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<noinclude>
 
 
[[File:IconOverpower.png|left]]
 
[[File:IconOverpower.png|left]]
'''Overpower''' is a Situational [[Barbarian skill]] unlocked at [[clvl|level]] 18, which hits all enemies around the [[Barbarian]] with a powerful force. Only usable if [[Barbarian]] has critically hit an enemy.
+
[[File:Overpower1.jpg|thumb|300px|Overpower in action.]]
 +
'''Overpower''' is a Might-class [[Barbarian skill]] unlocked at [[clvl|Level]] 26, which hits all enemies around the [[Barbarian]] with a powerful force, dealing damage and providing a variety of buffs courtesy of the rune effects.
  
<br><br>__TOC__
+
This skill feels oddly un-barbaric at first, as it casts like a Wizard Nova attack, and is rather lacking in graphical punch. In fact, it's often hard to tell that it's been cast, with no visual component on the monsters and only a quick pillar of light from the Barbarian up to the heavens for a visual.
  
==Background==
+
While the damage isn't a big deal compare to the Barbarian's variety of attack skills, the effect is as powerful as the visuals are not though, with the rune effects generating substantial bonuses to the Barbarian's various abilities.
[[Image:Diablo_III_Logo.jpg|thumb|200px|right|Overpower in action.]]
 
The [[Barbarian]] takes advantage of the situation, overwhelming enemies around him with a powerful strike.
 
  
  
==Skill Effects==
+
==Critical Hit Cooldown Reduction==
The following is a very quick list. See the [[Overpower rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
+
 
 +
Note that a Barbarian with high [[critical hit chance]] can reliably reduce the [[cooldown]] by quite a bit. The base cooldown is 15 seconds, but when cast in large crowds of enemies, with 8 or 10 or more monsters in range, a Barbarian can reliably knock 4 or 6 seconds off of that time, enabling this skill to be cast quite often, even to the point of keeping rune effects like [[Killing Spree]] and [[Crushing Advance]] in effect almost full time, at least during big battles with lots of enemies.
 +
 
 +
 
 +
==Post Release Changes==
 +
[[Patch v1.0.4]] made no change to the base skill function, but did nerf one overpowered aspect of the [[Crushing Advance]] rune effect.[http://diablo.incgamers.com/blog/comments/official-patch-1-0-4-notes] See that page for a detailed explanation of this nerf.
 +
 
 +
* Skill Rune – [[Crushing Advance]]
 +
** Can no longer trigger On Hit procs.
 +
*** Amount of damage reflected increased from 30% to 35%.
 +
 
 +
 
 +
==Skill Rune Effects==
 +
The following is a very quick summary. See the [[Overpower rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
   
 
   
{{Active skill header}}
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<table>
</noinclude>
+
 
{{Skill effects|Overpower|IconOverpower.png|([[clvl|Level]] 18)|
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<tr>
Press the advantage of a powerful attack to overwhelm the enemy for {{c_lime|150%}} weapon damage to all targets within {{c_lime|9}} yards.<br>{{c_grey|Overpower becomes available whenever you make a critical hit against an enemy.}}}}
+
<th>Icon</th>
 +
<th>Name </th>
 +
<th>Stats (Hover over)</th>
 +
<th class="inc_js_sortable inc_sort_desc">Level Unlocked</th>
 +
</tr>
 +
 
 +
<tr id="">
 +
<td>[[File:runea.png]]</td>
 +
<td>[[Killing Spree]]</td>
 +
<td class="name">
 +
[https://us.battle.net/d3/en/class/barbarian/active/sprint#a+ (Stats)]</td>
 +
<td>23</td>
 +
</tr>
  
| width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]]
+
<tr id="">
| width="140px" | [[]]
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<td>[[File:runeb.png]]</td>
| Whenever used, your chance to critical hit is increased by {{c_lime|X%}} for {{c_lime|X}} seconds.
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<td>[[Storm of Steel]]</td>
|-
+
<td class="name">
| width="40px" | [[image:IconIndigo.jpg|40px|link=Indigo]]
+
[https://us.battle.net/d3/en/class/barbarian/active/sprint#b+ (Stats)]</td>
| [[]]
+
<td>15</td>
| Throw up to {{c_lime|X}} axes at nearby enemies which inflict {{c_lime|X%}} weapon damage each.
+
</tr>
|-
 
| width="40px" | [[image:IconObsidian.jpg|40px|link=Obsidian]]
 
| [[]]
 
| Heal {{c_lime|X%}} of your maximum [[Life]] whenever Overpower is used.
 
