Difference between revisions of "Galvanizing Ward"

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<noinclude>
 
 
[[File:IconGalvanizingWard.png|left]]
 
[[File:IconGalvanizingWard.png|left]]
'''Galvanizing Ward''' is a [[passive skill]] unlocked for the [[Wizard passives|Wizard]] at [[clvl|Level]] 23, which increases the duration of Armor Spells and grants Life.
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'''Galvanizing Ward''' is a [[Wizard passive]] skill unlocked at [[clvl|Level]] 40, which increases the duration of [[Armor spell]]s and grants [[Life]] regeneration.
  
 
<br><br><br>__TOC__
 
<br><br><br>__TOC__
  
==Lore==
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''"Power begets power. The excess energy from one spell is absorbed by the other, and so the effect is sustained."'' - Excerpt from Grand Master Zaven's Lecture on Synergistic Effects in Esoteric Arcane Spheres
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==Background==
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''Hide this section unless there is some background information.''
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==Description==
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{{skill description header}}
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<skill class="Wizard">Galvanizing Ward</skill>
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{{c_slate|''<skill flavor="yes" class="Wizard">Galvanizing Ward</skill>''}}
  
  
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==Design==
 
==Design==
Increases the duration of your [[armor spell]]s by {{c_lime|120}} seconds. As long as an Armor spell is active, you gain {{c_lime|3}} [[Life]] per second.<br>
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''Hide this section unless there is some design information.''
The following skills are improved:<br>
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• [[Energy Armor]]<br>
 
• [[Ice Armor]]<br>
 
• [[Storm Armor]]
 
 
 
===Level Requirement===
 
* '''[[Wizard]]''': level 23
 
 
 
 
 
 
==Synergies==
 
==Synergies==
No [[synergies]] with any [[active skills]] or other [[passive skills]] are known.
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No [[synergies]] with any [[active skills]] or other [[Wizard passives]] are known.
  
  
 
==Development==
 
==Development==
 
{{Passive history notes}}
 
{{Passive history notes}}
Galvanizing Ward was not seen until it showed up in the Diablo III beta as a level 23 passive.
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===Beta===
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Galvanizing Ward was not seen until it showed up in the Diablo III [[beta]] as a level 23 passive. For [[Beta Patch 13]], it became a level 24 skill, and when passives were reorganized for [[Beta Patch 14]], Galvanizing Ward was moved up to level 40 and [[nerf]]ed heavily: Life gain dropped from 889.68 to 310.097 per second.
  
  
 
==References==
 
==References==
* [http://diablo.incgamers.com/forums/showthread.php?p=8008951#post8008951 HardRock's Wizard Passive Skills] -- IncGamers 6th Sep 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=8008951#post8008951 HardRock's Wizard Passive Skills] IncGamers 6th Sep 2011
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* [http://us.battle.net/d3/en/class/wizard/passive/ Wizard Passive Skills] — Blizzard's Official Diablo III Site
  
  
 
{{Skill navbox Diablo III|Wizard}}
 
{{Skill navbox Diablo III|Wizard}}
  
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[[category:Passive skills]]
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[[category:Wizard skills]]
 
[[category:Wizard passives]]
 
[[category:Wizard passives]]
[[category:passive skills]]
 
</noinclude>
 
 
<!-- When this page is transcluded, only the following section appears -->
 
<includeonly>
 
| [[File:IconGalvanizingWard.png|40px]]
 
| [[Galvanizing Ward]]
 
| Increases the duration of your [[armor spell]]s by {{c_lime|120}} seconds. As long as an Armor spell is active, you gain {{c_lime|3}} [[Life]] per second.<br>The following skills are improved:<br>• [[Energy Armor]]<br>• [[Ice Armor]]<br>• [[Storm Armor]]
 
| 23
 
| Wizard
 
|-
 
</includeonly>
 

Latest revision as of 20:40, 25 May 2012

IconGalvanizingWard.png

Galvanizing Ward is a Wizard passive skill unlocked at Level 40, which increases the duration of Armor spells and grants Life regeneration.




Description[edit | edit source]

Name Level Description

<skill class="Wizard">Galvanizing Ward</skill>


Synergies[edit | edit source]

No synergies with any active skills or other Wizard passives are known.


Development[edit | edit source]

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.

Beta[edit | edit source]

Galvanizing Ward was not seen until it showed up in the Diablo III beta as a level 23 passive. For Beta Patch 13, it became a level 24 skill, and when passives were reorganized for Beta Patch 14, Galvanizing Ward was moved up to level 40 and nerfed heavily: Life gain dropped from 889.68 to 310.097 per second.


References[edit | edit source]