Difference between revisions of "Steady Aim"

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<noinclude>
 
 
[[File:IconSteadyAim.png|left]]
 
[[File:IconSteadyAim.png|left]]
'''Steady Aim''' is a [[Demon Hunter passive]] skill unlocked at [[clvl|Level]] 13, which increases damage done by the Demon Hunter when she is not in melee range of any monster.
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'''Steady Aim''' is a [[Demon Hunter passive]] skill unlocked at [[clvl|Level]] 16, which increases damage done by the Demon Hunter when there are no enemies in melee range.
  
 
<br><br><br>__TOC__
 
<br><br><br>__TOC__
  
 
==Description==
 
==Description==
As long as there are no enemies within {{c_lime|10}} yards, all [[damage]] is increased by {{c_lime|10%}}.
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{{skill description header}}
 
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<skill class="DemonHunter">Steady Aim</skill>
===Lore===
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{{c_slate|''<skill flavor="yes" class="DemonHunter">Steady Aim</skill>''}}
''"Flee if you can, demon. I have a quiver full of friends who can all fly faster than you."'' - Tyla Shrikewing
 
 
 
===Level===
 
Unlocked at [[clvl|Level]] 13.
 
  
  
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==Synergies==
 
==Synergies==
No [[synergies]] with any [[active skills]] or other [[Demon Hunter pasives]] are known.
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Every [[Demon Hunter skill]] that is used to deal damage will benefit from [[Steady Aim]].
  
  
 
==Development==
 
==Development==
 
{{Passive history notes}}
 
{{Passive history notes}}
Steady Aim was not seen until it showed up in the Diablo III beta as a level 13 passive.
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===Beta===
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Steady Aim was not seen until it showed up in the Diablo III [[beta]] as a level 13 passive. When passives were reorganized for [[Beta Patch 14]], Steady Aim was moved up to level 16.
  
  
 
==References==
 
==References==
* [http://diablo.incgamers.com/forums/showthread.php?p=8009110#post8009110 HardRock's Demon Hunter Passive Skills] -- IncGamers 6th Sep 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=8009110#post8009110 HardRock's Demon Hunter Passive Skills] IncGamers 6th Sep 2011
* [http://us.battle.net/d3/en/class/demon-hunter/passive/ Demon Hunter Passive Skills] -- Diablo III 12th Sep 2011
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* [http://us.battle.net/d3/en/class/demon-hunter/passive/ Demon Hunter Passive Skills] — Blizzard's Official Diablo III Site
  
  
 
{{Skill navbox Diablo III|DH}}
 
{{Skill navbox Diablo III|DH}}
  
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[[category:Passive skills]]
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[[category:Demon Hunter skills]]
 
[[category:Demon Hunter passives]]
 
[[category:Demon Hunter passives]]
[[category:passive skills]]
 
</noinclude>
 
 
<!-- When this page is transcluded, only the following section appears -->
 
<includeonly>
 
{{Passive skill effect
 
|IconSteadyAim.png|Steady Aim|
 
As long as there are no enemies within {{c_lime|10}} yards, all [[damage]] is increased by {{c_lime|10%}}.
 
| ([[clvl|Level]] 13)
 
| Demon Hunter
 
}}
 
</includeonly>
 

Latest revision as of 21:01, 21 May 2012

IconSteadyAim.png

Steady Aim is a Demon Hunter passive skill unlocked at Level 16, which increases damage done by the Demon Hunter when there are no enemies in melee range.




Description[edit | edit source]

Name Level Description

<skill class="DemonHunter">Steady Aim</skill>


Synergies[edit | edit source]

Every Demon Hunter skill that is used to deal damage will benefit from Steady Aim.


Development[edit | edit source]

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.

Beta[edit | edit source]

Steady Aim was not seen until it showed up in the Diablo III beta as a level 13 passive. When passives were reorganized for Beta Patch 14, Steady Aim was moved up to level 16.


References[edit | edit source]