Difference between revisions of "Meteor"
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− | :''See [[The Meteor]] for details about the flaming meteor that falls on the [[Tristram Cathedral]], opening the story of Diablo III.'' | + | ::''See [[The Meteor]] for details about the flaming meteor that falls on the [[Tristram Cathedral]], opening the story of Diablo III.'' |
[[File:IconMeteor.png|left]] | [[File:IconMeteor.png|left]] | ||
− | '''Meteor''' is a [[Wizard skill]] unlocked at [[clvl|Level]] | + | [[File:Meteor-arena1.jpg|thumb|300px|Meteor in action in the [[Arena]].]] |
+ | '''Meteor''' is a Force [[Wizard skill]] unlocked at [[clvl|Level]] 25. This skill is among the Wizard's most damaging, calling down a huge flaming stone that deals massive damage, as well as leaving a burning circle that deals [[AoE]] damage to anything in the vicinity. | ||
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<br><br>__TOC__ | <br><br>__TOC__ | ||
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==Background== | ==Background== | ||
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Calling upon the elements, the [[Wizard]] unleashes a [[fire|fiery]] meteor from the sky which crushes anything unfortunate enough to be in the way when it hits. | Calling upon the elements, the [[Wizard]] unleashes a [[fire|fiery]] meteor from the sky which crushes anything unfortunate enough to be in the way when it hits. | ||
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− | + | ==Skill Rune Effects== | |
+ | Refer to the [[Meteor rune effects]] article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information. | ||
− | {{ | + | {{skill description header}} |
− | < | + | <skill class="Wizard">Meteor</skill> |
− | + | <skill class="Wizard" rune="Molten Impact">Meteor</skill> | |
− | + | <skill class="Wizard" rune="Star Pact">Meteor</skill> | |
− | + | <skill class="Wizard" rune="Meteor Shower">Meteor</skill> | |
− | + | <skill class="Wizard" rune="Comet">Meteor</skill> | |
− | + | <skill class="Wizard" rune="Molten Impact">Meteor</skill> | |
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==Skill Design== | ==Skill Design== | ||
Meteor returns from [[Diablo II]], with its function largely preserved. Once again it's a falling rock from the sky that deals huge fire damage. The [[skill]] is mighty, but the delay between the casting and the rock's arrival requires skill and anticipation on the part of the Wizard to hit accurately with it. | Meteor returns from [[Diablo II]], with its function largely preserved. Once again it's a falling rock from the sky that deals huge fire damage. The [[skill]] is mighty, but the delay between the casting and the rock's arrival requires skill and anticipation on the part of the Wizard to hit accurately with it. | ||
+ | |||
==Synergies== | ==Synergies== | ||
− | + | The following [[Wizard passives]] provide a benefit to Meteor, runed or not: | |
− | + | {{skill description header}} | |
− | + | <skill class="Wizard">Glass Cannon</skill> | |
− | + | <skill class="Wizard">Arcane Dynamo</skill> | |
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− | The following [[ | ||
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<blockquote>''Meteor packed huge damage; the most of any skill in the Arena demo. It was very hard to hit with, though. There were several seconds between the trigger and the arrival, and no one stood still for that long in the Arena. These were worth firing regularly since the Wizard was never low on Arcane Power, the cast only took an instant, and the reward for one hitting was huge. They seldom did, though. Smart players would have seen the circle showing the drop zone and tried to lead the enemy into it; Mongrels at least. Maybe next time.</blockquote> | <blockquote>''Meteor packed huge damage; the most of any skill in the Arena demo. It was very hard to hit with, though. There were several seconds between the trigger and the arrival, and no one stood still for that long in the Arena. These were worth firing regularly since the Wizard was never low on Arcane Power, the cast only took an instant, and the reward for one hitting was huge. They seldom did, though. Smart players would have seen the circle showing the drop zone and tried to lead the enemy into it; Mongrels at least. Maybe next time.</blockquote> | ||
− | Skill tiers were removed for the [[July 2011 Press Event]], and Meteor became a level 24 skill. | + | Skill tiers were removed for the [[July 2011 Press Event]], allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Meteor became a level 24 skill. |
+ | |||
+ | ===Beta=== | ||
+ | {{Beta skill notes}} | ||
+ | Meteor was moved to level 27 early in the beta. With the Patch 13 changes, it was classified as an Arcane skill and dropped to level 23. For March's [[Beta Patch 14]], Meteor was moved to level 25 and nerfed quite a bit. Also, the category "Arcane" was renamed "Force". | ||
===In Earlier Games=== | ===In Earlier Games=== | ||
− | This skill (unruned) is essentially the same as [[Diablo II]]'s {{iw|Sorceress Sorceress}} skill {{iw| | + | This skill (unruned) is essentially the same as [[Diablo II]]'s {{iw|Sorceress Sorceress}} skill {{iw|Meteor Meteor}}, just with improved visuals and sound effects. |
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==References== | ==References== | ||
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report] | * [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report] | ||
− | * [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] | + | * [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011 |
+ | * [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] — IncGamers 5th Sep 2011 | ||
+ | * [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] — Blizzard's Official Diablo III Site | ||
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+ | {{Skill navbox Diablo III|Wizard|force}} | ||
− | + | [[category:Active skills]] | |
+ | [[category:Wizard skills]] | ||
+ | [[category:Wizard active skills]] |
Latest revision as of 17:53, 16 April 2015
- See The Meteor for details about the flaming meteor that falls on the Tristram Cathedral, opening the story of Diablo III.
