Difference between revisions of "Sharpshooter"

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<noinclude>
 
 
[[File:IconSharpshooter.png|left]]
 
[[File:IconSharpshooter.png|left]]
'''Sharpshooter''' is a [[Demon Hunter passive]] skill unlocked at [[clvl|Level]] 28, which grants a bonus to the Demon Hunter's critical hit chance.
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'''Sharpshooter''' is a [[Demon Hunter passive]] skill unlocked at [[clvl|Level]] 50, which grants a bonus to the Demon Hunter's critical hit chance that gradually increases and will reset once a successful [[critical hit]] has been made.
  
 
<br><br><br>__TOC__
 
<br><br><br>__TOC__
  
 
==Description==
 
==Description==
Gain a {{c_lime|3%}} chance to [[critical hit]] every second. This bonus is reset {{c_lime|1}} second after you successfully critical hit.
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{{skill description header}}
 
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<skill class="DemonHunter">Sharpshooter</skill>
===Lore===
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{{c_slate|''<skill flavor="yes" class="DemonHunter">Sharpshooter</skill>''}}
''"Every creature has a vulnerability. Find it, and put an arrow in it."'' - Greyscarr, Veteran Demon Hunter
 
 
 
===Level===
 
Unlocked at [[clvl|Level]] 28.
 
  
  
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==Synergies==
 
==Synergies==
No [[synergies]] with any [[active skills]] or other [[passive skills]] are known.
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Every Demon Hunter attack benefits from [[Sharpshooter]] (unless they cannot critically hit).
 +
==Advantages and Disadvantages==
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The biggest advantage to Sharpshooter is in boss battles, because of the following facts:
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* Sharpshooter can increase critical hit chance to a maximum of 100%.
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* Sharpshooter doesn't reset until 1 second ''after'' a critical hit.
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* All Demon Hunter bows can fire more than 1 attack per second.
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* Boss battles typically involve lag before the battle begins.
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As a result of these factors, a Demon Hunter using Sharpshooter is essentially guaranteed two critical hits (if not more) at the start of a boss battle.
  
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The biggest disadvantage to Sharpshooter is that its added benefit decreases as base critical hit chance increases (since the time between critical hits decreases, meaning the added boost drops as well).
  
 
==Development==
 
==Development==
 
{{Passive history notes}}
 
{{Passive history notes}}
Sharpshooter was not seen until it showed up in the Diablo III beta as a level 28 passive.
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===Beta===
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Sharpshooter was not seen until it showed up in the Diablo III [[beta]] as a level 28 passive. It was bumped to level 29 in [[Beta Patch 13]], and when passives were reorganized for [[Beta Patch 14]], Sharpshooter was moved up to level 50.
  
  
 
==References==
 
==References==
* [http://diablo.incgamers.com/forums/showthread.php?p=8009110#post8009110 HardRock's Demon Hunter Passive Skills] -- IncGamers 6th Sep 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=8009110#post8009110 HardRock's Demon Hunter Passive Skills] IncGamers 6th Sep 2011
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* [http://us.battle.net/d3/en/class/demon-hunter/passive/ Demon Hunter Passive Skills] — Blizzard's Official Diablo III Site
  
  
 
{{Skill navbox Diablo III|DH}}
 
{{Skill navbox Diablo III|DH}}
  
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[[category:Passive skills]]
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[[category:Demon Hunter skills]]
 
[[category:Demon Hunter passives]]
 
[[category:Demon Hunter passives]]
[[category:passive skills]]
 
</noinclude>
 
 
<!-- When this page is transcluded, only the following section appears -->
 
<includeonly>
 
| [[File:IconSharpshooter.png|40px]]
 
| [[Sharpshooter]]
 
| Gain a {{c_lime|3%}} chance to [[critical hit]] every second. This bonus is reset {{c_lime|1}} second after you successfully critical hit.
 
| 28
 
| Demon Hunter
 
|-
 
</includeonly>
 

Latest revision as of 06:05, 24 July 2012

IconSharpshooter.png

Sharpshooter is a Demon Hunter passive skill unlocked at Level 50, which grants a bonus to the Demon Hunter's critical hit chance that gradually increases and will reset once a successful critical hit has been made.




Description[edit | edit source]

Name Level Description

<skill class="DemonHunter">Sharpshooter</skill>


Synergies[edit | edit source]

Every Demon Hunter attack benefits from Sharpshooter (unless they cannot critically hit).

Advantages and Disadvantages[edit | edit source]

The biggest advantage to Sharpshooter is in boss battles, because of the following facts:

  • Sharpshooter can increase critical hit chance to a maximum of 100%.
  • Sharpshooter doesn't reset until 1 second after a critical hit.
  • All Demon Hunter bows can fire more than 1 attack per second.
  • Boss battles typically involve lag before the battle begins.

As a result of these factors, a Demon Hunter using Sharpshooter is essentially guaranteed two critical hits (if not more) at the start of a boss battle.

The biggest disadvantage to Sharpshooter is that its added benefit decreases as base critical hit chance increases (since the time between critical hits decreases, meaning the added boost drops as well).

Development[edit | edit source]

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.

Beta[edit | edit source]

Sharpshooter was not seen until it showed up in the Diablo III beta as a level 28 passive. It was bumped to level 29 in Beta Patch 13, and when passives were reorganized for Beta Patch 14, Sharpshooter was moved up to level 50.


References[edit | edit source]