Difference between revisions of "Inner Sanctuary"
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− | + | [[File:IconInnerSanctuary.png|left]] | |
− | [[File: | + | [[File:Inner_Sanctuary.jpg|thumb|350px|Inner Sanctuary in action, from 2010.]] |
− | '''Inner Sanctuary''' is a [[Monk skill]] | + | '''Inner Sanctuary''' is a Defensive [[Monk skill]] unlocked at [[clvl|Level]] 22. The Monk casts a rune on the ground that cannot be passed. |
<br><br><br>__TOC__ | <br><br><br>__TOC__ | ||
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==Background== | ==Background== | ||
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The [[Monk]] uses holy energy to create a protected region on the ground for a few seconds that can not be bypassed by enemies. | The [[Monk]] uses holy energy to create a protected region on the ground for a few seconds that can not be bypassed by enemies. | ||
+ | ==Skill Rune Effects== | ||
+ | The following is a very quick summary. See the [[Inner Sanctuary rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more. | ||
+ | |||
+ | {{skill description header}} | ||
+ | <skill class="Monk">Inner Sanctuary</skill> | ||
+ | <skill class="Monk" rune="Safe Haven">Inner Sanctuary</skill> | ||
+ | <skill class="Monk" rune="Sanctified Ground">Inner Sanctuary</skill> | ||
+ | <skill class="Monk" rune="Temple of Protection">Inner Sanctuary</skill> | ||
+ | <skill class="Monk" rune="Intervene">Inner Sanctuary</skill> | ||
+ | <skill class="Monk" rune="Forbidden Palace">Inner Sanctuary</skill> | ||
==Skill Design== | ==Skill Design== | ||
− | + | [[File:Rune in IS D3Beta.jpg|350px|thumb|Inner Sanctuary seen in the [[Diablo 3 Beta]].]] | |
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It is unknown as to how this skill functions with ranged projectiles, flying enemies, or boss fights. | It is unknown as to how this skill functions with ranged projectiles, flying enemies, or boss fights. | ||
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==Synergies== | ==Synergies== | ||
− | + | The following [[Monk passives]] provide a benefit to Inner Sanctuary: | |
+ | {{skill description header}} | ||
+ | <skill class="Monk">Beacon of Ytar</skill> | ||
+ | ==Development== | ||
+ | '''Inner Sanctuary''' was first shown at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled. [[Flux]] discussed its use:[http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/] | ||
− | + | <blockquote>''When cast, this skill creates a large rune on the ground, with a Stop Time-like bubble shield in the middle of which stands the Monk. It appeared to be impermeable to melee attackers; the Fallen I used it against couldn’t penetrate, at lest. They could reach through it, though. A Fallen Overseer had enough range to whack me with his improvised pole arm, as I stood in the center, immediately after casting it. Regular Fallen could not though, and just stood ringed around the exterior, waiting their turn.</blockquote> | |
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− | '' | ||
− | + | It wasn't needed in that demo, since the Monk was hugely powerful, but there may be more utility for it in the final game. | |
+ | ===Beta=== | ||
+ | Skill tiers were removed shortly before the [[beta]] started in September 2011, and Inner Sanctuary became a level 11 skill. The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Inner Sanctuary was classified as a Defensive skill and moved to level 22. | ||
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<gallery> | <gallery> | ||
+ | File:Inner-sanctuary1.jpg|Runed version from a gameplay movie. | ||
Image:Inner_Sanctuary.jpg|Shields up! | Image:Inner_Sanctuary.jpg|Shields up! | ||
Image:01_FA_TMIS.jpg|Rune Fan Art by [[Holyknight3000]] | Image:01_FA_TMIS.jpg|Rune Fan Art by [[Holyknight3000]] | ||
+ | File:02_FA_TMIS2.png|Updated Rune Fan Art by [[Holyknight3000]] | ||
Image:monk_trailer_innerS|From the Monk Trailer | Image:monk_trailer_innerS|From the Monk Trailer | ||
