Difference between revisions of "Caltrops"
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[[File:IconCaltrops.png|left]] | [[File:IconCaltrops.png|left]] | ||
− | '''Caltrops''' is a | + | '''Caltrops''' is a Defensive [[Demon Hunter skill]] unlocked at [[clvl|Level]] 4. The Demon Hunter lays a trap on the ground right at her current location. The trap lays dormant until a monster comes near, at which point it activates, creating an effect (which varies with the runestone) which debuffs any enemy that enters the area of effect. |
+ | |||
+ | There is no limit to how many Caltrops you can drop, other than that provided by running out of [[Discipline]]. The effect of multiple Caltrops does not stack, so there's no point in casting two that close together, though it can be very useful to spread multiple traps around to increase the area of effect. | ||
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<br><br><br>__TOC__ | <br><br><br>__TOC__ | ||
==Background== | ==Background== | ||
− | [[File:Diablo_III_Logo.jpg|thumb|200px|right|Caltrops in action]] | + | [[File:Diablo_III_Logo.jpg|thumb|200px|right|Caltrops in action.]] |
− | + | The Demon Hunter sets a trap on the ground that goes off when an enemy wanders too close. All nearby enemies are slowed. | |
− | ==Skill Effects== | + | ==Skill Rune Effects== |
− | + | See the [[Caltrops rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more. | |
− | {{ | + | {{skill description header}} |
− | </ | + | <skill class="DemonHunter">Caltrops</skill> |
− | + | <skill class="DemonHunter" rune="Hooked Spines">Caltrops</skill> | |
− | + | <skill class="DemonHunter" rune="Torturous Ground">Caltrops</skill> | |
− | + | <skill class="DemonHunter" rune="Jagged Spikes">Caltrops</skill> | |
− | + | <skill class="DemonHunter" rune="Carved Stakes">Caltrops</skill> | |
− | + | <skill class="DemonHunter" rune="Bait the Trap">Caltrops</skill> | |
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==Synergies== | ==Synergies== | ||
− | + | The following [[Demon Hunter passives]] provide a benefit to Caltrops, runed or not: | |
+ | {{skill description header}} | ||
+ | <skill class="DemonHunter">Numbing traps</skill> | ||
+ | <skill class="DemonHunter">Perfectionist</skill> | ||
+ | <skill class="DemonHunter">Custom Engineering</skill> | ||
==Development== | ==Development== | ||
− | + | ||
+ | The concept of the Demon Hunter using traps and other devices to hinder or attack monsters has been in the game since the very beginning. Caltrops was first seen at the [[July 2011 Press Event]], where it was a level 1 skill. Unfortunately, no information about the skill's function was available at that time. | ||
+ | |||
+ | |||
+ | ===Beta=== | ||
+ | When the [[beta]] started in September 2011, Caltrops was changed to level 2, and then level 3. The skill system was once again overhauled for the [[Beta Patch 13]], and Caltrops was classified as a Defensive skill and moved up to level 4. | ||
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Image:Diablo_III_Logo.jpg|Skill use 4 | Image:Diablo_III_Logo.jpg|Skill use 4 | ||
</gallery> | </gallery> | ||
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--> | --> | ||
==References== | ==References== | ||
− | * [http://diablo.incgamers.com/forums/showthread.php?p= | + | * [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011 |
− | * [http://diablo.incgamers.com/forums/showthread.php?p=8009356#post8009356 HardRock's Demon Hunter Skills and Their Rune Effects] | + | * [http://diablo.incgamers.com/forums/showthread.php?p=8009356#post8009356 HardRock's Demon Hunter Skills and Their Rune Effects] — IncGamers 6th Sep 2011 |
− | * [http://us.battle.net/d3/en/class/demon-hunter/active/ Demon Hunter Active Skills] | + | * [http://us.battle.net/d3/en/class/demon-hunter/active/ Demon Hunter Active Skills] — Blizzard's Official Diablo III Site |
− | {{Skill navbox Diablo III|DH}} | + | {{Skill navbox Diablo III|DH|defensive}} |
[[category:Demon Hunter skills]] | [[category:Demon Hunter skills]] | ||
[[category:Active skills]] | [[category:Active skills]] | ||
− |
Latest revision as of 15:42, 27 May 2012
Caltrops is a Defensive Demon Hunter skill unlocked at Level 4. The Demon Hunter lays a trap on the ground right at her current location. The trap lays dormant until a monster comes near, at which point it activates, creating an effect (which varies with the runestone) which debuffs any enemy that enters the area of effect.
There is no limit to how many Caltrops you can drop, other than that provided by running out of Discipline. The effect of multiple Caltrops does not stack, so there's no point in casting two that close together, though it can be very useful to spread multiple traps around to increase the area of effect.
Contents
Background[edit | edit source]
The Demon Hunter sets a trap on the ground that goes off when an enemy wanders too close. All nearby enemies are slowed.
Skill Rune Effects[edit | edit source]
See the Caltrops rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
Name | Level | Description |
---|
<skill class="DemonHunter">Caltrops</skill> <skill class="DemonHunter" rune="Hooked Spines">Caltrops</skill> <skill class="DemonHunter" rune="Torturous Ground">Caltrops</skill> <skill class="DemonHunter" rune="Jagged Spikes">Caltrops</skill> <skill class="DemonHunter" rune="Carved Stakes">Caltrops</skill> <skill class="DemonHunter" rune="Bait the Trap">Caltrops</skill>
Skill Design[edit | edit source]
Unknown.
Synergies[edit | edit source]
The following Demon Hunter passives provide a benefit to Caltrops, runed or not:
Name | Level | Description |
---|
<skill class="DemonHunter">Numbing traps</skill> <skill class="DemonHunter">Perfectionist</skill> <skill class="DemonHunter">Custom Engineering</skill>
Development[edit | edit source]
The concept of the Demon Hunter using traps and other devices to hinder or attack monsters has been in the game since the very beginning. Caltrops was first seen at the July 2011 Press Event, where it was a level 1 skill. Unfortunately, no information about the skill's function was available at that time.
Beta[edit | edit source]
When the beta started in September 2011, Caltrops was changed to level 2, and then level 3. The skill system was once again overhauled for the Beta Patch 13, and Caltrops was classified as a Defensive skill and moved up to level 4.
Media[edit | edit source]
Caltrops can be seen in action on video here:
- None yet.
You can find pictures in the Diablo III screenshot and picture gallery:
References[edit | edit source]
- Zediono's translation of JudgeHype's pre-beta report — IncGamers 1st Aug 2011
- HardRock's Demon Hunter Skills and Their Rune Effects — IncGamers 6th Sep 2011
- Demon Hunter Active Skills — Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|