|-
 
| width="40px" | [[image:IconGolden.jpg|40px|link=Golden]]
 
| [[]]
 
| Overpower generates {{c_lime|X}} Fury for every enemy hit.
 
|-
 
| width="40px" | [[image:IconAlabaster.jpg|40px|link=Alabaster]]
 
| [[]]
 
| Reflect {{c_lime|X%}} of incoming melee damage for {{c_lime|X}} seconds after Overpower is activated.
 
|-
 
<noinclude>
 
|}
 
  
 +
 +
<tr id="">
 +
<td>[[File:runec.png]]</td>
 +
<td>[[Revel]]</td>
 +
<td class="name">
 +
[https://us.battle.net/d3/en/class/barbarian/active/sprint#c+ (Stats)]</td>
 +
<td>49</td>
 +
</tr>
 +
 +
 +
<tr id="">
 +
<td>[[File:runed.png]]</td>
 +
<td>[[Momentum]]</td>
 +
<td class="name">
 +
[https://us.battle.net/d3/en/class/barbarian/active/sprint#d+ (Stats)]</td>
 +
<td>39</td>
 +
</tr>
 +
 +
<tr id="">
 +
<td>[[File:runee.png]]</td>
 +
<td>[[Crushing Advance]]</td>
 +
<td class="name">
 +
[https://us.battle.net/d3/en/class/barbarian/active/sprint#e+ (Stats)]</td>
 +
<td>32</td>
 +
</tr>
 +
</table>
  
 
==Skill Design==
 
==Skill Design==
Overpower is a powerful [[area of effect]] ability that needs a moderate [[critical hit]] chance to be effective. The available rune effects make this skill very interesting. Dual-wielding two very fast weapons and having a godly amount of [[critical strike]] chance might make you unstoppable with the Obisidan rune effect, healing you every time Overpower is used.
+
While the tool tip is very vague, Overpower is a spell-like ability, not a weapon swinging melee attack. It calls down a bolt from the heavens in the base form. The area of effect is over a nearby radius, as can be seen in the video below.
  
 +
<youtube>8bqljYQ2RfU</youtube>
  
 
==Synergies==
 
==Synergies==
* No [[synergies]] with any of the [[passive skill]]s are yet known.
+
The following [[Barbarian passives]] provide a benefit to Overpower, runed or not:
 +
* [[Bloodthirst]] - The [[Barbarian]] gains life based on the amount of damage he deals always.
 +
* [[Ruthless]] - Increases [[critical hit]] chance and critical hit damage always.
 +
* [[Weapons Master]] - Provides a damage bonus when the [[Barbarian]] is wielding a [[sword]] or [[dagger]]. Increases [[critical hit]] chance when the [[Barbarian]] is wielding a [[mace]] or [[axe]].
 +
* [[Berserker Rage]] - Inflicts additional damage while the [[Barbarian]] is at maximum [[Fury]].
 +
* [[Brawler]] - Increases the [[Barbarian]]'s damage when he is swarmed.  
  
  
 
==Development==
 
==Development==
'''Overpower''' was first seen in the skill list at the [[July 2011 Press Event]], where it was a level 19 skill. Unfortunately, no information about the skill's function was available.
+
'''Overpower''' was first seen in the skill list at the [[July 2011 Press Event]], where it was a level 19 skill. Skill tiers were removed for that event, allowing skills to unlock steadily from levels 1 to 30. Unfortunately, no information about the skill's function was available.
 +
 
 +
===Beta===
 +
{{Beta skill notes}}
  
 +
Overpower was moved to level 18 for the beta. With the Patch 13 changes, it was classified as a Might skill (but stayed at level 18). For the [[Beta Patch 14]], it was bumped up to level 26.
  
  
Line 61: Line 105:
 
==Media==
 
==Media==
 
Overpower can be seen in action on video here:
 
Overpower can be seen in action on video here:
* None yet.
+
* No videos yet.
  
