Difference between revisions of "Monk passives"

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Passive skills replaced [[Traits]] late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.
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Characters have three passive skill slots, which become available at level 10, 20, and 30. The passive skills come in more gradually, with one or two becoming accessible every few levels from 10 up to 60.
  
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Passive skills replaced [[Traits]] late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did.
  
==Monk Passives==
 
  
This list is tentative and based on the beta build. Expect further refinements in the final game.
 
 
 
===Resolve===
 
[[File:IconResolve.png|left]]
 
[[Resolve]] is unlocked at [[clvl|Level]] 10.<br>
 
Reduces damage inflicted by monsters for a short period of time.
 
{{clear-left}}
 
'''Description:''' [[Damage]] you deal reduces enemy damage by {{c_lime|1%}} for {{c_lime|2.5}} seconds.
 
 
 
===The Guardian's Path===
 
[[File:IconTheGuardiansPath.png|left]]
 
[[The Guardian's Path]] is unlocked at [[clvl|Level]] 10.<br>
 
Augments dual-wielding and two-handed abilities.
 
{{clear-left}}
 
'''Description:''' While dual-wielding, you gain a {{c_lime|10%}} chance to [[dodge]] incoming attacks. While using a two-handed weapon, all [[Spirit]] generation is increased by {{c_lime|20%}}.
 
 
 
===Fleet Footed===
 
[[File:IconFleetFooted.png|left]]
 
[[Fleet Footed]] is unlocked at [[clvl|Level]] 12.<br>
 
Gives the Monk extra speed.
 
{{clear-left}}
 
'''Description:''' Increase base movement speed by {{c_lime|10%}}.
 
 
 
===Transcendence===
 
[[File:IconTrancendence.png|left]]
 
[[Transcendence]] is unlocked at [[clvl|Level]] 13.<br>
 
Gives health when Spirit points are spent.
 
{{clear-left}}
 
'''Description:''' Every point of [[Spirit]] spent heals you for {{c_lime|1.7}} [[Life]].
 
 
 
===Chant of Resonance===
 
[[File:IconChantResonance.png|left]]
 
[[Chant of Resonance]] is unlocked at [[clvl|Level]] 15.<br>
 
Improves the duration of all [[Mantra]]s and grants them Spirit regeneration.
 
{{clear-left}}
 
'''Description:''' Duration of all [[Mantra]]s increased by {{c_lime|120}} seconds. While one of your Mantras is active you gain {{c_lime|1}} [[Spirit]] every second.
 
 
 
===Seize the Initiative===
 
[[File:IconSeizeInitiative.png|left]]
 
[[Seize the Initiative]] is unlocked at [[clvl|Level]] 17.<br>
 
Grants more defense to the [[Monk]].
 
{{clear-left}}
 
'''Description:''' Your [[Defense]] is increased by {{c_lime|25%}} of your [[Attack]].
 
 
 
===Exalted Soul===
 
[[File:IconExaltedSoul.png|left]]
 
[[Exalted Soul]] is unlocked at [[clvl|Level]] 19.<br>
 
Increases maximum Spirit.
 
{{clear-left}}
 
'''Description:''' Increases maximum [[Spirit]] by {{c_lime|30}}.
 
* {{c_grey|Spirit fuels your defensive and offensive abilities.}}
 
  
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==Monk Passives==
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See which of these skills players use the most in the ranking pages in Diablo3Ladders.com.
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* [http://www.diablo3ladders.com/skills/mostused/monk#softcore Most used Monk skills]
  
===Sixth Sense===
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Monk passives are primarily defensive or utility, and Monk players often look jealously at the huge offensive bonuses provided by [[Barbarian passives]]. [[One With Everything]] for resistance and [[Seize the Initiative]] for the defense bonus are the most Monk passives. Hardcore Monks subscribe heavily to [[Near Death Experience]] which can save the Monk's life when sudden death appears.
[[File:IconSixthSense.png|left]]
 
[[Sixth Sense]] is unlocked at [[clvl|Level]] 20.<br>
 
Increases the chances of dodging an attack.
 
{{clear-left}}
 
'''Description:''' Your [[dodge]] chance is increased by an amount equal to {{c_lime|50%}} of your chance to [[critical hit]].
 
