 2011
* [http://diablo.incgamers.com/forums/showthread.php?p=8008273#post8008273 Silva's Monk Runestone Effects] -- IncGamers 6th Sep 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=8008273#post8008273 Silva's Monk Runestone Effects] IncGamers 6th Sep 2011
* [http://us.battle.net/d3/en/class/monk/active/ Monk Active Skills] -- Diablo III 12th Sep 2011
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* [http://us.battle.net/d3/en/class/monk/active/ Monk Active Skills] — Blizzard's Official Diablo III Site
  
  
{{Skill navbox Diablo III|Monk}}
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{{Skill navbox Diablo III|Monk|mantras}}
  
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[[category:Active skills]]
 
[[category:Monk skills]]
 
[[category:Monk skills]]
[[category:Active skills]]
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[[category:Monk active skills]]
[[category:Mantras]]
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[[category:Monk mantras]]

Latest revision as of 14:48, 15 April 2015

IconMantraConviction.png

Mantra of Conviction (formerly named Dominate Aura) is a Mantra Monk skill unlocked at Level 30. The Monk activates an aura that increases damage received by enemies. Enemies affected by this skill show an orange glow under their feet and take considerably more damage than usual from all types of attacks, whether dealt by the Monk or by his allies or pets.

This is by far the most popular Mantra for the Monk, and most players elect to use it to increase their damage, unless they need one of the other Mantras to boost their defensive stats. The bonus is somewhat subtle since it does not show in the DPS display. It causes monsters to take more damage, not players to deal more damage, so the effect is not visible in the character screen. It can be seen on the damage display numbers that pop up in-game, though.






Background[edit | edit source]

Mantra of Conviction in action.

The Monk expends spirit to activate an aura that causes enemies to take more damage.


Skill Rune Effects[edit | edit source]

Name Level Description

<skill subcat="Mantras" class="Monk">Mantra of Conviction</skill> <skill class="Monk" rune="Overawe">Mantra of Conviction</skill> <skill class="Monk" rune="Intimidation">Mantra of Conviction</skill> <skill class="Monk" rune="Dishearten">Mantra of Conviction</skill> <skill class="Monk" rune="Annihilation">Mantra of Conviction</skill> <skill class="Monk" rune="Submission">Mantra of Conviction</skill>

Skill Design[edit | edit source]

This skill first appeared at BlizzCon 2010. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree. This mantra is interesting in that it does not increase the damage the player or his party inflicts like Diablo II's Might, but it increases the damage that enemies take. Since it is a flat rate, this mantra is likely to be highly useful in Nightmare and Hell difficulties where the monsters may have high resistances to different types of damage.


Synergies[edit | edit source]

The following Monk passives provide a benefit to Mantra of Conviction, runed or not:

Name Level Description

<skill class="Monk">Chant of Resonance</skill>


Development[edit | edit source]

Mantra of Conviction (as Dominate Aura) was first revealed at BlizzCon 2010 as a Tier 4 skill but had never been seen in gameplay.

Before the July 2011 Press Event, Dominate Aura was renamed Mantra of Conviction. Skill tiers were also removed, and Mantra of Conviction became a level 22 skill.

Beta[edit | edit source]

When the beta started in September 2011, Mantra of Conviction remained at level 22. The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Mantra of Conviction was classified as a Conviction skill and moved to level 26. For Beta Patch 14, the "Conviction" category was renamed "Mantras" and Mantra of Conviction was bumped up to level 30.

Previous Versions[edit | edit source]

See Dominate Aura for the original version of this skill.


Media[edit | edit source]

Mantra of Conviction can be seen in action on video here:

  • None yet.

You can find pictures in the Diablo III screenshot and picture gallery:



References[edit | edit source]