 
You can find pictures in the Diablo III screenshot and picture gallery:
 
You can find pictures in the Diablo III screenshot and picture gallery:
Line 76: Line 120:
 
</gallery>
 
</gallery>
 
-->
 
-->
 +
==References==
 +
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011
 +
* [http://diablo.incgamers.com/forums/showpost.php?p=8007726&postcount=1 Silva's Barbarian Runestone Effects] — IncGamers 6th Sep 2011
 +
* [http://us.battle.net/d3/en/class/barbarian/active/ Barbarian Active Skills] — Blizzard's Official Diablo III Site
  
<!--
 
==Related Articles==
 
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''
 
-->
 
==References==
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
 
* [http://diablo.incgamers.com/forums/showpost.php?p=8007726&postcount=1 Silva's Barbarian Runestone Effects] -- IncGamers 6th Sep 2011
 
  
 +
{{Skill navbox Diablo III|Barbarian|might}}
  
{{Skill navbox Diablo III|Barbarian}}
 
 
[[category:Barbarian skills]]
 
[[category:Barbarian skills]]
 
[[category:Active skills]]
 
[[category:Active skills]]
</noinclude>
 

Latest revision as of 17:59, 5 November 2017

IconOverpower.png
Overpower in action.

Overpower is a Might-class Barbarian skill unlocked at Level 26, which hits all enemies around the Barbarian with a powerful force, dealing damage and providing a variety of buffs courtesy of the rune effects.

This skill feels oddly un-barbaric at first, as it casts like a Wizard Nova attack, and is rather lacking in graphical punch. In fact, it's often hard to tell that it's been cast, with no visual component on the monsters and only a quick pillar of light from the Barbarian up to the heavens for a visual.

While the damage isn't a big deal compare to the Barbarian's variety of attack skills, the effect is as powerful as the visuals are not though, with the rune effects generating substantial bonuses to the Barbarian's various abilities.


Critical Hit Cooldown Reduction[edit | edit source]

Note that a Barbarian with high critical hit chance can reliably reduce the cooldown by quite a bit. The base cooldown is 15 seconds, but when cast in large crowds of enemies, with 8 or 10 or more monsters in range, a Barbarian can reliably knock 4 or 6 seconds off of that time, enabling this skill to be cast quite often, even to the point of keeping rune effects like Killing Spree and Crushing Advance in effect almost full time, at least during big battles with lots of enemies.


Post Release Changes[edit | edit source]

Patch v1.0.4 made no change to the base skill function, but did nerf one overpowered aspect of the Crushing Advance rune effect.[1] See that page for a detailed explanation of this nerf.

  • Skill Rune – Crushing Advance
    • Can no longer trigger On Hit procs.
      • Amount of damage reflected increased from 30% to 35%.


Skill Rune Effects[edit | edit source]

The following is a very quick summary. See the Overpower rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Icon Name Stats (Hover over) Level Unlocked
Runea.png Killing Spree (Stats) 23
Runeb.png Storm of Steel (Stats) 15
Runec.png Revel (Stats) 49
Runed.png Momentum (Stats) 39
Runee.png Crushing Advance (Stats) 32

Skill Design[edit | edit source]

While the tool tip is very vague, Overpower is a spell-like ability, not a weapon swinging melee attack. It calls down a bolt from the heavens in the base form. The area of effect is over a nearby radius, as can be seen in the video below.

Synergies[edit | edit source]

The following Barbarian passives provide a benefit to Overpower, runed or not:


Development[edit | edit source]

Overpower was first seen in the skill list at the July 2011 Press Event, where it was a level 19 skill. Skill tiers were removed for that event, allowing skills to unlock steadily from levels 1 to 30. Unfortunately, no information about the skill's function was available.

Beta[edit | edit source]

The Diablo III Beta started in September 2011, and while it ran, all of the skills continued to undergo extensive iteration. Skill changes varied from changing the levels the skills are unlocked, to changes in resource cost, damage, and even function. A few skills were removed altogether, and a few new ones were added. Also, the entire skill system received an overhaul with the Beta Patch 13 update in February 2012, with physical runes replaced by rune effects that automatically unlock at various levels for the different skills.

Overpower was moved to level 18 for the beta. With the Patch 13 changes, it was classified as a Might skill (but stayed at level 18). For the Beta Patch 14, it was bumped up to level 26.


Media[edit | edit source]

Overpower can be seen in action on video here:

  • No videos yet.

You can find pictures in the Diablo III screenshot and picture gallery:


References[edit | edit source]