+ | File:Rune_in_IS_D3Beta.jpg|Monk Standing in the Updated Inner Sanctuary | ||
+ | Image:08_UIS_VER2.jpg|Updated Inner Sanctuary Wallpaper by [[Holyknight3000]] | ||
</gallery> | </gallery> | ||
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==References== | ==References== | ||
* [http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/ BlizzCon 2009 Full Monk Skill Tree Stats and Discussion] | * [http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/ BlizzCon 2009 Full Monk Skill Tree Stats and Discussion] | ||
− | * [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] | + | * [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011 |
+ | * [http://diablo.incgamers.com/forums/showthread.php?p=8008273#post8008273 Silva's Monk Runestone Effects] — IncGamers 6th Sep 2011 | ||
+ | * [http://us.battle.net/d3/en/class/monk/active/ Monk Active Skills] — Blizzard's Official Diablo III Site | ||
+ | |||
+ | {{Skill navbox Diablo III|Monk|defensive}} | ||
− | + | [[category:Active skills]] | |
+ | [[category:Monk skills]] | ||
+ | [[category:Monk active skills]] |
Latest revision as of 14:05, 15 April 2015
Inner Sanctuary is a Defensive Monk skill unlocked at Level 22. The Monk casts a rune on the ground that cannot be passed.
Contents
Background[edit | edit source]
The Monk uses holy energy to create a protected region on the ground for a few seconds that can not be bypassed by enemies.
Skill Rune Effects[edit | edit source]
The following is a very quick summary. See the Inner Sanctuary rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
Name | Level | Description |
---|
<skill class="Monk">Inner Sanctuary</skill> <skill class="Monk" rune="Safe Haven">Inner Sanctuary</skill> <skill class="Monk" rune="Sanctified Ground">Inner Sanctuary</skill> <skill class="Monk" rune="Temple of Protection">Inner Sanctuary</skill> <skill class="Monk" rune="Intervene">Inner Sanctuary</skill> <skill class="Monk" rune="Forbidden Palace">Inner Sanctuary</skill>
Skill Design[edit | edit source]
It is unknown as to how this skill functions with ranged projectiles, flying enemies, or boss fights.
Synergies[edit | edit source]
The following Monk passives provide a benefit to Inner Sanctuary:
Name | Level | Description |
---|
<skill class="Monk">Beacon of Ytar</skill>
Development[edit | edit source]
Inner Sanctuary was first shown at BlizzCon 2009 as one of the originals when the Monk was unveiled. Flux discussed its use:[1]
When cast, this skill creates a large rune on the ground, with a Stop Time-like bubble shield in the middle of which stands the Monk. It appeared to be impermeable to melee attackers; the Fallen I used it against couldn’t penetrate, at lest. They could reach through it, though. A Fallen Overseer had enough range to whack me with his improvised pole arm, as I stood in the center, immediately after casting it. Regular Fallen could not though, and just stood ringed around the exterior, waiting their turn.
It wasn't needed in that demo, since the Monk was hugely powerful, but there may be more utility for it in the final game.
Beta[edit | edit source]
Skill tiers were removed shortly before the beta started in September 2011, and Inner Sanctuary became a level 11 skill. The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Inner Sanctuary was classified as a Defensive skill and moved to level 22.
Media[edit | edit source]
Inner Sanctuary can be seen in action on video here:
You can find pictures in the Diablo III screenshot and picture gallery:
Rune Fan Art by Holyknight3000
Updated Rune Fan Art by Holyknight3000
Updated Inner Sanctuary Wallpaper by Holyknight3000
References[edit | edit source]
- BlizzCon 2009 Full Monk Skill Tree Stats and Discussion
- Zediono's translation of JudgeHype's pre-beta report — IncGamers 1st Aug 2011
- Silva's Monk Runestone Effects — IncGamers 6th Sep 2011
- Monk Active Skills — Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|