Difference between revisions of "Familiar"
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[[File:IconFamiliar.png|left]] | [[File:IconFamiliar.png|left]] | ||
− | '''Familiar''' is a | + | [[File:Familiar2.jpg|thumb|250px|Familiar with a female Wizard]]. |
+ | '''Familiar''' is a Conjuration [[Wizard skill]] unlocked at [[clvl|Level]] 22, summoning a companion that fights along beside the caster. | ||
+ | |||
+ | This skill creates a small glowing object that hovers beside the character, like a shoulder-mounted [[aura]]. The familiar is not a creature or a fairy or anything with personality or identity. It's more like a tool or a gun that hovers along beside the Wizard, fires projectiles at enemies, and provides some additional buff. | ||
+ | |||
+ | It's not an interesting or pretty spell; just a useful one. | ||
+ | |||
+ | |||
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==Background== | ==Background== | ||
− | + | A Familiar assists in the killing, but does not distract monsters from their own attacks. It's merely a visual representation of the buff it provides. | |
− | Familiar assists in the killing, but does not distract monsters from their own attacks. | + | |
+ | ==Skill Rune Effects== | ||
− | + | Refer to the [[Familiar rune effects]] article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information. | |
− | |||
− | {{ | + | {{skill description header}} |
− | </ | + | <skill class="Wizard">Familiar</skill> |
− | + | <skill class="Wizard" rune="Sparkflint">Familiar</skill> | |
− | + | <skill class="Wizard" rune="Icicle">Familiar</skill> | |
− | + | <skill class="Wizard" rune="Ancient Guardian">Familiar</skill> | |
− | + | <skill class="Wizard" rune="Arcanot">Familiar</skill> | |
− | + | <skill class="Wizard" rune="Cannoneer">Familiar</skill> | |
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==Skill Design== | ==Skill Design== | ||
− | + | The Familiar assists the Wizard in battle, attacking enemies at range for 2 minutes. The monsters, on the other hand, ignore the Familiar and can not hurt it. | |
==Synergies== | ==Synergies== | ||
− | + | The following [[Wizard passives]] provide a benefit to Familiar, runed or not: | |
+ | {{skill description header}} | ||
+ | <skill class="Wizard">Glass Cannon</skill> | ||
+ | <skill class="Wizard">Arcane Dynamo</skill> | ||
==Development== | ==Development== | ||
− | '''Familiar''' was added in [[BlizzCon 2010]], presumably responding to some need of the Wizard. | + | '''Familiar''' was added in [[BlizzCon 2010]] as a Tier 7 skill, presumably responding to some need of the Wizard. Unfortunately, it was at too high a level to play. |
− | Skill tiers were removed for the [[July 2011 Press Event]], and Familiar became a level 27 skill. | + | Skill tiers were removed for the [[July 2011 Press Event]], allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Familiar became a level 27 skill. |
+ | |||
+ | ===Beta=== | ||
+ | {{Beta skill notes}} | ||
+ | |||
+ | Familiar was moved to level 24 early in the beta. With the Patch 13 changes, it was classified as a Conjuration skill and moved back up to level 27. For March's [[Beta Patch 14]], Familiar was dropped to level 22. | ||
+ | |||
+ | Familiar has always been too high level to play, so there are no pre-release gameplay reports of it. | ||
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Image:Diablo_III_Logo.jpg|Skill use 4 | Image:Diablo_III_Logo.jpg|Skill use 4 | ||
</gallery> | </gallery> | ||
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==References== | ==References== | ||
− | * [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] | + | * [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011 |
− | * [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] | + | * [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] — IncGamers 5th Sep 2011 |
− | * [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] | + | * [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] — Blizzard's Official Diablo III Site |
− | {{Skill navbox Diablo III|Wizard}} | + | {{Skill navbox Diablo III|Wizard|conjuration}} |
+ | [[category:Active skills]] | ||
[[category:Wizard skills]] | [[category:Wizard skills]] | ||
− | [[category: | + | [[category:Wizard active skills]] |
− |
Latest revision as of 18:04, 16 April 2015
.Familiar is a Conjuration Wizard skill unlocked at Level 22, summoning a companion that fights along beside the caster.
This skill creates a small glowing object that hovers beside the character, like a shoulder-mounted aura. The familiar is not a creature or a fairy or anything with personality or identity. It's more like a tool or a gun that hovers along beside the Wizard, fires projectiles at enemies, and provides some additional buff.
It's not an interesting or pretty spell; just a useful one.
Contents
Background[edit | edit source]
A Familiar assists in the killing, but does not distract monsters from their own attacks. It's merely a visual representation of the buff it provides.
Skill Rune Effects[edit | edit source]
Refer to the Familiar rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.
Name | Level | Description |
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<skill class="Wizard">Familiar</skill> <skill class="Wizard" rune="Sparkflint">Familiar</skill> <skill class="Wizard" rune="Icicle">Familiar</skill> <skill class="Wizard" rune="Ancient Guardian">Familiar</skill> <skill class="Wizard" rune="Arcanot">Familiar</skill> <skill class="Wizard" rune="Cannoneer">Familiar</skill>
Skill Design[edit | edit source]
The Familiar assists the Wizard in battle, attacking enemies at range for 2 minutes. The monsters, on the other hand, ignore the Familiar and can not hurt it.
Synergies[edit | edit source]
The following Wizard passives provide a benefit to Familiar, runed or not:
Name | Level | Description |
---|
<skill class="Wizard">Glass Cannon</skill> <skill class="Wizard">Arcane Dynamo</skill>
Development[edit | edit source]
Familiar was added in BlizzCon 2010 as a Tier 7 skill, presumably responding to some need of the Wizard. Unfortunately, it was at too high a level to play.
Skill tiers were removed for the July 2011 Press Event, allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Familiar became a level 27 skill.
Beta[edit | edit source]
The Diablo III Beta started in September 2011, and while it ran, all of the skills continued to undergo extensive iteration. Skill changes varied from changing the levels the skills are unlocked, to changes in resource cost, damage, and even function. A few skills were removed altogether, and a few new ones were added. Also, the entire skill system received an overhaul with the Beta Patch 13 update in February 2012, with physical runes replaced by rune effects that automatically unlock at various levels for the different skills.
Familiar was moved to level 24 early in the beta. With the Patch 13 changes, it was classified as a Conjuration skill and moved back up to level 27. For March's Beta Patch 14, Familiar was dropped to level 22.
Familiar has always been too high level to play, so there are no pre-release gameplay reports of it.
Media[edit | edit source]
Familiar can be seen in action on video here:
- No videos yet.
You can find pictures in the Diablo III screenshot and picture gallery:
References[edit | edit source]
- Zediono's translation of JudgeHype's pre-beta report — IncGamers 1st Aug 2011
- Silva's Wizard Runestone Effects — IncGamers 5th Sep 2011
- Wizard Active Skills — Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|