Difference between revisions of "Armor spell"

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==Spells==
 
==Spells==
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These are Wizard's '''Armor Spells'''. See each of the spells for more information about their Skill Rune effects and much more.
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{{Active skills header}}
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{{Wizard Skill Ice Armor}}
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{{Wizard Skill Storm Armor}}
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{{Wizard Skill Energy Armor}}
  
[[File:IconIceArmor.png|left]]
 
  
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==Synergies==
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All Armor Spells are affected by the following [[Wizard passives]]:
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{{Passive skills header}}
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{{Wizard Passive Galvanizing Ward}}
  
[[Ice Armor]]
 
  
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{{Skill_navbox_Diablo_III|Wizard}}
  
 
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[[Category:Wizard]]
[[File:IconStormArmor.png|left]]  
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[[Category:Wizard skills]]
 
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[[category:Armor spells]]
 
 
[[StormArmor]]
 
 
 
 
 
[[File:IconEnergyArmor.png|left]]
 
 
 
 
 
[[Energy Armor]]
 

Latest revision as of 20:23, 24 April 2012

Armor Spells are used to shield the Wizard from attacks. If runes are applied, some of them can turn into attack skills, delivering damage as well as defense. Only one Armor spell can be active at a time.


Spells[edit | edit source]

These are Wizard's Armor Spells. See each of the spells for more information about their Skill Rune effects and much more.

Icon Skill Description
{{{icon}}} [[{{{name}}}]]
Conjuration
Armor spell
14 {{{desc}}}
{{{icon}}} [[{{{name}}}]]
Conjuration
Armor spell
17 {{{desc}}}
{{{icon}}} [[{{{name}}}]]
Conjuration
Armor spell
28 {{{desc}}}


Synergies[edit | edit source]

All Armor Spells are affected by the following Wizard passives:

Skill Unlocked Description
{{{icon}}} [[{{{name}}}]]
See:
Armor spell
40 {{{desc}}}