Meteor is a Force Wizard skill unlocked at Level 25. This skill is among the Wizard's most damaging, calling down a huge flaming stone that deals massive damage, as well as leaving a burning circle that deals AoE damage to anything in the vicinity.
Contents
Background[edit | edit source]
Calling upon the elements, the Wizard unleashes a fiery meteor from the sky which crushes anything unfortunate enough to be in the way when it hits.
Skill Rune Effects[edit | edit source]
Refer to the Meteor rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.
Name | Level | Description |
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<skill class="Wizard">Meteor</skill> <skill class="Wizard" rune="Molten Impact">Meteor</skill> <skill class="Wizard" rune="Star Pact">Meteor</skill> <skill class="Wizard" rune="Meteor Shower">Meteor</skill> <skill class="Wizard" rune="Comet">Meteor</skill> <skill class="Wizard" rune="Molten Impact">Meteor</skill>
Skill Design[edit | edit source]
Meteor returns from Diablo II, with its function largely preserved. Once again it's a falling rock from the sky that deals huge fire damage. The skill is mighty, but the delay between the casting and the rock's arrival requires skill and anticipation on the part of the Wizard to hit accurately with it.
Synergies[edit | edit source]
The following Wizard passives provide a benefit to Meteor, runed or not:
Name | Level | Description |
---|
<skill class="Wizard">Glass Cannon</skill> <skill class="Wizard">Arcane Dynamo</skill>
Development[edit | edit source]
Meteor was not in the game during 2008 and 2009, though smaller projectile, wider-area, "death from above" skills like Blizzard and Arcane Torrent were. Presumably the team decided that a larger, single hit, smaller-area death from above skill would be a nice addition to the play balance.
Meteor debuted at BlizzCon 2010, where it was one of the Wizard's skills in the Battle Arena. Flux talked about using it in PvP play:[1]
Meteor packed huge damage; the most of any skill in the Arena demo. It was very hard to hit with, though. There were several seconds between the trigger and the arrival, and no one stood still for that long in the Arena. These were worth firing regularly since the Wizard was never low on Arcane Power, the cast only took an instant, and the reward for one hitting was huge. They seldom did, though. Smart players would have seen the circle showing the drop zone and tried to lead the enemy into it; Mongrels at least. Maybe next time.
Skill tiers were removed for the July 2011 Press Event, allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Meteor became a level 24 skill.
Beta[edit | edit source]
The Diablo III Beta started in September 2011, and while it ran, all of the skills continued to undergo extensive iteration. Skill changes varied from changing the levels the skills are unlocked, to changes in resource cost, damage, and even function. A few skills were removed altogether, and a few new ones were added. Also, the entire skill system received an overhaul with the Beta Patch 13 update in February 2012, with physical runes replaced by rune effects that automatically unlock at various levels for the different skills.
Meteor was moved to level 27 early in the beta. With the Patch 13 changes, it was classified as an Arcane skill and dropped to level 23. For March's Beta Patch 14, Meteor was moved to level 25 and nerfed quite a bit. Also, the category "Arcane" was renamed "Force".
In Earlier Games[edit | edit source]
This skill (unruned) is essentially the same as Diablo II's Sorceress skill Meteor, just with improved visuals and sound effects.
Media[edit | edit source]
Meteor can be seen in action on video here:
You can find pictures in the Diablo III screenshot and picture gallery:
Meteors descending over the Battle Arena.
Blue circle shows where a blue team's Wizard's meteor is about to strike in the Battle Arena.
The burn zone left by Meteor impact, once the AoE flames have burned out.
References[edit | edit source]
- BlizzCon 2010 PvP Hands-on Report
- Zediono's translation of JudgeHype's pre-beta report — IncGamers 1st Aug 2011
- Silva's Wizard Runestone Effects — IncGamers 5th Sep 2011
- Wizard Active Skills — Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
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|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
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Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
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Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|