Difference between revisions of "Deadly Reach"

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<noinclude>
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[[File:IconDeadlyReach.png|left]]
[[File:IconDeadlyReach.jpg|left]]
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'''Deadly Reach''' is a Primary [[Monk skill]] unlocked at [[clvl|Level]] 3. It projects lines of force in front of the Monk, dealing damage to everything in its (short) range. Every third hit extends its range.
'''Deadly Reach''' is a [[Monk skill]] unlocked at [[clvl|level]] 5.
 
 
 
This is one of the Monk's [[Combo]] skills. Combo skills generate Spirit.
 
 
 
<br><br>__TOC__
 
  
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<br><br><br>__TOC__
 
==Background==
 
==Background==
{{Skillbox D3
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[[File:Diablo_III_Logo.jpg|thumb|200px|right|Deadly Reach in action.]]
<!-- |portrait= -->
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The Monk punches the air hard enough to create a shock wave that damage all enemies in its path.
<!-- |portrait-width= -->
 
|name= Deadly Reach
 
|user= Monk
 
|clvl= 5
 
|description= Project lines of pure force over a short distance for X% weapon damage. Generates X Spirit per attack.
 
|type= [[Combo]]/[[Damage]]
 
|resource= Generates [[Spirit]]
 
|alabaster= Unknown
 
|crimson= Unknown
 
|golden= Unknown
 
|indigo= Unknown
 
|obsidian= Unknown
 
}}
 
Unknown.
 
  
  
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==Skill Rune Effects==
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{{skill description header}}
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<skill class="Monk">Deadly Reach</skill>
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<skill class="Monk" rune="Piercing Trident">Deadly Reach</skill>
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<skill class="Monk" rune="Searing Grasp">Deadly Reach</skill>
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<skill class="Monk" rune="Scattered Blows">Deadly Reach</skill>
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<skill class="Monk" rune="Strike from Beyond">Deadly Reach</skill>
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<skill class="Monk" rune="Foresight">Deadly Reach</skill>
  
 
==Skill Design==
 
==Skill Design==
Unknown.
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{{Combo history notes}}
  
 
 
==Skill Effect==
 
{{Active skill header}}
 
</noinclude>
 
{{Skill effects|Deadly Reach|IconDeadlyReach.jpg|([[clvl|Level]] 1)|
 
Project lines of pure force over a short distance for {{c_lime|125%}} weapon damage. Generates {{c_lime|6}} Spirit Per Hit
 
}}
 
 
| width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]]
 
| width="140px" | [[Foresight (rune effect)|Foresight]]
 
| The third strike of Deadly Reach increases the damage of all attacks by {{c_lime|Y%}} for {{c_lime|X}} seconds. This effect can stack up to {{c_lime|Z}} times.
 
|-
 
| width="40px" | [[image:IconIndigo.jpg|40px|link=Indigo]]
 
| [[Piercing Trident (rune effect)|Piercing Trident]]
 
| The second and third strike of the skill have an increased area of effect. Also increases skill damage to {{c_lime|X%}} of weapon damage.
 
|-
 
| width="40px" | [[image:IconObsidian.jpg|40px|link=Obsidian]]
 
| [[Scattered Blows (rune effect)|Scattered Blows]]
 
| The third strike is replaced with an attack that will hit up to {{c_lime|X}} enemies within {{c_lime|Y}} yards for {{c_lime|Z}} weapon damage.
 
|-
 
| width="40px" | [[image:IconGolden.jpg|40px|link=Golden]]
 
| [[Strike from Beyond (rune effect)|Strike from Beyond]]
 
| Critical hits caused with this skill generate extra Spirit.
 
|-
 
| width="40px" | [[image:IconAlabaster.jpg|40px|link=Alabaster]]
 
| [[Keen Eye (rune effect)|Keen Eye]]
 
| Critical hit damage for this attack is increased by {{c_lime|X%}} .
 
|-
 
<noinclude>
 
|}
 
  
 
==Synergies==
 
==Synergies==
* No [[synergies]] with any of the [[passive skill]]s are yet known.
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The following [[Monk passives]] provide a benefit to Deadly Reach, runed or not:
 
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{{skill description header}}
 
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<skill class="Monk">Resolve</skill>
 
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<skill class="Monk">Combination Strike</skill>
==Skill Rune Effects==
 
* No [[rune]] effects for Deadly Reach are known.
 