  
  
===Pacifism===
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{{Skill description header}}
[[File:IconPacifism.png|left]]
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<skill class="Monk">Fleet Footed</skill>
[[Pacifism]] is unlocked at [[clvl|Level]] 23.<br>
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<skill class="Monk">Resolve</skill>
Reduces damage when stunned, feared or charmed.
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<skill class="Monk">Exalted Soul</skill>
{{clear-left}}
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<skill class="Monk">Transcendence</skill>
'''Description:''' While [[stun]]ned, [[fear]]ed or [[charm]]ed, all damage taken is reduced by {{c_lime|75%}}.
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<skill class="Monk">Chant of Resonance</skill>
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<skill class="Monk">Seize the Initiative</skill>
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<skill class="Monk">The Guardian's Path</skill>
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<skill class="Monk">Sixth Sense</skill>
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<skill class="Monk">Pacifism</skill>
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<skill class="Monk">Beacon of Ytar</skill>
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<skill class="Monk">Guiding Light</skill>
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<skill class="Monk">One With Everything</skill>
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<skill class="Monk">Combination Strike</skill>
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<skill class="Monk">Near Death Experience</skill>
  
 
===Near Death Experience===
 
[[File:IconNearDeathExperience.png|left]]
 
[[Near Death Experience]] is unlocked at [[clvl|Level]] 25.<br>
 
Enables the Monk to cheat death.
 
{{clear-left}}
 
'''Description:''' When receiving fatal damage, you are instead restored to {{c_lime|35%}} of maximum [[Life]] and {{c_lime|35%}} [[Spirit]].
 
* {{c_grey|This effect cannot occur more than once every {{c_lime|90}} seconds.}}
 
 
 
===Guiding Light===
 
[[File:IconGuidingLight.png|left]]
 
[[Guiding Light]] is unlocked at [[clvl|Level]] 26.<br>
 
When the Monk heals an ally, damage is increased for both of them for a short time.
 
{{clear-left}}
 
'''Description:''' Whenever you [[heal]] another player with an [[active skill]], you and the other player deal {{c_lime|16%}} more [[damage]] for {{c_lime|10}} seconds.
 
 
 
===One With Everything===
 
[[File:IconOneWithEverything.png|left]]
 
[[One With Everything]] is unlocked at [[clvl|Level]] 28.<br>
 
Improves elemental resistance.
 
{{clear-left}}
 
'''Description:''' Your [[resistance]] to all elements is equal to your highest elemental resistance.
 
 
 
===Beacon of Ytar===
 
[[File:IconBeaconYtar.png|left]]
 
[[Beacon of Ytar]] is unlocked at [[clvl|Level]] 30.<br>
 
Removes the cooldown on three of the Monk's [[combo]]s, but for an increased Spirit cost.
 
{{clear-left}}
 
'''Description:''' The [[cooldown]] on your [[Lashing Tail Kick]], [[Seven Sided Strike]] and [[Wave of Light]] abilities is removed, but their [[Spirit]] cost is increased by {{c_lime|50%}}.
 
  
  
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The list of Monk passives shown at the press event is likely still in development and may change before game release.  
 
The list of Monk passives shown at the press event is likely still in development and may change before game release.  
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{{Skill_navbox_Diablo_III|Monk}}
 
{{Skill_navbox_Diablo_III|Monk}}
  
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[[category:Skills]]
 
[[category:Monk]]
 
[[category:Monk]]
[[category:Monk passives]]
 
[[category:Passive skills]]
 
[[category:Skills]]
 

Latest revision as of 01:30, 30 August 2013

Characters have three passive skill slots, which become available at level 10, 20, and 30. The passive skills come in more gradually, with one or two becoming accessible every few levels from 10 up to 60.

Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did.


Monk Passives[edit | edit source]

See which of these skills players use the most in the ranking pages in Diablo3Ladders.com.

Monk passives are primarily defensive or utility, and Monk players often look jealously at the huge offensive bonuses provided by Barbarian passives. One With Everything for resistance and Seize the Initiative for the defense bonus are the most Monk passives. Hardcore Monks subscribe heavily to Near Death Experience which can save the Monk's life when sudden death appears.


Name Level Description

<skill class="Monk">Fleet Footed</skill> <skill class="Monk">Resolve</skill> <skill class="Monk">Exalted Soul</skill> <skill class="Monk">Transcendence</skill> <skill class="Monk">Chant of Resonance</skill> <skill class="Monk">Seize the Initiative</skill> <skill class="Monk">The Guardian's Path</skill> <skill class="Monk">Sixth Sense</skill> <skill class="Monk">Pacifism</skill> <skill class="Monk">Beacon of Ytar</skill> <skill class="Monk">Guiding Light</skill> <skill class="Monk">One With Everything</skill> <skill class="Monk">Combination Strike</skill> <skill class="Monk">Near Death Experience</skill>


Development[edit | edit source]

  • See the Monk skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.


By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 4 of the Monk's traits were turned into passives, 18 of them were removed, and 9 passives were brand new.

The list of Monk passives shown at the press event is likely still in development and may change before game release.


References[edit | edit source]