 
 
  
  
 
==Development==
 
==Development==
'''Deadly Reach''' was first seen at the [[July 2011 Press Event]], where it was a level 5 skill. Unfortunately, no information about the skill's function was available.
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'''Deadly Reach''' was first seen at the [[July 2011 Press Event]] (when skill tiers were removed), as a level 5 skill. Unfortunately, no information about the skill's function was then available.
  
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===Beta===
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The [[beta]] started in September 2011, and Deadly Reach became a level 4 skill. The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Deadly Reach was classified as a Primary skill and moved to level 3. For [[Beta Patch 14]], it was [[buff]]ed a bit.
  
  
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Image:Diablo_III_Logo.jpg|Skill use 4
 
Image:Diablo_III_Logo.jpg|Skill use 4
 
</gallery>
 
</gallery>
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==Related Articles==
 
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''
 
 
-->
 
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==References==
 
==References==
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] IncGamers 1st Aug 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=8008273#post8008273 Silva's Monk Runestone Effects] — IncGamers 6th Sep 2011
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* [http://us.battle.net/d3/en/class/monk/active/ Monk Active Skills] — Blizzard's Official Diablo III Site
  
  
{{Skill navbox Diablo III|Monk}}
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{{Skill navbox Diablo III|Monk|primary}}
  
[[category:Combo skills]]
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[[category:Active skills]]
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[[category:Monk skills]]
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[[category:Monk active skills]]

Latest revision as of 13:45, 15 April 2015

IconDeadlyReach.png

Deadly Reach is a Primary Monk skill unlocked at Level 3. It projects lines of force in front of the Monk, dealing damage to everything in its (short) range. Every third hit extends its range.




Background[edit | edit source]

Deadly Reach in action.

The Monk punches the air hard enough to create a shock wave that damage all enemies in its path.


Skill Rune Effects[edit | edit source]

Name Level Description

<skill class="Monk">Deadly Reach</skill> <skill class="Monk" rune="Piercing Trident">Deadly Reach</skill> <skill class="Monk" rune="Searing Grasp">Deadly Reach</skill> <skill class="Monk" rune="Scattered Blows">Deadly Reach</skill> <skill class="Monk" rune="Strike from Beyond">Deadly Reach</skill> <skill class="Monk" rune="Foresight">Deadly Reach</skill>

Skill Design[edit | edit source]

During the beta, all the skills previously known as combos were simplified down so much that only three of them (Fists of Thunder, Deadly Reach, and Crippling Wave) still contain any semblance of combo functionality. These three skills now provide simply an additional effect on every third strike, while the others (Way of the Hundred Fists, Exploding Palm, and Sweeping Wind) now have a single function on every strike. Combos previously consisted of: the normal spell attack on the first strike; a stronger attack on the second; and on the third, an even stronger attack coupled with an additional effect.


Synergies[edit | edit source]

The following Monk passives provide a benefit to Deadly Reach, runed or not:

Name Level Description

<skill class="Monk">Resolve</skill> <skill class="Monk">Combination Strike</skill>


Development[edit | edit source]

Deadly Reach was first seen at the July 2011 Press Event (when skill tiers were removed), as a level 5 skill. Unfortunately, no information about the skill's function was then available.

Beta[edit | edit source]

The beta started in September 2011, and Deadly Reach became a level 4 skill. The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Deadly Reach was classified as a Primary skill and moved to level 3. For Beta Patch 14, it was buffed a bit.


Media[edit | edit source]

Deadly Reach can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:


References[edit | edit source]